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Can't believe one could come to the strategy forum and see such an entertaining play.
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I must say that i am a clueless newbie who still plays SP and still hasnt played on Transcend level (though i will as soon as finish whupping the AI on Thinker level) I use roads and crawlers, though certainly not optimally.
I feel it important to be part of this thread - after all one wishes to improve ones level
Blockhead wont be a settler for long at this rate.
I promise not to start the following threads
A. All console players are clueless idiots (in other games)
B. Do games cause violence (in other games)
C. SMAC is an atheist, lefty piece of propaganda (here)
D. Anything about microsoft (in RON)
Though it is certainly tempting.
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
I've played several games against blockhead and whether or not he'll admit it, he's approximately as good as I am. When we play, to speed up the game, I elide some crawlers and formers and avoid Yang (who desperately needs every one of them).
Forest-and-forget is a quick, fairly effective terraforming strategy, and ICS/closest base packing reduces dependence on crawlers. I manage cities from the F4 menu and spot-check infiltrated factions with F2, F4, and F7, taking a more careful look if war starts or looks likely.
For those who remember the thread where I asked about ICS and posted a game, blockhead was controlling the Gaians. You can get a rough idea of his typical play from that.
We use simultaneous turns, so a sample three player game should be decided in 4 to 6 hours. If two people go to war, then one player moves first, and the other player moves second, but each can twiddle cities while the other is moving units. I just ignore his boasting when he addresses me in a game.
the people who says that age does matter are the most stupid
i dont care, create some pbem game, give me some link to rules and let's start
blockhead
Age has nothing to do with intelligence-- IT does however have a LOT to do with maturity. Your writing style is childlike and I figured, apparently correctly, that you were a child. When I was younger I might have responded in kind to your repeated insults-- Now I just find them amusing no matter how many times you call me stupid or an idiot.
I never discount a valid opinion due to the age of the holder. On this board we can all be ageless, only your own immature behavior has been on display to allow us to assess the worth of your opinions and claims.
A pretty standard ruleset could be as follows-- People go both ways on upgrading and the stockpile bug
Map settings:
Large, Random map
Erosion, Native Life, Clouds and Oceans = average
Difficulty: Transcend
Game settings:
All Victory Conditions
Look First: On
Tech Stag: Off
Spoils of War: Off
Intense Rivalry: Off
Directed Research (pick your own techs)
No Unity Survey (map not visible)
Pods are scattered
No Random Events
Time Warp: Off
Iron Man: On/Off(Your choice)
Rules:
• Communications - None until in-game contact, obtain commlink, or build EG (*Note* Physical in-game contact means you have to have a unit adjacent/next to your opponent's unit or base)
* You cannot bribe an AI player to attack your opponent, until you have legally obtained your opponent's comm frequency.
• SE switch "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Stockpile Energy in your build queues is OK!!!
• Crawlers and units upgrade anytime - OK!!!
• Probe actions: Must choose vendetta option when probing your opponent if you are not at vendetta, unless you have previously gained permission to probe by e-mail. Also, you must tell your opponent what you stole, ie. map or tech(s). You don't have to say what specific tech(s), just that you stole them. If you are already at vendetta before you probe, then you don't have to tell them anything.
*Sometimes when probing with a probe foil, you might not get the vendetta pop-up, but you must still inform your opponent of what you stole.
*You do not have to inform your opponent of infiltration.
• You cannot bribe the AI on council votes nor to demand withdrawal of units (Note: This means you can't bribe your human opponent on council votes or use the right click feature to demand withdrawl, because the AI makes the decision for them. It's okay to bribe or demand withdrawl of the AI controlled factions. However, you could still bribe or demand withdrawl of your human opponent, via email or in the trade screen, where the human player would get the chance to make the decision themselves.
*You cannot accept a bribe made by the AI on behalf of your opponent in council votes.
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• No accepting pending treaties/pacts *after* declaring vendetta in the same turn )
• Cannot use the F4 feature (or the bases feature of the F4 screen) to change an infiltrated faction's workers to specialists.
