Since we have an abundance of troops closing into their territories we can just as well assimilate them while passing through, don't we?
We have roughly 3 armies(cfr map) and some freelance units.
Army 1(North of Swasi)
Army 2(East of Swasi)
Army 3(North-East of Ulundi)
First of all our Riflemen Near bapedi should take out that cannon.
Army 2 has 2 diplomats, I suggest we send them south to bribe Bapedi and Ngome.
We can take out Swasi easily, we occupy the 4 marked squares this turn with cannons(defended by a fanatic):
The forest square with the 2 cannons and the fanatic from the mountainsquare north of it.
The tile North of Swasi with a fanatic and a cannon(again from the mountainsquare North of it.)
The tile Northeast with a riflemen and a cannon(mountain NE)
the tile east of swasi with 2 cannons(mountain E and NE) and a fanatic(Mountain N).
Next turn we have a nice blastaway of their defences.
After this nice offencive the 2 armies can be moved direction the black spot(if there are cities there to take out) and army n°3.
The freelance diplomat(5) could be directed toward Mpondo... and do his job.
About army n°3: their east flank(3 fanatics+1 cannon) can start uncovering the black, if needed assisted by a diplomat.
The rest of army 3 should start surrounding Ulundi(using the cannons to weaken their defences(if to expensive to bribe)) There are 3 cannons aproaching from the North that could give a hand there.
Not knowing what the dark is hidding from me I trust our President he will know how to handle cities build there.
I think this will be enough movement for an entire session, the idea is to form 1 big army from the 3 smaller ones now. Also due to the fact that our diplomats die on their missions I think it might be interesting to recruite some new ones and send them to our armies. When all this is finished the big army can then be send east to those 2 American cities.
I think this should do it...
You have 3 days for voting
Shade
We have roughly 3 armies(cfr map) and some freelance units.
Army 1(North of Swasi)
- 6 Fanatics
- 6 cannon
Army 2(East of Swasi)
- 2 Fanatics
- 5 cannon
- 2 Diplomats
- 1 Riflemen
- 1 Dragoon
- 1 Knight
Army 3(North-East of Ulundi)
- 8 Fanatics
- 2 Cannon
- 4 Diplomats
- 1 Riflemen
First of all our Riflemen Near bapedi should take out that cannon.
Army 2 has 2 diplomats, I suggest we send them south to bribe Bapedi and Ngome.
We can take out Swasi easily, we occupy the 4 marked squares this turn with cannons(defended by a fanatic):
The forest square with the 2 cannons and the fanatic from the mountainsquare north of it.
The tile North of Swasi with a fanatic and a cannon(again from the mountainsquare North of it.)
The tile Northeast with a riflemen and a cannon(mountain NE)
the tile east of swasi with 2 cannons(mountain E and NE) and a fanatic(Mountain N).
Next turn we have a nice blastaway of their defences.
After this nice offencive the 2 armies can be moved direction the black spot(if there are cities there to take out) and army n°3.
The freelance diplomat(5) could be directed toward Mpondo... and do his job.
About army n°3: their east flank(3 fanatics+1 cannon) can start uncovering the black, if needed assisted by a diplomat.
The rest of army 3 should start surrounding Ulundi(using the cannons to weaken their defences(if to expensive to bribe)) There are 3 cannons aproaching from the North that could give a hand there.
Not knowing what the dark is hidding from me I trust our President he will know how to handle cities build there.
I think this will be enough movement for an entire session, the idea is to form 1 big army from the 3 smaller ones now. Also due to the fact that our diplomats die on their missions I think it might be interesting to recruite some new ones and send them to our armies. When all this is finished the big army can then be send east to those 2 American cities.
I think this should do it...
You have 3 days for voting
Shade
Comment