Re: Dumb Question
The tech formula (actually the formula for research cost) is:
Research cost = {11 + (DIFF x 4) + [(YOURTECHS x 6)/5] - (TURNS/8) - (MOSTTECHS/5)} x YOURTECHS x WORLDSIZE
where:
DIFF = difficulty level (citizen = 0 to transcend = 5)
YOURTECHS = # techs you have already discovered
MOSTTECHS = the greates # techs discovered by any one player
WORLDSIZE = the usual 0.6 for a tiny worls up to 1.6 for a huge one
As DIFF, MOSTTECHS and WORLDSIZE are the same for everybody, the most important differential thus is YOURTECHS - the more you have, the higher the cost.
Players with an equal # techs would have the same cost
# turns to go till next tech would obviously then depend on your research Social Modifier, efficiency, etc., impacting on lab points accruing per turn, which divided into research cost, voila, gives you # turns till next tech
G.
G.
Originally posted by Darius
There's a TechLeader penalty for tech cost?
How does that work?
There's a TechLeader penalty for tech cost?
How does that work?
Research cost = {11 + (DIFF x 4) + [(YOURTECHS x 6)/5] - (TURNS/8) - (MOSTTECHS/5)} x YOURTECHS x WORLDSIZE
where:
DIFF = difficulty level (citizen = 0 to transcend = 5)
YOURTECHS = # techs you have already discovered
MOSTTECHS = the greates # techs discovered by any one player
WORLDSIZE = the usual 0.6 for a tiny worls up to 1.6 for a huge one
As DIFF, MOSTTECHS and WORLDSIZE are the same for everybody, the most important differential thus is YOURTECHS - the more you have, the higher the cost.
Players with an equal # techs would have the same cost
# turns to go till next tech would obviously then depend on your research Social Modifier, efficiency, etc., impacting on lab points accruing per turn, which divided into research cost, voila, gives you # turns till next tech
G.
G.
Comment