It occurred to me that too many of our outer cities don’t have barracks and yet they are producing military units. On the other hand, few cities are producing trade infrastructure (temples, marketplaces, banks, colosseums, stock exchanges). I was thinking that maybe we should reverse this.
I suggest we don’t produce a single dragoon until we discover tactics, for even vet dragoons are going to be upgraded to regular cavalry. We should change production in cities without barracks building military units to diplomats or engineers (depending on the number of shields already invested) and produce canon in cities with barracks. After that, all cities should start to produce trade infrastructure.
Our gold per turn amount can easily be doubled in couple of turns and quadrupled in about twenty turns, if we proceed with this plan.
That should allow us to bribe one city per turn.
I suggest we don’t produce a single dragoon until we discover tactics, for even vet dragoons are going to be upgraded to regular cavalry. We should change production in cities without barracks building military units to diplomats or engineers (depending on the number of shields already invested) and produce canon in cities with barracks. After that, all cities should start to produce trade infrastructure.
Our gold per turn amount can easily be doubled in couple of turns and quadrupled in about twenty turns, if we proceed with this plan.
That should allow us to bribe one city per turn.
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