2500BC Well whaddaya know? As if the game decided to cut us a break once it knew we wanted settlers in our cities, we get an advanced tribe from the hut SW of Imperialis. I name it Pax Apolytonia and set on a Warrior. The Horse down under finds a hut full of freezing people on the glaciers and rescues them. Gratefully, the people give us Seafaring in exchange.
Another two huts surface North of Dominion, one of which is popped and nets us Map Making.
2450BC A Warrior is finally built in both Dominion and Majestica, and both fortify at home whilst the noble Majesticanians and Dominionites start on a Settler each.
An Archer is found with the latest hut N of Dominion, and it promptly homes here. Dominion's support is at 100% of its 2 production, so I hope there are no more! The Archer starts to move remotely home just in case I have to disband a unit (I'd rather disband the Warrior there and have the Archer ready to garrison Dominions).
The Horse to the NE finds the edge of the grass (still lots about though!) and sees the start of a more arid region. The NW Horse is encountering jungle.
2400BC Uh oh! Another horde of barbs (still just one Horse) is unleashed near the jungle about 6 turns moves N of Dominion - it will surely attack the Horse that just found it. Dominion has the Archer nearby in case it gets past this first hurdle, so no worries there.
2350BC Our Horse is killed by the Barb - the first Imperium casualty, and to Barbarous natives! Revenge is sweared and the northernmost Horse maneouvres to intercept the Barb.
It is now apparent that Glorificus is founded on a great circular river, surrounding dark unknown forest. What could be hiding within those gnarled, ancient trunks? As the ARcher continues his circumnavigation of this sea of green, he encounters another freezing hut in the tundra. The Horse E of Dominion has encountered the end of the grasslands and now prepares to cross the Mountains and sees forests and jungles beyond. We have started to reach the edge of the world - beyond those Mountains of Madness appears dark and disturbing lands - who knows what we will encounter there?
2300BC The Barb Horse refuses to play ball, moving AWAY from the waiting avenger. Mayhaps it is heading to Majestica instead of Dominion, some 6 turns hence. Either way, the Archer heading home to Dominion moves East on a mission to destroy the murderers.
The hut near the Glorificus river provides us with mineral riches of 50g, said to come from the dark forest. Could there be more such wealth located within, just waiting for the bold discoverer?
2250BC The Barbarian Horse, having noted well the attention given to it, decides to disband rather than face the wrath of the renowned Imperium forces!
To the South our Horse locates a group of settlers who survived a harsh winter in a failed attempt to settle on a Mountain range. In thanks for their rescue and education in all ways Imperial, they join us as explorers and vow to found a new outpost in the new of the Grand High Voters of Imperium.
2200BC Civil disorder in Dominion! Apparently the Warrior was not enough to curb discontent uon reaching a population of 30,000 (2 population units), so a famous entertainer is hired to keeo the people obedient. Yet another Mercenary Archer is located SE of Dominion. In the jungles separating the great grasslands of the Imperium heartland from the Glorificus river another scroll of wisdom is found - Warrior Code is learned. To note: with this ancient scroll and new technique being fussed over so much by the wise men, they have less time to work on refining Bronze. Now instead of only 350 years of research being estimated (7 turns) from several hundred years before, it is believed they will not find the secret of combining Copper and Tin for some 400 years more (about 8 turns till BW)!
2150-2100 BC Exploration continues...
2050BC A Horde of Barbarians is again located, now S of Glorificus, in a desert near the vast Southern Mountain ranges. Glorificus' finest sons have been taught the arts of war, and will help to protect the city from any incursion. The Horsemen is not taken completely by surprise, however, and attacks the Barbarians - there are no more soldiers to stop those killers from reaching the very walls of Glorificus itself! For their victory, our troops are promoted to Veteran.
2000BC Imperialis citizens, finally trained in scouting and pioneering, leave the city in order to spread the civilisation of the Imperium far and wide. Alas, the resources of Imperium are strectched to the limit - indeed we can support one less unit than is currently around! We will need to decide which unit to disband - the Warrior at Imperialis, the Archer to the far SE of Dominion, the Archer to the NW exploring the dark forests near Glorificus or the newly promoted Veteran Horses to the furthest west.
Here I save, with several moves left. The important questions now are - where do we send the new NONE settler to, where do we send the settler out of Imperialis to and who of Imperialis' troops do we disband?
