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City Build Orders 3150 BC

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  • City Build Orders 3150 BC

    We have 4 horses, 3 archers, 1 warrior.
    We have 3 warriors and 1 settler in prod.
    Improvments are: Palace, Barracks, Granary, Courthouse, and City Walls.
    Wonders are: Pyramids, Gardens, Great Wall.

    Majestica and Dominion will finish a warrior in 1 turn, Glorificus will finish a warrior in 9 turns, Imperialis will finish a settler in 10 turns.

    Please write which city(s) to build Improvments/Wonders in.
    11
    Build more warriors
    0.00%
    0
    Build more horses
    0.00%
    0
    Build more settlers
    100.00%
    11
    Build improvements
    0.00%
    0
    Build Wonder(s)
    0.00%
    0
    Our resources would be better spent planting bananas
    0.00%
    0

    The poll is expired.

    Last edited by Bob_Smurf42; May 3, 2003, 22:41.
    April City Planner in the 3rd Civ2 Democracy Game
    Read Sluggy Freelance! Watch Homestar Runner! Papa Smurf is a Communist!

  • #2
    I'd like it if all cities built settlers to expand quickly. These should ideally be escorted by a Warrior or one of our Archers, but not unless we are near to the black.

    Nothing more specific than that yet.
    Consul.

    Back to the ROOTS of addiction. My first missed poll!

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    • #3
      settlers
      The difference between genius and stupidity is that genius has its limits

      Hydey the no-limits man.

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      • #4
        We have enough units, lets start building more city's.

        Comment


        • #5
          I think settlers would be a nice change(Don't have to include those in my poll's )

          Shade
          ex-president of Apolytonia former King of the Apolytonian Imperium
          "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
          shameless plug to my site:home of Civ:Imperia(WIP)

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          • #6
            I meant to make this multiple choice, but My connection was freaking out, and I couldn't get a new reply up. I think we should build more settlers, since we already have enough military units.
            April City Planner in the 3rd Civ2 Democracy Game
            Read Sluggy Freelance! Watch Homestar Runner! Papa Smurf is a Communist!

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            • #7
              That's the unanimous choice so far.
              Civ2 Demo Game #1 City-Planner, President, Historian
              Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
              Civ2 Demo Game #3 President, Minister of War, President
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              • #8
                I thought we weren't building Wonders in this game? If so, was it a mistake to put it as a polling option, or just there to confuse us?

                "It's not about whether you win or lose, it's about how many people you can slaugher playing the game...." - BruceTheStupid, 2400BC.

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                • #9
                  AFAIK it was only no caravans (no wonders would be a consequence since they take away too much resources...at least for now)

                  Shade
                  ex-president of Apolytonia former King of the Apolytonian Imperium
                  "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                  shameless plug to my site:home of Civ:Imperia(WIP)

                  Comment


                  • #10
                    A mistake, the poll said no caravans and no wonders:


                    (P.S.-101 posts, woohoo!)
                    April City Planner in the 3rd Civ2 Democracy Game
                    Read Sluggy Freelance! Watch Homestar Runner! Papa Smurf is a Communist!

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                    • #11
                      This game is both no Caravans and no Wonders (but we can capture Wonders built by other civs).
                      Civ2 Demo Game #1 City-Planner, President, Historian
                      Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                      Civ2 Demo Game #3 President, Minister of War, President
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                      • #12
                        A unanimous poll! I'm not sure I've EVER seen that.
                        Consul.

                        Back to the ROOTS of addiction. My first missed poll!

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                        • #13
                          Everybody wanted a challenge.

                          However, since we do not have wonders, we are limited in the expansion available. How many cities can we build before unhappiness becomes a factor? Seven?
                          Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                          "Remember the night we broke the windows in this old house? This is what I wished for..."
                          2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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                          • #14
                            I've never played a game restricting myself to not building Wonders.....interesting . I would say a key aspect of military strategy needs to be keeping an eye on who's building what, and capturing the key Wonders as soon as they're built, if possible.

                            In terms of expansion, if we're going to be restricted (I think it might be size 6) by unhappiness before we get to Fundamentalism, that means both Settler production and conquest in the early stages is particularly important - ie my favourite tactic of "getting in amongst 'em". Give the AI something to attack near to each CIVs capital and it will spend disproportionate amounts of effort on that city rather than where you might be weak.
                            "It's not about whether you win or lose, it's about how many people you can slaugher playing the game...." - BruceTheStupid, 2400BC.

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                            • #15
                              Originally posted by BruceTheStupid
                              Give the AI something to attack near to each CIVs capital and it will spend disproportionate amounts of effort on that city rather than where you might be weak.
                              Yeah. Build a few cities on mountains and fill them with pikemen!
                              Civ2 Demo Game #1 City-Planner, President, Historian
                              Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                              Civ2 Demo Game #3 President, Minister of War, President
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