Roads are usually the last thing I want to build when playing SMAC.
Usually they don't do anything for me except make my empire harder to defend.
If one of my allies builds a road in my territory, more often than not I'll tear it up.
The easier you make it for you to more your troops around the quicker your bases can be overrun. Without roads I can't rush reinforcements to a threatened area, but more importantly, I have more time to rev up my production of military units to face any emergent threat.
When I do go on the offensive I'll often use the classic chop and drop routine. I'll also use the drop abilities of my units to move throughout my empire, even before I get orbital insertion (ever notice that the AI doesn't use any of its units drop abilities to drop move them 8 spaces verses moving them on the ground at a far slower rate; another one of the weaknesses of the AI).
Bad things about roads:
Invites an invasion.
Makes having an aerospace center in your bases less valuable (if you have a road leading to your base your enemy can drop three spaces away from you base and roll into your base on the road).
Good things about roads:
Allows higher production of mines (all my mines have roads on their space).
Does allow your units to more around more quickly, which is particularly good if you are using non-drop units (for me primarily worms).
The bad greatly outweighs the good.
I know some of you like roads. Let me know if there is something about them that I'm overlooking. I'll make roads for transport only if I'm making an invasion route into someone else's territory using a mindworm tidal wave. If there's some big abilty of roads out that I should know about please let me know.
Mead
BTW: I'm even less likely to build Mag tubes. Yes, they are cool, but the coolest thing about them is busting through someone else's defenses and using their own Mag tube network to transport your mindworm army throughout your enemy's entire empire taking it over in 2-3 turns rather than the 10-15 turns it would take, if you enemy had not been so kind as to build that Mag tube network.
Usually they don't do anything for me except make my empire harder to defend.
If one of my allies builds a road in my territory, more often than not I'll tear it up.
The easier you make it for you to more your troops around the quicker your bases can be overrun. Without roads I can't rush reinforcements to a threatened area, but more importantly, I have more time to rev up my production of military units to face any emergent threat.
When I do go on the offensive I'll often use the classic chop and drop routine. I'll also use the drop abilities of my units to move throughout my empire, even before I get orbital insertion (ever notice that the AI doesn't use any of its units drop abilities to drop move them 8 spaces verses moving them on the ground at a far slower rate; another one of the weaknesses of the AI).
Bad things about roads:
Invites an invasion.
Makes having an aerospace center in your bases less valuable (if you have a road leading to your base your enemy can drop three spaces away from you base and roll into your base on the road).
Good things about roads:
Allows higher production of mines (all my mines have roads on their space).
Does allow your units to more around more quickly, which is particularly good if you are using non-drop units (for me primarily worms).
The bad greatly outweighs the good.
I know some of you like roads. Let me know if there is something about them that I'm overlooking. I'll make roads for transport only if I'm making an invasion route into someone else's territory using a mindworm tidal wave. If there's some big abilty of roads out that I should know about please let me know.
Mead
BTW: I'm even less likely to build Mag tubes. Yes, they are cool, but the coolest thing about them is busting through someone else's defenses and using their own Mag tube network to transport your mindworm army throughout your enemy's entire empire taking it over in 2-3 turns rather than the 10-15 turns it would take, if you enemy had not been so kind as to build that Mag tube network.
Comment