Maps coming up...
EDIT: Oh, and I have just sent the save to all Ministers. Please let me know if you don't get it again.
Another two huts surface North of Dominion, one of which is popped and nets us Map Making.
2450BC A Warrior is finally built in both Dominion and Majestica, and both fortify at home whilst the noble Majesticanians and Dominionites start on a Settler each.
An Archer is found with the latest hut N of Dominion, and it promptly homes here. Dominion's support is at 100% of its 2 production, so I hope there are no more! The Archer starts to move remotely home just in case I have to disband a unit (I'd rather disband the Warrior there and have the Archer ready to garrison Dominions).
The Horse to the NE finds the edge of the grass (still lots about though!) and sees the start of a more arid region. The NW Horse is encountering jungle.
2400BC Uh oh! Another horde of barbs (still just one Horse) is unleashed near the jungle about 6 turns moves N of Dominion - it will surely attack the Horse that just found it. Dominion has the Archer nearby in case it gets past this first hurdle, so no worries there.
2350BC Our Horse is killed by the Barb - the first Imperium casualty, and to Barbarous natives! Revenge is sweared and the northernmost Horse maneouvres to intercept the Barb.
It is now apparent that Glorificus is founded on a great circular river, surrounding dark unknown forest. What could be hiding within those gnarled, ancient trunks? As the ARcher continues his circumnavigation of this sea of green, he encounters another freezing hut in the tundra. The Horse E of Dominion has encountered the end of the grasslands and now prepares to cross the Mountains and sees forests and jungles beyond. We have started to reach the edge of the world - beyond those Mountains of Madness appears dark and disturbing lands - who knows what we will encounter there?
2300BC The Barb Horse refuses to play ball, moving AWAY from the waiting avenger. Mayhaps it is heading to Majestica instead of Dominion, some 6 turns hence. Either way, the Archer heading home to Dominion moves East on a mission to destroy the murderers.
The hut near the Glorificus river provides us with mineral riches of 50g, said to come from the dark forest. Could there be more such wealth located within, just waiting for the bold discoverer?
2250BC The Barbarian Horse, having noted well the attention given to it, decides to disband rather than face the wrath of the renowned Imperium forces!
To the South our Horse locates a group of settlers who survived a harsh winter in a failed attempt to settle on a Mountain range. In thanks for their rescue and education in all ways Imperial, they join us as explorers and vow to found a new outpost in the new of the Grand High Voters of Imperium.
2200BC Civil disorder in Dominion! Apparently the Warrior was not enough to curb discontent uon reaching a population of 30,000 (2 population units), so a famous entertainer is hired to keeo the people obedient. Yet another Mercenary Archer is located SE of Dominion. In the jungles separating the great grasslands of the Imperium heartland from the Glorificus river another scroll of wisdom is found - Warrior Code is learned. To note: with this ancient scroll and new technique being fussed over so much by the wise men, they have less time to work on refining Bronze. Now instead of only 350 years of research being estimated (7 turns) from several hundred years before, it is believed they will not find the secret of combining Copper and Tin for some 400 years more (about 8 turns till BW)!
2150-2100 BC Exploration continues...
2050BC A Horde of Barbarians is again located, now S of Glorificus, in a desert near the vast Southern Mountain ranges. Glorificus' finest sons have been taught the arts of war, and will help to protect the city from any incursion. The Horsemen is not taken completely by surprise, however, and attacks the Barbarians - there are no more soldiers to stop those killers from reaching the very walls of Glorificus itself! For their victory, our troops are promoted to Veteran.
2000BC Imperialis citizens, finally trained in scouting and pioneering, leave the city in order to spread the civilisation of the Imperium far and wide. Alas, the resources of Imperium are strectched to the limit - indeed we can support one less unit than is currently around! We will need to decide which unit to disband - the Warrior at Imperialis, the Archer to the far SE of Dominion, the Archer to the NW exploring the dark forests near Glorificus or the newly promoted Veteran Horses to the furthest west.
Here I save, with several moves left. The important questions now are - where do we send the new NONE settler to, where do we send the settler out of Imperialis to and who of Imperialis' troops do we disband?
Maps coming up...
EDIT: Oh, and I have just sent the save to all Ministers. Please let me know if you don't get it again.
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