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Turns of Democracy in Peril

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  • 2223 to John.

    knowhow2, congratulations on capturing the HSA. Nothing else to report.
    "I love justice, I hate iniquity. It is not my pleasure that the lower suffer injustice because of the higher." - Darius I, 550-486 BC

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    • 2223 to knowhow2.

      Had a computer freezup 90% the way through my turn; Grrrrr

      Nothing significant to report.

      Knowhow2, at the moment, I think I would be hurt worse by falling sea levels from the shade (particularly by landlocking my ports, but also by wasting my sea terraforming) than by the current extent of rising sea levels - only a few things at risk at the moment - another 4 or 5 turns and I'll be cool with the sea level after the current shift.

      I suppose that there will be more increases and probably by greater amounts; I will probably be interested then. But maybe not then either; I think I'm starting to get a handle on how to manage those things.

      Comment


      • turn 2223 to darius

        ...another UoP base has fallen.

        this is however costing me copters and needles (not to mention those fungus-pops allover the place...... )
        It's close to midnight and something evil's is lurking in the dark.

        Comment


        • Hey, guys, I have a question about the rules for this game.

          I have built a needlejet colony pod, which on my next turn will (re)-build a base on that small island off my west coast between my continent and Yang's. I will then drop several garrison units there to defend it. On the turn after that, some of those drop units will then drop into my base on Yang's mainland (they can't reach in one drop without stopping on the island first). My question is: Is it allowed for a unit to do multiple drops (base to base to base to base etc.) all in one turn? In my SP games, I don't allow myself to do that because it "seems" like a cheat. What about in MP games in general, and this game in particular? I'll direct Googlie's attention here to get his input.

          Now a strategy quetion. My newly upgraded fusion chopper in my former Cyborg base is itching to go out and kill some Hive missiles and maybe even a planet buster. I don't have units there to take over any bases, I just want to polish off some enemy missiles. Any reason why I shouldn't turn my chopper crew loose?

          I have the turn and will play it this evening.
          "I love justice, I hate iniquity. It is not my pleasure that the lower suffer injustice because of the higher." - Darius I, 550-486 BC

          Comment


          • In both the 'Poly Tourney rules and the Forum Wars rules, right clicking for multiple drops in the same turn is forbidden in MP play

            (for some reason the link on p1 of this thread to the original one, where I would prolly have posted suggested rules, doesn't work, so I can'r see what was agreed - I'd think it's a no-no, though)

            G.

            Comment


            • OK, right-clicking is not allowed. What I'm talking about is when you drop into a base, and you still have a full movement point available and you're in a base, so you can click "I" and drop again. Is that the same thing? Now that I've written it down, I think it's the same thing.
              "I love justice, I hate iniquity. It is not my pleasure that the lower suffer injustice because of the higher." - Darius I, 550-486 BC

              Comment


              • I've always thought the multiple drop was prohibited in general (and also in this game, despite Googlie's somewhat liberal take on the stockpile energy thing), but that being said, I've never even been able to figure out exactly how you're supposed to do the multiple drops at all . From time to time I try right clicking on a drop unit, using the keyboard shortcut, etc, but I've never been able to get that parachute a second time; I thought maybe it had been fixed by a patch or something. Apparently it has instead exceeded my devious imagination . So how do you do it anyway ?

                If you build some Air Transports, you could probably execute a drop manouver after arrival with drop units that were passengers on the transport; while not the quickest method, it should get the drop units over there before Yang clobbers them with missiles in the new base at the halfway point if that is what you are worried about. Another (hairbrained?) scheme might be to build an Airbase there instead of a regular base - perhaps Yang wouldn't bother hitting that with missiles and I believe that air drops can be initiated from an airbase. With the mighty drone industry, you could send in a big enough squadron of drop superformers to build the airbase in the initial turn (I believe that drop formers can drop and terraform on the same turn). That would be the landing zone for the above Air Transports and the launching pad for the drop troops. NJ fusion (non-elite) transports get 2 turns of 5 tiles and choppers 4 per turn for 4(?) turns - the passenger has to get off the turn before the crash if you take them to the limit and don't have a base to land in

                Regarding the proposed air raids - Go to it ! The main negative, aside from all the colateral damage to civilians, is that the AI will likely put AAA defenders in there afterwards, which will make it harder to steamroll them if/when we feel tough enough to try that on Yang. I've been picking off stuff that Santi puts in the base across from 3rd World and she hasn't built AAA in there yet, but maybe she doesn't have it - Aki certainly did it when knowhow2 took out the initial defenders. Anyway, as for Yang, I'd much rather you took out those missiles, as they make it really hard to start off a base, especially when he follows them up with drop troops. If there is a base that you think is worth trying to take and hold, I've got some drop garrisons over there, but I think it would be hard to hang onto anything in Yangland at this stage. Perhaps we need to kill off all of his defenders in the next tier of bases (or maybe the next 2 tiers) to keep him from reinforcing sooner than we can get more air power in to zap the reinforcements. On the other hand, I have a tendency to overestimate the AI sometimes.
                Last edited by johndmuller; January 30, 2002, 15:14.

