1834:
With the recommendations of my ministers, I set out to finish off as many of our enemies as possible.
First thing that I can do is to celebrate as many cities as possible.
Adjust workers in Shadowpalace, Atlanta, Intombe, Hlobane, Idefix, Sheol, Tugela, Flood, Paradiso, Melkweg, Dallas, Outpost, Shield, Obelix, Kostunrix, Nognix, Vile, Cannae, Ngome all to celebrate!
Isandhlwana, Zimbabwe, Mpondo, Swazi, Apollonia, still refuse. Rushing Markets and Banks to induce celebrations.
Renamed the insipid cities, Cannae, Genoa and Crete to Dis, Malebolge and Cocytus, respectively.
Briefly consider relocating palace to Obiwan, as per Cityplanner request.
Hold off on Aqueduct, Courthouse, requests, rush engineer in Atlanta, leave Engineer in Imperialis, rush Bank in Inferno. Ore already has temple. Leave Rhodes alone, switch Stuttgart to Alpine Troop and rush Alpine.
All other cityplanner recommendations look good.
81 cities = 162 engineers.
We currently have 60.
Rushing finished due to voluntary spending limits. Lots of Engineers, Calvary and white goods built. We now have 2500 gold.
Hit enter to start the turn.
1836
Americans get Tactics from Germans.
Sort through all the celebrations. Only one got cancelled from Engineer rushing.
Build city of Mission Hill on Wine, it's a famous vineyard in BC, close to where my girlfriend's family lives.
Gold now at 4077, earning nearly 1700 gold per turn now, with all the banks rushed last turn.
Now up to 71 Engineers.
Kill Russian settler south of Outpost. Kill another. Find St. Petersburg, right where ljcvetko suggested it would be!
Bribe St. Petersburg for 488 gold, and a city size 3.
Railroad completed to Mylitene.
Railroad completed to Bombay.
Find LA close to Delhi.
Investigate Mylitene, only 1 Rifleman! Attack with vet Calvary, lose. Attack with non-vet, barely lose. Attack with second non-vet calvary, they finally roll over Mylitene.
German Dragoon caught cheating by Bapedi.
Start clearing out units from Bombay for Operation Anaconda.
Rush a few Stock Exchanges and Banks in high trade cities, switch more cities over to units and unit production or to Barracks to produce much needed Vet Calvaries.
We don't have a very good unit concentration, in terms of where we would like to strike, so we will have to work on that. Once we finish our Railroad spurs, then we can advance the front quite substantially.
I'd like to build a railroad at some point to the river delta, but that will be lots of work, and require many engineers.
Checking a 10/50/40 we could discover techs every 8 turns and still gain 800 gold per turn. Not worth it at this point.
1838:
Americans counterattack, kill 2 engineers and a Fanatic.
Greeks offer CEASEFIRE after gov't collapses! We were not notified of any change!
Immediately revert to Democracy.
Decline Ceasefire for now. I want to keep up the pressure.
Russians offer CEASEFIRE, decline. Make disparaging remarks about Russian personal cleaniness before doing so.
Germans kill scouting cannon with another cannon, and advancing task force. This should be interesting.
Vet Calvary rushed in Delhi attacks LA, crushes non-vet rifleman. He has a third of a move left with a fortified musketeer, (from investigation of the city last turn.)
8/3 * 1.5 = 12 * 0.3 = 4 vs 3 x 1.5 = 4.5
So we have roughly a 40% chance of winning this attack. IF we win, we take LA, if not, we will need to wait a turn.
Attack, just barely lose to the Musketeer. Rifleman from garrison in Delhi spanks Musketeer, and Nearby fanatic takes the city.
Americans insist upon audience, request a CEASEFIRE!
Now we can test ljcvetko's strategy to see if we can't topple the American democracy. We accept the Ceasefire. Bombay already in disorder this turn, so if the American's can't fix their city, their government will collapse.
Numerous units begin occupying American territory. One cannon sneers at a dragoon. C'mon kitties! You know you want to attack my unit.
Vet cannon near Argos smites wandering Greek dragoons. Now to prepare for the last city of the Russians, Moscow! Rush diplomats in outpost and St. Petersburg. We will now have 4 diplomats and 4 calvary available to take Moscow next turn. Wandering diplomat returning to Moscow encounters bribable cannon for 440 gold. Decide to test Fanatic at 1/3 against cannon, Fanatic wins, allowing for 5 diplomats to be available to try to take the walls of Moscow next turn.
Meanwhile, on the German front, we have occupied the mountain while completing the railroad in the former Zulu lands. Next, I will route the railroad north and west from Zimbabwe up to the former American territories in the North. This is the only railroad within our territory left to complete, while the enemy territories remain out of our grasp. What I will do is try to finish the railroad to Hannover first, and then with whatever I have left, work on the railroad North and West.
Once I take Hannover, I'm not sure whether I should wait for more instructions, or to play on since this will likely only take another turn or two, given the size of our forces waiting for the railroad in Zululand.
Rush remaining white goods, banks/markets/aqueducts/sewers, leaving 2.5 K as my custom.
Now earning 1.8 K/turn.
