All seems to be going well.
First of all, as SMC it's my job to ask for better and more military units.
More units isn't the real problem...better units, on the other hand, is a must.
We have Leonardo's Workshop. This would enable us to upgrade the antiquated musketmen to real riflemen, doubbling their numbers(44->90).(46 companies could then start living without the fear their musket might blow up in their face )
Also our dragoons might be strong, but still many of them will be killed when attacking a walled city. Re-educating them to become Cavalry would make them almost invincible. ( 5/2/2 - 2/1 --> 8/3/2 - 2/1 )
But there is also sad news...This beautiful tech will only come in 40 turns!(this could be reduced to 20)...Maybe the citizens might want to go to our science minister and ask him to speed things up so their sons have a greater chance of coming back home alive.
Now back to business:
First South America(or what is left of it).
Bombay
Attackplan:
1)The diplomat bribes the dragoon(this turn)
2)The fresh dragoon coud be used to take a look around near bombay
3)If there are roads(on the grassland) the Diplomat could move immediatly to Bombay and do the money thing(next turn).(if there are no roads it should move to the mined hill and the next turn to Bombay)
(in maximum 2 turns the city should be ours.
Barbarians
Idefix:
A cannon from idefix could easily take out the Knight at point 1. While the dragoon at idefix could be moved to location to take out the other knight(s) next turn.
America
Detroit:
There is an enormous army approaching(but it will take a dozen turns to get them in place)
Number of units in the red circles:
Fanatics:13
Diplos:6
Cannons:8
Riflemen:2
Settlers:2
Dragoons:1
Unknown:3(there were 12 units in one square)
I suggest we also build an instafortTM here and pile up the troops. Use the diplomats to get rid of the walls(first use one to check what Detroit has as defences and troops) and then just whipe their defences out.(this could be done just before finishing next session(~12 turns max))
Except for there battles I don't think we have the troops near enough to any other cities.
Also: to defend Washington we could send in the Dragoon from Styx(which is wounded to the yellow)
and next turn send in the remains of our army(2fanatics,2 cannons, a rifle and a diplomat)
Although We might not be able to take out any other cities manu militari we can always just try to bribe them(if the price is right)
Screenshots will come to help with these tough decisions.
3 days to vote
Shade SMC
First of all, as SMC it's my job to ask for better and more military units.
More units isn't the real problem...better units, on the other hand, is a must.
We have Leonardo's Workshop. This would enable us to upgrade the antiquated musketmen to real riflemen, doubbling their numbers(44->90).(46 companies could then start living without the fear their musket might blow up in their face )
Also our dragoons might be strong, but still many of them will be killed when attacking a walled city. Re-educating them to become Cavalry would make them almost invincible. ( 5/2/2 - 2/1 --> 8/3/2 - 2/1 )
But there is also sad news...This beautiful tech will only come in 40 turns!(this could be reduced to 20)...Maybe the citizens might want to go to our science minister and ask him to speed things up so their sons have a greater chance of coming back home alive.
Now back to business:
First South America(or what is left of it).
Bombay
Attackplan:
1)The diplomat bribes the dragoon(this turn)
2)The fresh dragoon coud be used to take a look around near bombay
3)If there are roads(on the grassland) the Diplomat could move immediatly to Bombay and do the money thing(next turn).(if there are no roads it should move to the mined hill and the next turn to Bombay)
(in maximum 2 turns the city should be ours.
Barbarians
Idefix:
A cannon from idefix could easily take out the Knight at point 1. While the dragoon at idefix could be moved to location to take out the other knight(s) next turn.
America
Detroit:
There is an enormous army approaching(but it will take a dozen turns to get them in place)
Number of units in the red circles:
Fanatics:13
Diplos:6
Cannons:8
Riflemen:2
Settlers:2
Dragoons:1
Unknown:3(there were 12 units in one square)
I suggest we also build an instafortTM here and pile up the troops. Use the diplomats to get rid of the walls(first use one to check what Detroit has as defences and troops) and then just whipe their defences out.(this could be done just before finishing next session(~12 turns max))
Except for there battles I don't think we have the troops near enough to any other cities.
Also: to defend Washington we could send in the Dragoon from Styx(which is wounded to the yellow)
and next turn send in the remains of our army(2fanatics,2 cannons, a rifle and a diplomat)
Although We might not be able to take out any other cities manu militari we can always just try to bribe them(if the price is right)
Screenshots will come to help with these tough decisions.
3 days to vote
Shade SMC
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