I can't believe you are building a Bank!!
cavebear,
After the 1120a period, you brought up an interesting point. I wonder if you remember this...?
doy mentioned the lack of caravels, but that ignores the cause. The cause, and it seems a regular thing for this game, is not keeping a focus on what is essential. You guys were not ready with caravels in 1040, indeed, not until 1766, because of a lackadaisical approach to Science. At the point of discovery you had eigth, 8, EIGHT!!, additional (off path) scrolls. Even allowing for the +1 benifit of getting Philosophy, that's still five unneeded (at that time) techs. For this Island Start there was no higher priority than getting Navigation. No one has apparently given a single thought to the consequenses of these unfocussed indulgences. Until, that is, it's too late.
This is a cautionary tale of sorts offered in the hope that folk might think things thru a bit more before making their suggestions and choices. Consequences, the ramifications and opportunity costs of one choice over some others, and how that choice will get fulfilled in gameplay, have to be considered.
If the discussion centered around not trying to build so many white goods at one time because of lack of time and cash, then why, I ever so respectfully ask, did you add another laundramat to the mix?? A friggin Bank!! You can not be serious. And you STILL have the second boat asleep even though there is no longer any rational, if there ever was one, to keep it in port. It's not like there isn't a need for a boat to scope out the coastline SE of the colony.
The only way to get quick cash is through deliveries; but there is no chance of that if you don't build camels. And if you use the coin from the current delivery to rush that Bank, the opportunity cost is not building white goods in the colony and not rushing the next camel. Even if the current delivery does not free up a supply slot, starting a camel (rather than a Bank) was the better play because you could switch, at no cost, to a musket to better defend the Capital, after the delivery made the impossibility of another commodity apparent.
I really do not understand this format and the ways you folk go about playing. Someday, if we survive, Apolytonia will need a Bank, just as someday, Trade would be up for research, and all the colony cities will need colosseums; but, all came before their time, out of sequence. This lack of coherent focus has made this game a whole lot harder than it had to be.
Is that the lesson?? That Demo Games are not meant to be successful; just frustrating??
Monk
cavebear,
After the 1120a period, you brought up an interesting point. I wonder if you remember this...?
Just wanted to point out that we have been allowed to build additional cities since 1040 AD... I'm surprised we were not prepared to take advantage of that at the first opportunity.
This is a cautionary tale of sorts offered in the hope that folk might think things thru a bit more before making their suggestions and choices. Consequences, the ramifications and opportunity costs of one choice over some others, and how that choice will get fulfilled in gameplay, have to be considered.
If the discussion centered around not trying to build so many white goods at one time because of lack of time and cash, then why, I ever so respectfully ask, did you add another laundramat to the mix?? A friggin Bank!! You can not be serious. And you STILL have the second boat asleep even though there is no longer any rational, if there ever was one, to keep it in port. It's not like there isn't a need for a boat to scope out the coastline SE of the colony.
The only way to get quick cash is through deliveries; but there is no chance of that if you don't build camels. And if you use the coin from the current delivery to rush that Bank, the opportunity cost is not building white goods in the colony and not rushing the next camel. Even if the current delivery does not free up a supply slot, starting a camel (rather than a Bank) was the better play because you could switch, at no cost, to a musket to better defend the Capital, after the delivery made the impossibility of another commodity apparent.
I really do not understand this format and the ways you folk go about playing. Someday, if we survive, Apolytonia will need a Bank, just as someday, Trade would be up for research, and all the colony cities will need colosseums; but, all came before their time, out of sequence. This lack of coherent focus has made this game a whole lot harder than it had to be.
Is that the lesson?? That Demo Games are not meant to be successful; just frustrating??
Monk
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