* You cannot trade bases with the AI. It is okay to gift a base to the AI.
* Reverse engineering okay, except with the rover chassis from planetary networks.
*If you cause a save/load warning, you must inform your opponent of the reason in an email.
You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
Originally posted by Chaos Theory
I've played several games against blockhead and whether or not he'll admit it, he's approximately as good as I am. When we play, to speed up the game, I elide some crawlers and formers .
Just curious Chaos Theory as to where you would place yourself in the arena of local poly PBEM players. AS a point of reference I place myself as " solidly above average" -- I have won far more games than I have lost but am nowhere near the best on here.
Also, what does " elide" some crawlers and formers mean?
You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
Flubber's ruleset altered to reflect how our IP group plays:
Map settings:
Large, Random map
Erosion, Native Life = something
Clouds and Oceans = rainy
Difficulty: Transcend
Game settings:
All Victory Conditions
Look First: On
Tech Stag: Off
Spoils of War: Off
Intense Rivalry: Off
Directed Research (pick your own techs)
No Unity Survey (map not visible)
Pods are scattered = sometimes
No Random Events
Time Warp: Off
Iron Man: Off
Rules:
• Communications - None until in-game contact, obtain commlink, or build EG enforced by the game with the alphax.txt option
* You cannot bribe an AI player to attack your opponent, until you have legally obtained your opponent's comm frequency -- don't know about this one, never tried it
• SE switch "quickies" forbidden - not explicitly forbidden, and I suspect some players use it to tweak the computer opponents
• Stockpile Energy in your build queues is OK!!!
• Crawlers and units upgrade anytime - OK!!!
• Probe actions: Probing works normally in IP, except for the player-imposed restriction against probing while at pact
• You cannot bribe the AI on council votes nor to demand withdrawal of units -- bribing a human or an AI at the council in IP doesn't seem to work right, so it's forbidden; I don't know about bribing for a withdrawal
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• No accepting pending treaties/pacts *after* declaring vendetta in the same turn ) -- not an issue in IP
• Cannot use the F4 feature (or the bases feature of the F4 screen) to change an infiltrated faction's workers to specialists.
* You cannot trade bases with the AI. It is okay to gift a base to the AI. -- impossible to trade or gift bases in IP
* Reverse engineering okay, except with the rover chassis from planetary networks.
To Flubber:
I consider myself one step below the best here. That is, I could play against the best here and sometimes win, but I would be more likely to lose.
Elide crawlers and formers = reduce the crawler/former count at minimal cost to productivity. For example, forest-and-forget is very cheap in terraformer turns, and isn't that much worse than more intense terraforming.
Originally posted by Flubber
* Reverse engineering okay, except with the rover chassis from planetary networks.
what's that?
rules seems ok i hope
and another my rule:
no probe actions with the one you are pacted, it's nonsense to steal techs when you can move anywhere in pact brother's/sister's teritory
blockhead
btw, you are saying you are adult, by you are acting very stupid, so i dont care what you say about maturity
what's that?
rules seems ok i hope
and another my rule:
no probe actions with the one you are pacted, it's nonsense to steal techs when you can move anywhere in pact brother's/sister's teritory
blockhead
The reverse engineering rule is designed to prevent people designing a rover from a probe team without any need to research doc mobility. Most people feel it makes planetary networks overly strong
Is the probesteal rule in place because otherwise their probeteam could just go through units on its way to the intended target.
You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
The rule is in place in part because initiating a war in IP with simult turns is messy and should involve an explicit declaration by a player. Also, if you're pacted, you trust each other to the point you repair your pactmate's units. If players can probe-rape other players, then they cannot trust each other as much in a pact. Of course, you need to be ready to nerve-gas their bases into the sea if they break the pact and attack....
The reverse engineering rule is designed to prevent people designing a rover from a probe team without any need to research doc mobility. Most people feel it makes planetary networks overly strong
i forgot that it is possible, because i do not use bugs
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