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Hate Roads - What are They Good For?

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  • Originally posted by gwillybj
    So I grew accustomed to long games, and I prefer it that way.
    That is one of the great things about SMAC: It can be fast and short or slow and long, whichever the player wants it to be.
    I agree wholeheartedly.

    I'm glad that you can find enjoyment is all aspects of the game. Our curcumstances are different in that I am working and have a young son ( 4 months old today-- yay) meaning my time to play is limited. Finding an hour at a time is all I can usually manage.

    Since in single-player, my advantage gets to the point where there is no prospect of defeat by the AI, I choose not to play out those games. This saddens me a little in that I don't get to enjoy the experience of much of the later techs and units.
    You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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    • If only men were more like SMAC...
      "lol internet" ~ AAHZ

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      • Originally posted by Alinestra Covelia
        If only men were more like SMAC...
        an absolutely Priceless post, especially in that context

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        • Upon reviewing blockhead's posts, I think we may have found Mohammed Said Al-sayaff, the Iraqi Information Minister who became famous for his quotes like "I am here to inform you that your are stupid and too far removed from reality - God will roast your stomachs in hell as you commit suicide beneath the gates of Baghdad".
          "lol internet" ~ AAHZ

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          • No Comment *giggle*
            Curse your sudden but inevitable betrayal!

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            • The thing I hate about Roads is how UGLY they look when they cover your whole land mass, 2/3rd of the whole thinkg turns brown and you cant make out the tiles or improvments at all. The AI is simply addicted to this road building pattern. I on the other hand keep roads to a minimum, just go from base to base in the fastest most efficient web possible. I cover 1/3 or less of my land mass with road tiles, later I lay mag tubes right on top of the original network. Ofcorse that fact that I play with a modified Alpha in which I have doubled all the movment values for units and the fact that I avoid forests helps this work more smothly as units can get on and get off the road without wasting huge amounts of time.

              Dose anyone else thing roads look ugly and if so do you let it effect your build pattern?
              Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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              • Build more boreholes. You don't see much of that ugly road if there is a borehole in the square.

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                • Hey guys,
                  I'm a late comer to this entertaining thread. I'd like to credit blockhead for his original thinking on roads. The resulting discussion was pretty interesting.

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                  • Very good points about the 'outs' of roads. But do like all great defending nations- Scorched Earth.

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                    • I never had any issues about roads. I find them helpful for unit movement, especially since I never build too big armies.

                      Roads

                      People in doubt of roads

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                      • I find that BASES are a complete waste of time and I don't even build anything from my FIRST COLONY POD if I can help it and you are all STUPID LOSERS AND YOU ARE TOO FAR REMOVED FROM REALITY and I'm going to DISAPPEAR FOREVER NOW after MING BANS ME goodbye.
                        "lol internet" ~ AAHZ

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                        • Alinestra =

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                          • Originally posted by Anun Ik Oba
                            Very good points about the 'outs' of roads. But do like all great defending nations- Scorched Earth.
                            EXACTLY-- strategic cutting of roads is a great part of creating killing zones-- I love how the AI will march troop after troop to the same spot to be killed.

                            AS well the slowed growth from not using roads is a big reason your opponent might be in a position to invade in the first place.

                            I don't plan for defeat-- ie building a perimeter defense in a base deep in my interior-- I figure if a ground troop can get there to attack I am already dead
                            You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                            • Wow, amazing to see so many posts in such a short period of time, I only check in on these forums every month or so.

                              I have played IP games with ChaosTheory and Blockhead, and I can say that he does have a pretty fast strategy with rapid expansion and the PTS... but he doesn't manage his empire very well.

                              I play with "HenWen" in IP games.
                              http://xohybabla.ru

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                              • Flubber -

                                I've done the same in Civ3 before, killed off the all powerful Germans as the inferior Babylonians just by landing on shore on some peninsula and bombing all railways to that peninsula... killed off all their panzers and cavalries then next turn. so it works in all games of the genre

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