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Originally posted by obiwan18
Not quite. There are more than 3 techs required to research Engineering from the start of the game.
Anyway, I thought our people clamoured for the joys of a fundamentalist government, which requires Metallurgy.
Also, we will soon be getting Invention, so we will only need to research Gunpowder and then Metallurgy. Hardly far off, Cavebear, unless we favour another research path towards Railroad, Engineers or Dragoons.
If we were permitted absolute control over the techs we research, I would agree. But our tech rate is currently 19 turns, and we have gotten almost all our techs so far through tipping huts. As soon as we get invention, that stops. We will be basically forced to research our way through the tech columns, as the AI offers them up. And calculations or not, the game essentially forces you to stay to close to discovering items in near columns (by limiting options offerred).
Even *if* we could go straight through the chart as we pleased, 4 techs (plus finishing Sanitation) will take about 80 turns (and we're not going to reduce that by much in Monarchy), to turns per session, and we are looking 8 sessions before we reach Fundamentalism - 2 months from now!
That's close enough to "from the start" to meet my original statement.
If we can substatially reduce our tech rate (and get lucky with the huts before they stop handing out techs), wonderful! Any reduction in tech advancement rate will be helpful I just don't want us thinking we are going to get beyond Monarchy in the next few sessions when we surely cannot.
Finally, we are Mighty! A stunning rebuke for the prosperity of our empire, that we have allowed another feeble foe to surpass the glorious Apolytonian Imperium.
Which civ does that make our new "key civ" for tech rate purposes? I don't have my chart handy. Maybe we can improve our tech rate by dumping some obsolete tech on someone we have contact with.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
Originally posted by atawa
Question for Hydey, why are we building 6 settlers but no more crooks?
Dont tell me we're going pascifist all of a sudden?
orders of deputy city planner: size cities build settlers after temple, they will be used for growing our core cities,...and later improvements
Shade
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
Originally posted by Hydey
All I can do is request more soldiers and hope that common sence prevails and they give me more soldiers
also a little sidenote...any idea why I'm building diplo's for exploring?
Shade
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
as soon as my ministers think the moment has come to send their reports...
*steps over to our SMC...wispers something about calling the amazons back from the ministers to make sure they have enough time to finish their reports asap*
Shade
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
also a little sidenote...any idea why I'm building diplo's for exploring?
Shade
Is that a question you are asking for yourself, or is it a test for the citizenry?
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
Is that a question you are asking for yourself, or is it a test for the citizenry?
A test to check the average citizen intellegence.(Wouldn't want an imperium filled with adult ppl who can't multiply with zero )
Shade
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
also a little sidenote...any idea why I'm building diplo's for exploring?
Shade
They are the cheapest unit that moves 2 squares and, of course, they can establish an embassy by reaching any city of another civ. And since they ignore zones of control, they can pass by unfriendly units without detouring.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
I don't believe I recommended building diplomats, so don't go blaming the deputy cityplanner.
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Well, why *are* we building Diplomats? Inquiring minds want to know!
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
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