I would think submissives would still be allowed... but the only problem is, there isn't really an option for a human player to remain a submissive.
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Possible new PBEM - Forced Victory Conditions
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Well, I think some kind of "Team up or I will destroy you" pact could work, and would likely stay enforceable. If the "vassal" gets so strong that he can regain an independent foreign policy, that's the oppressor's fault. If treated well, the vassal might not even want to - helping someone else to victory (to some people) might be more fun than elimination.
Oh, and is this game happening? Is there room for me (as Lal)?
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Good points on the vassal thing...
Yeah, Googlie's gone missing, kind of waiting for him with a need for help on the team game 2 which has stalled, but then we're also waiting for Knowhow to come back from vacation as well.I'm not conceited, conceit is a fault and I have no faults...
Civ and WoW are my crack... just one... more... turn...
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Modified from Googlie's original idea.
I was thinking about a 3 player forced victory smacx game, where each player has 2 factions under control.
UofP and Cyborgs = transcendence
Gaians and Cult = green conquest (use mainly worms and fungus)
combo of believers, spartans, hive or pirates = military conquest
morgan and pks = econ for morgan or supreme leader for lal
the reason why morgan and pks have 2 ways to victory, is that they seem the hardest to achieve.
here's the thread: http://64.246.32.51/~admin1/forums/s...threadid=58185
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smhfan86, I like your ideal of 3 players playing 2 factions. With only 3 players the turns should move along. I would be interested in playing UofP and Cyborgs = transcendence.
Also if the other game needs a 6 player or wants a 7th player I will take what ever is left over. Not sure how many are already singed up.
SL3
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