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Minister or war Imperialis 1750 bc

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  • Minister or war Imperialis 1750 bc

    Imperialis (size2) supporting 2 archers,1 horse,1 warrior and 1 settlers which is costing us 3 shields
    only has 1 warrior present for martial law and is currently in revolt

    1 archer is located at (142,70)(near sparta) this is in our south , archer is about 16 squares away from our nearest city so the greeks are closer than that.

    2nd archer is near Glorificus (2 squares away) and I suggest moving it there and then supporting from that city to free up another shield.

    Horseman is located at (94,42) (near Osaka) about 15 squares from our nearest city in our North/East .
    this means the Japanese are either to our North or East and not that far away

    Settlers are near Majestica and I suggest they are used to build roads on sheilded grasslands to provide more trade arrows until we discover Monarchy and then build a new city.

    first part of the poll is for the archer near sparta
    second part is for archer near glorificus
    third part is for Horseman near osaka
    forth is for the settlers.

    please vote with care and thought.
    Attached Files
    63
    archer near sparta search East
    1.59%
    1
    archer near sparta search South/East
    11.11%
    7
    archer near sparta search South
    1.59%
    1
    archer near sparta search South/West
    3.17%
    2
    archer near sparta return home
    0.00%
    0
    banana 1
    6.35%
    4
    archer near Glorificus, support and fortify there
    6.35%
    4
    archer near Glorificus, support from there and then explore
    9.52%
    6
    archer near Glorificus ignor it and keep exploring
    0.00%
    0
    archer near Glorificus return home
    0.00%
    0
    banana 2
    7.94%
    5
    horse near Osaka search East
    1.59%
    1
    horse near Osaka search North/East
    6.35%
    4
    horse near Osaka search North
    1.59%
    1
    horse near osaka search North/West
    3.17%
    2
    horse near Osaka search west
    4.76%
    3
    horse near Osaka search South/West
    0.00%
    0
    banana 3
    6.35%
    4
    settlers to build roads for trade
    11.11%
    7
    settlers to build roads to join cities
    7.94%
    5
    settlers to build irigation
    0.00%
    0
    settlers to build a new city
    3.17%
    2
    settlers to build mines
    0.00%
    0
    banana 4
    6.35%
    4

    The poll is expired.

    The difference between genius and stupidity is that genius has its limits

    Hydey the no-limits man.

  • #2
    archers near sparta

    veiw of the archers that are somewhere near Sparta
    Attached Files
    The difference between genius and stupidity is that genius has its limits

    Hydey the no-limits man.

    Comment


    • #3
      horse near Osaka

      view of the horse that is near Osaka (somewhere)
      Attached Files
      The difference between genius and stupidity is that genius has its limits

      Hydey the no-limits man.

      Comment


      • #4
        Once we rehome the first archer we can rush the warrior and be happy again.

        Comment


        • #5
          Originally posted by atawa
          Once we rehome the first archer we can rush the warrior and be happy again.
          True, but our shield production in Imperialis will go to zero... We need to get that settler off the city-support.

          Civ2 Demo Game #1 City-Planner, President, Historian
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          Comment


          • #6
            We badly, badly, badly need more trade arrows in order to get some science. Our goal of Monarchy should be paramount, in order to deal with both support problems and our science.
            "The price of freedom is eternal vigilance." -Thomas Jefferson
            Former Minister of City Planning of the third Civ2 Democracy Game
            Former Minister of Science of the third Civ2 Democracy Game
            Former Imperial Expansion Minister of the first Civ2 Democracy Game

            Comment


            • #7
              Originally posted by cavebear


              True, but our shield production in Imperialis will go to zero... We need to get that settler off the city-support.

              we can move the settlers into another city and change support. will give us the shield and a food back in our capital.
              The difference between genius and stupidity is that genius has its limits

              Hydey the no-limits man.

              Comment


              • #8
                Rehoming is an option. I hope I will be instructed to do so in an intelligent fashion...

                Civ2 Demo Game #1 City-Planner, President, Historian
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                • #9
                  Originally posted by CannonFodder
                  We badly, badly, badly need more trade arrows in order to get some science. Our goal of Monarchy should be paramount, in order to deal with both support problems and our science.
                  CannonFodder - Would you be willing to serve as City-Planner?
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                  Civ2 Demo Game #3 President, Minister of War, President
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                  Comment


                  • #10
                    One option we can do, is to pump the settlers into one city to start the Xin.

                    However, this solution would require more effort than our current scientific research for monarchy, and would likely take more time due to the size of our lightly defended empire.
                    Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
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                    • #11
                      Search South/East and North/West. Rehome and stay there. Build roads for trade ASAP, then connect the cities.
                      April City Planner in the 3rd Civ2 Democracy Game
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                      Comment


                      • #12
                        Originally posted by cavebear


                        CannonFodder - Would you be willing to serve as City-Planner?
                        You're off the hook; obiwan has volunteered.

                        Civ2 Demo Game #1 City-Planner, President, Historian
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                        • #13
                          if we get lucky and find the other civs, we could hover and time the get out of our area or declare war message to coincide with the building of cities further out..thereby rehoming our units once they get sent to our cites.....?

                          but having zero production for a few turns isn't the end of the world.......
                          Boston Red Sox are 2004 World Series Champions!

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                          • #14
                            While a "zero anything" can be not too harmful in the short run, I think it is a sign of failure to understand the long-term.

                            I try to avoid that situatiuon.
                            Civ2 Demo Game #1 City-Planner, President, Historian
                            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                            Civ2 Demo Game #3 President, Minister of War, President
                            Civ2 Demo Game #4 Despot, City-Planner, Consul

                            Comment


                            • #15
                              i agree...but the danger of rehoming all your units to your 2-4 cities is the danger of the last city having too many units to support.. as we see now.....

                              this happens when you get alot of units from huts....but can be avoided by building more cities....luxuries could be increased.....this would avoid some martial law problems while we track down the other civs and get cer burial...which would save a ton of research on the next tech (hoping mon here)
                              Boston Red Sox are 2004 World Series Champions!

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