Originally posted by Jamski
It can help if your scouts find a mineral or nut bonus just outside of the base radius... or even both. You may "waste" a tun moving the pod, but the turn is "saved" by the speeded production of the vital early pods.
Owch, but that's a long game. I can't help but blame the lack of roads...
-Jam
It can help if your scouts find a mineral or nut bonus just outside of the base radius... or even both. You may "waste" a tun moving the pod, but the turn is "saved" by the speeded production of the vital early pods.
Owch, but that's a long game. I can't help but blame the lack of roads...
-Jam
2402 ouch-- I would have no patience to play that long. I can't recall the last time I went beyond 2250
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