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  • Science Ministry Update

    Mr. President and Fellow Citizens --

    The Science Ministry is not posting a poll at this time, since Science Minister Emeritus Sparrowhawk's most recent one still has valid results to pursue. In that vote, our most desired future goals were...

    1. (67%) Explosives
    2. (17%) Tactics
    3. (8%) Fundamentalism, Banana (tie)
    4. (0%) Railroad, others

    We are currently researching Sanitation. Once that is complete, our optimal choice of techs would be Invention (since it's a pre-req for all of the above except Banana).

    If Invention is not offered, we should choose Gunpowder (another prereq for Explosives and Tactics).

    The Ministry stands foursquare behind the traditional Imperium Family Values of growth, progress, and death to all other civs. That, plus the hiring of many einsteins in enough size 5 cities to bring our tech rate down.

    If this is not compatible with other ongoing plans of the Imperium, the Ministry would plead for the building of many diplomats, to establish embassies (so that we may trade for needed techs) and to steal the technologies of our enemies.

    Peace Out.
    Apolyton's Grim Reaper 2008, 2010 & 2011
    RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

  • #2
    Encouraging exploration units to find and continue to pop huts as well, I hope?
    Consul.

    Back to the ROOTS of addiction. My first missed poll!

    Comment


    • #3
      Euhm we already have invention...from the 740AD scroll's.

      Shade
      ex-president of Apolytonia former King of the Apolytonian Imperium
      "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
      shameless plug to my site:home of Civ:Imperia(WIP)

      Comment


      • #4
        OK - scratch the research from huts option. Although getting cash from huts is good too!
        Consul.

        Back to the ROOTS of addiction. My first missed poll!

        Comment


        • #5
          gold from huts may be the only god we get for a while
          The difference between genius and stupidity is that genius has its limits

          Hydey the no-limits man.

          Comment


          • #6
            Popping huts is not a question for the Science Minister.

            Missed the Invention thing.

            So that means our tech preference is Gunpowder.
            If not a vailable, our second choice is Metallurgy. (Both are prereqs for both Explosives and Tactics.

            Beyond that, keep moving down the path to Explosives. If that blocks, work toward Tactics (leadership, riflemen).

            The Ministry smugly takes credit for all of Sparrowhawk's hard work.
            Apolyton's Grim Reaper 2008, 2010 & 2011
            RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

            Comment


            • #7
              The good thing is the amount of gold usualy increases after Inv.

              Comment


              • #8
                Originally posted by -Jrabbit

                So that means our tech preference is Gunpowder.
                If not a vailable, our second choice is Metallurgy. (Both are prereqs for both Explosives and Tactics.
                Um.... might one humbly point out an inaccuracy in the Mighty Science Minister's calculations? Gunpowder is a pre-req for Metallurgy. We can't choose Metallurgy if Gunpowder doesn't become an option. We have little choice in techs ATM.

                Gunpowder (leads to everything - Metallurgy, eventually Conscription and Fundy, Explosives...)
                Magnetism (SO little need for this)
                Steam Engine, or
                Democracy (no need at all)

                So basically from the previous poll result and utility, I guess we go for Gunpowder first or Steam Engine if that is not an option.
                Consul.

                Back to the ROOTS of addiction. My first missed poll!

                Comment


                • #9
                  Hey, I post from work T-1) and so can't open the game. Too lazy to search Poly for the tech tree.

                  Per Sparrowhawk's post:
                  Prerequisites that we still need before explosives: Invention, Gunpowder, Metalurgy

                  Prerequisites that we still need before Tactics:
                  Invention, Gunpowder, Metallurgy, Leadership, Democracy, Conscription
                  Just trying to get my report posted without having to open the game.

                  Thanks for clarifying, MWIA.
                  Apolyton's Grim Reaper 2008, 2010 & 2011
                  RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                  Comment


                  • #10
                    Hey, I can;t find my Civ2 CD right now, so I just went back to the latest report thread. All of two clicks and 20s of scrolling, I think.

                    Otherwise I'm just following your mantra, -Jrabbit

                    post your stupid, worthless opinion and get (+1) for it
                    Consul.

                    Back to the ROOTS of addiction. My first missed poll!

                    Comment


                    • #11
                      It would be *wrong* not to respond to that post.
                      Apolyton's Grim Reaper 2008, 2010 & 2011
                      RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                      Comment


                      • #12
                        If we can find some huts near the Americans, we should get some NONE Units (or gold). Either would be very helpful.

                        Civ2 Demo Game #1 City-Planner, President, Historian
                        Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                        Civ2 Demo Game #3 President, Minister of War, President
                        Civ2 Demo Game #4 Despot, City-Planner, Consul

                        Comment


                        • #13
                          With regards to Democracy, it is a prerequisite for Conscription and Fundamentalism, so we will need the tech at some point.

                          We should also consider gifting Republic to our enemies so that they will seek scientific development, and not military power.
                          Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                          "Remember the night we broke the windows in this old house? This is what I wished for..."
                          2015 APOLYTON FANTASY FOOTBALL CHAMPION!

                          Comment


                          • #14
                            Originally posted by -Jrabbit
                            The Ministry smugly takes credit for all of Sparrowhawk's hard work.
                            Just doing my job, as I am still doing as a citizen.

                            As for the next tech thing, it seems that Gunpowder is must as a next tech, as MrWhereItsAt pointed out above, it eventually leads to most of what we need.

                            /me crosses fingers that Gunpowder is available when we finally complete Sanitation.

                            As for my "hard work", I had promised at the beginning of my term to increase the rate at which we were discovering new technologies. If memory serves that rate was 35 turns per tech at the start of my term. From what I understand it is now at 27 turns per tech. It doesn't seem as though my "hard work" paid off for much. It was difficult to keep busy as Science Minister with a tech rate so low (and indeed, I stepped on a few toes keeping busy ), and if our current Science Minister is successful in leading us to a respectable rate of research, he will receive much praise, but this is no easy task in this world.

                            One question for those more learned then I am...though our current rate of income is pathetic and suggesting too much in the way of Improvements doesn't make sense, how much would it help if we built Cathedrals in those cities where happiness is a significant problem? (though not useful for very long, they will still benefit when we get to fundamentalism by providing tithes). Since we don't have happiness wonders or caravans to make full use of luxuries, perhaps improvements (cathedrals, and colleseums if necessary) are required to maintain order?

                            Just a thought (or two....or three )

                            /me Citizen of the Apolyton Imperium
                            "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

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                            • #15
                              Sounds good to me, Sparrowhawk. The only difficulty I could see is the shields necessary for building such a Cathedral. We gotta have the population to build the Cathedral, which we need to allow the population to grow to the point where we can build the Cathedral...

                              Hopefully we get enough money from huts to buy one or two to hurry them along.
                              Consul.

                              Back to the ROOTS of addiction. My first missed poll!

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