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                • So how do you do it anyway?
                  Well, it's prohibited, so I don't think I should tell you.

                  OK, theoretically if you drop into your own base and, while the unit is still blinking, hit the "I" key, it can drop again. And again, and again. Hence, the cheating part: if you have enough bases close enough together, you can circumnavigate the globe in a single turn.
                  Last edited by Darius; January 30, 2002, 15:53.
                  "I love justice, I hate iniquity. It is not my pleasure that the lower suffer injustice because of the higher." - Darius I, 550-486 BC

                  Comment


                  • well if its against the rules ist against the rules.....

                    but then again,,, I was the one trying to gas everyone (well not us) so chetaing isn't quite within my sphere of morale......


                    with plain lanuage- go for it!
                    It's close to midnight and something evil's is lurking in the dark.

                    Comment


                    • No, it's cheating.

                      I destroyed 5 Hive missiles this turn.

                      According to plan, I established a base on that island and dropped 5 units into it enroute to Hiveland.

                      Turn to John.
                      "I love justice, I hate iniquity. It is not my pleasure that the lower suffer injustice because of the higher." - Darius I, 550-486 BC

                      Comment


                      • I think that the "I" key may be allowed for multiple drops, base to base.

                        What's prohibited is the right-click mouse key, where if you drop into any uninhabited square, the "I" won't work, but a right click will let you move the unit 8 more tiles and so on.

                        A good rule of thumb is: if the unit is blinking (assuming you have the "whole unit blinks" preference turned on) then the move is legal. Or if the "action" command from the menu activayes the unit after a drop, it is legal.

                        G.

                        Comment


                        • 2224 to Governor Knowhow2 - Nothing exciting to report.

                          I noticed that Yang has Photon Wave; is anyone in a position to steal it? We all have all the techs that any of us have, correct? We're coming up on new-tech time again; I'm thinking about these techs:
                          -A- Centauri Genetics (Locusts)
                          -B- NanoMiniaturization boosted via researching Monopole Magnets with Darius (Hovertank, path to Hab Domes)
                          -C- Probability Mechanics assuming we steal Photon Wave (Tachyon Field, Prob. Armor)
                          -D- Planetary Econ (Hybrid Forests, path to Quantum)
                          There may well be other good ones, I didn't look too closely. I'm leaning towards B for me, A for knowhow2 and C for Darius. Your ideas please ?

                          Darius, would you please move the (newly unemployed) former at (57,37) to (60,36) for yet another Borehole. Thanks.

                          Please let me know when the missile count drops to a safe level .

                          Not that I really want to do the double drop, but I dropped a garrison onto a former stack in the open, where it was flashing, but it wouldn't drop again. Next turn I will probably be dropping a unit or two into bases and will try it yet again. Either this doesn't work the same for everyone (I'm running the SMAX from the Planetary Pack, but as far as I know they are all the same) or else I am missing something; please give me a detailed version of the method (like you were taking a user through a debugging session on the phone). Does the 'entire unit flashes' preference need to be set to a particular mode ?

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                          • turn 2224 to darius

                            Universal Translator done..... two free techs. offered to you both.

                            cent gen and cent psi

                            will concentrate on putting the UoP out of their misery.
                            It's close to midnight and something evil's is lurking in the dark.

                            Comment


                            • I have been offering all techs to both of you every turn.

                              Regarding Yang's missiles, I will have to bring my chopper back to base to heal for a while, then maybe I can go on another run. But first, knowhow2 will have to send me the correct turn.

                              The multiple drop will not work if you drop into the open. It only works if you drop into a base. The debugging session is therefore as follows: 1. Drop into a base. 2. Do it again. (I don't know if the "entire unit flashes" preference is important. I don't even know what it does; I've never fooled with that one.)
                              "I love justice, I hate iniquity. It is not my pleasure that the lower suffer injustice because of the higher." - Darius I, 550-486 BC

                              Comment


                              • Darius, there are modern Aerospace Facilities at Pi Complex if you want to heal faster. If the pickens are that easy, maybe I'll send over a couple more choppers to join in the fun; the Spartans always have high morale troops in their bases that make me wonder if I brought enough firepower.

                                As to the multiple drops, I'm sure I have tried to do step 2 after step 1 in a base before without success. I can imagine that there are different ways to accomplish this via menus, keyboard entries, left handed mice, etc.; I thought maybe I happened to do it in a way that blocked the double drop (the way that the Firaxis QA people apparently used), and that some other sequence allowed it. As for telephone debugging, I meant meticulous instructions to people who will find every possible way to misinterpret you such as - debugger: "hit enter"; customer: "I will, but my boss gets annoyed when I play with the handicapped doors".

                                In case you are relying on this being at the end of the thread.


                                Says Darius: "knowhow2 will have to send me the correct turn .

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