Re: Dumb Question
The tech formula (actually the formula for research cost) is:
Research cost = {11 + (DIFF x 4) + [(YOURTECHS x 6)/5] - (TURNS/8) - (MOSTTECHS/5)} x YOURTECHS x WORLDSIZE
where:
DIFF = difficulty level (citizen = 0 to transcend = 5)
YOURTECHS = # techs you have already discovered
MOSTTECHS = the greates # techs discovered by any one player
WORLDSIZE = the usual 0.6 for a tiny worls up to 1.6 for a huge one
As DIFF, MOSTTECHS and WORLDSIZE are the same for everybody, the most important differential thus is YOURTECHS - the more you have, the higher the cost.
Players with an equal # techs would have the same cost
# turns to go till next tech would obviously then depend on your research Social Modifier, efficiency, etc., impacting on lab points accruing per turn, which divided into research cost, voila, gives you # turns till next tech
G.
G.
Originally posted by Darius
There's a TechLeader penalty for tech cost?
How does that work?
There's a TechLeader penalty for tech cost?
How does that work?
Research cost = {11 + (DIFF x 4) + [(YOURTECHS x 6)/5] - (TURNS/8) - (MOSTTECHS/5)} x YOURTECHS x WORLDSIZE
where:
DIFF = difficulty level (citizen = 0 to transcend = 5)
YOURTECHS = # techs you have already discovered
MOSTTECHS = the greates # techs discovered by any one player
WORLDSIZE = the usual 0.6 for a tiny worls up to 1.6 for a huge one
As DIFF, MOSTTECHS and WORLDSIZE are the same for everybody, the most important differential thus is YOURTECHS - the more you have, the higher the cost.
Players with an equal # techs would have the same cost
# turns to go till next tech would obviously then depend on your research Social Modifier, efficiency, etc., impacting on lab points accruing per turn, which divided into research cost, voila, gives you # turns till next tech
G.
G.
!)
. Maybe I'll start a thread about it and see if anyone has any additional insight; maybe there are some global handicapping routines that modify things like this?
hard and getting a bit of a navy together so I can visit Santi without having to 'drop' in.
) Thanks.
but I think this will pay off in the end.
and says I can't do it unless I explicitly declare vendetta first. So I moved the former one square away, hoping it would let me do it outside your base radius (although I don't have much hope of it working).
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