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  • SMC:Stuttgart

    Now that we have Stuttgart, how will we keep it ours?

    our president made a very interesting suggstion:
    Rush a palace in Stuttgart

    since the location of cour capital isn't important under this govt I think this would really be a good choice.

    The other options we have is:
    Build a courthouse and a diplo or two to defend it from bribery.

    This is what could defend us against possible bribery but there is still the force of the sword.
    Stuttgart has barracks and walls, but which defenders would we place there?
    Fanatics: 4/4/1- 2/1 20shields
    Riflemen: 5/4/1- 2/1 40shields
    Alpine Troops: 5/5/1 - 2/1 50shields
    (+ some strong attackers?)

    what about the road...I suggest we explore it and place sentries at some strategic points.
    (see map)

    Shade
    Attached Files
    34
    A) anti-bribe: Build palace
    8.82%
    3
    A) anti-bribe: Build courthouse+diplo's
    8.82%
    3
    A) anti-bribe: Build nothing...there is no danger
    2.94%
    1
    B) anti-sword: fanatics
    11.76%
    4
    B) anti-sword: riflemen
    0.00%
    0
    B) anti-sword: the best we have: Alpine Troops
    5.88%
    2
    B) anti-sword: throw in some strong attackers
    17.65%
    6
    B) anti-sword: no-one will attack this city so we don't need it
    0.00%
    0
    C)explore the road ahead and make it secure
    20.59%
    7
    C)no need to secure the road
    0.00%
    0
    D) build sentries(+ Fortress if possible)
    14.71%
    5
    D) sentries are a wast of units
    5.88%
    2
    E) tired banana
    2.94%
    1

    The poll is expired.

    ex-president of Apolytonia former King of the Apolytonian Imperium
    "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
    shameless plug to my site:home of Civ:Imperia(WIP)

  • #2
    It has never seemed to me that a Dip/Spy will *protect* a city from bribery, so I decided to check the Great Library thread.

    The Great Library (Diplomats and Spies, 11.2 and 11.3) suggests that Dips/Spies only protect a city against "steal technology", not "incite revolt".

    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

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    • #3
      I think moving the palace is a clever idea, but I'm opposed on philosophical and defence-based reasons. Our current capital is safe, for the most part; moving it to an isolated city seems risky. Maybe not really risky, but somewhat risky. Also, I am opposed to the seat of our government being placed among filthy foreigners

      Build fanatics. Riflemen don't offer enough of an improvement for double the shield cost. Ditto for Alpines. For example, rather than building 3 Alpines, we could have 3 Fanatics and 2 Cavalry for only 10 extra shields...

      By all means, explore the road.
      "I'm a guy - I take everything seriously except other people's emotions"

      "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
      "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

      Comment


      • #4
        The best defense against bribery is a good offense. Sentries ought to scout the terrain for uninvited and unwanted guests.

        Just build Fanatics to protect our cities, so that we can devote the shields to Calvary construction.
        Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
        "Remember the night we broke the windows in this old house? This is what I wished for..."
        2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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        • #5
          How at risk is Stuttgart, and is it worth devoting the effort of a Palace to? When can we have this Palace "up and running", as it were? Multiple units with a killzone to lure diplos into seems great unless it is a very valuable target and is going to face considerable attempts at conquest from the AI. Is it the city with Mike's? And if we build a Palace here, is there anywhere else we would be depriving of this tactic?

          With one statement and five questions, I end this post.
          Consul.

          Back to the ROOTS of addiction. My first missed poll!

          Comment


          • #6
            How at risk is Stuttgart, and is it worth devoting the effort of a Palace to?
            Stuttgart is on our frontier, and is vunerable to diplomats, since the Germans have a large cash treasury.

            Is it the city with Mike's? And if we build a Palace here, is there anywhere else we would be depriving of this tactic?
            Yes, Stuttgart has mike's Chapel. Under Fundamentalism, there is no corruption, so palace location does not matter.
            Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
            "Remember the night we broke the windows in this old house? This is what I wished for..."
            2015 APOLYTON FANTASY FOOTBALL CHAMPION!

            Comment


            • #7
              Originally posted by MrWhereItsAt
              How at risk is Stuttgart, and is it worth devoting the effort of a Palace to? When can we have this Palace "up and running", as it were?
              Stuttgart, with Mike's, is probably the single most valuable city in the world right now to both us *and* the Germans (both being Fundy govt). It is probably safe from military attack, but very vulnerable to being bribed. We might require 12 units to stack sentries in such a way that a Dip could not get through, and there are limits to how fast we can build those units.

              However, for only 192G, we can have our Palace there *next* turn, and the city would be unbribable. Imperialis is the current capital, and it is not remotely in danger, nor does it being the capital help us in any way.

              Civ2 Demo Game #1 City-Planner, President, Historian
              Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
              Civ2 Demo Game #3 President, Minister of War, President
              Civ2 Demo Game #4 Despot, City-Planner, Consul

              Comment


              • #8
                Then allow me to cast the deciding vote after the poll end: move the Palace there. Also, I would vote for some strong attackers as well as some Fanatics, sentried around the city until we have pushed the boundaries back further from Stuttgart.
                Consul.

                Back to the ROOTS of addiction. My first missed poll!

                Comment


                • #9
                  We need a new capital, and Stuttgart is a great choice.
                  Nice plan.

                  All we need now is a load of units there to blast the Germans. We'd all be mighty ****ed off if the Germans bribed it this turn. But the palace is a great defence. It's not like we're going to lose our spaceship.

                  Comment


                  • #10
                    orders have been send. I'll leave it up to Cavebear to build a palace or troops in Stuttgart.

                    Shade
                    ex-president of Apolytonia former King of the Apolytonian Imperium
                    "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                    shameless plug to my site:home of Civ:Imperia(WIP)

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