With the recommendations of my ministers, I set out to finish off as many of our enemies as possible.
First thing that I can do is to celebrate as many cities as possible.
Adjust workers in Shadowpalace, Atlanta, Intombe, Hlobane, Idefix, Sheol, Tugela, Flood, Paradiso, Melkweg, Dallas, Outpost, Shield, Obelix, Kostunrix, Nognix, Vile, Cannae, Ngome all to celebrate!
Isandhlwana, Zimbabwe, Mpondo, Swazi, Apollonia, still refuse. Rushing Markets and Banks to induce celebrations.
Renamed the insipid cities, Cannae, Genoa and Crete to Dis, Malebolge and Cocytus, respectively.
Briefly consider relocating palace to Obiwan, as per Cityplanner request.
Hold off on Aqueduct, Courthouse, requests, rush engineer in Atlanta, leave Engineer in Imperialis, rush Bank in Inferno. Ore already has temple. Leave Rhodes alone, switch Stuttgart to Alpine Troop and rush Alpine.
All other cityplanner recommendations look good.
81 cities = 162 engineers.
We currently have 60.
Rushing finished due to voluntary spending limits. Lots of Engineers, Calvary and white goods built. We now have 2500 gold.
Hit enter to start the turn.
1836
Americans get Tactics from Germans.
Sort through all the celebrations. Only one got cancelled from Engineer rushing.
Build city of Mission Hill on Wine, it's a famous vineyard in BC, close to where my girlfriend's family lives.
Gold now at 4077, earning nearly 1700 gold per turn now, with all the banks rushed last turn.
Now up to 71 Engineers.
Kill Russian settler south of Outpost. Kill another. Find St. Petersburg, right where ljcvetko suggested it would be!
Bribe St. Petersburg for 488 gold, and a city size 3.
Railroad completed to Mylitene.
Railroad completed to Bombay.
Find LA close to Delhi.
Investigate Mylitene, only 1 Rifleman! Attack with vet Calvary, lose. Attack with non-vet, barely lose. Attack with second non-vet calvary, they finally roll over Mylitene.
German Dragoon caught cheating by Bapedi.
Start clearing out units from Bombay for Operation Anaconda.
Rush a few Stock Exchanges and Banks in high trade cities, switch more cities over to units and unit production or to Barracks to produce much needed Vet Calvaries.
We don't have a very good unit concentration, in terms of where we would like to strike, so we will have to work on that. Once we finish our Railroad spurs, then we can advance the front quite substantially.
I'd like to build a railroad at some point to the river delta, but that will be lots of work, and require many engineers.
Checking a 10/50/40 we could discover techs every 8 turns and still gain 800 gold per turn. Not worth it at this point.
1838:
Americans counterattack, kill 2 engineers and a Fanatic.
Greeks offer CEASEFIRE after gov't collapses! We were not notified of any change!
Immediately revert to Democracy.
Decline Ceasefire for now. I want to keep up the pressure.
Russians offer CEASEFIRE, decline. Make disparaging remarks about Russian personal cleaniness before doing so.
Germans kill scouting cannon with another cannon, and advancing task force. This should be interesting.
Vet Calvary rushed in Delhi attacks LA, crushes non-vet rifleman. He has a third of a move left with a fortified musketeer, (from investigation of the city last turn.)
8/3 * 1.5 = 12 * 0.3 = 4 vs 3 x 1.5 = 4.5
So we have roughly a 40% chance of winning this attack. IF we win, we take LA, if not, we will need to wait a turn.
Attack, just barely lose to the Musketeer. Rifleman from garrison in Delhi spanks Musketeer, and Nearby fanatic takes the city.
Americans insist upon audience, request a CEASEFIRE!
Now we can test ljcvetko's strategy to see if we can't topple the American democracy. We accept the Ceasefire. Bombay already in disorder this turn, so if the American's can't fix their city, their government will collapse.
Numerous units begin occupying American territory. One cannon sneers at a dragoon. C'mon kitties! You know you want to attack my unit.
Vet cannon near Argos smites wandering Greek dragoons. Now to prepare for the last city of the Russians, Moscow! Rush diplomats in outpost and St. Petersburg. We will now have 4 diplomats and 4 calvary available to take Moscow next turn. Wandering diplomat returning to Moscow encounters bribable cannon for 440 gold. Decide to test Fanatic at 1/3 against cannon, Fanatic wins, allowing for 5 diplomats to be available to try to take the walls of Moscow next turn.
Meanwhile, on the German front, we have occupied the mountain while completing the railroad in the former Zulu lands. Next, I will route the railroad north and west from Zimbabwe up to the former American territories in the North. This is the only railroad within our territory left to complete, while the enemy territories remain out of our grasp. What I will do is try to finish the railroad to Hannover first, and then with whatever I have left, work on the railroad North and West.
Once I take Hannover, I'm not sure whether I should wait for more instructions, or to play on since this will likely only take another turn or two, given the size of our forces waiting for the railroad in Zululand.
Rush remaining white goods, banks/markets/aqueducts/sewers, leaving 2.5 K as my custom.
Now earning 1.8 K/turn.
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