Two out of ten? That's not gonna do it I reckon... What is the critical point of failure? Is it the first two rovers taking out all four defenders?
Announcement
Collapse
No announcement yet.
MY 2160 Planning Thread
Collapse
X
-
Ach - I've made a mistake in the sim - I put a crawler where there isn't one.
here's a corrected replacementAttached Files
Comment
-
Woops. Anyway, I just tried it too and I failed.
The first rover to attack MI lost too many MPs to attack a former.
Some observation (though I assume they were already known):
If we attack MM by sea, the base survives. If we attack it over land, it's destroyed after killing its defender.
We should make sure only to attack the MM plasma defender after having already killed a weaker unit such as the 80% damaged probe or the crawler. Otherwise the rover to attack the plasma defender will already have lost too many hitpoints and thereby lose its remaining movement points.
Comment
-
On my second try however I was very succesful and even had movement points over in the end.
With the first rover I attacked and killed the synthrover, then the synthprobe and then the MM plasma rover. The odds for that last battle were fifty-fifty though, so this scenario needs some luck.
What's your attack sequence Googlie?
Comment
-
Write the sequences down, guys. This looks doable, but only with attention to detail.
Basic sequence in my opinion:
1. Use the first attacks of 3 rovers to kill the strongest defenders.
2. Use the second and third attacks of 2 rovers to kill other defenders.
3. Use the 2nd or 3rd attack of the 3rd rover to kill the former in Morgan Industries.
4. Use the 4th rover to finish.Seriously. Kung freaking fu.
Comment
-
Originally posted by Modo44
Basic sequence in my opinion:
1. Use the first attacks of 3 rovers to kill the strongest defenders.
2. Use the second and third attacks of 2 rovers to kill other defenders.
Comment
-
With me, the sequence can vary, but the common element is that after the 3 defenders and the crawler are killed (by 2 units, which stack on the farm tile), the 3rd rover makes to MI and tales out the synthunit and 1 former while the other follows and takes out the second former, then has just enough to obliterate the base
Comment
-
Either there is one best sequence, or one best ruleset (if this takes too much damage, another attacks - that kind of rules). We need to know to minimize the risk.
We have over a day to figure it out, so we should be ok.Seriously. Kung freaking fu.
Comment
-
My most dependable sequence is:- destroy synthrover on farm, land, and destroy crawler with first rover
- land, destroy 80% damaged synthprobe and then plasma rover in Mussels with second rover
- Land with third, proceed to Industries, and take out synthrover and one former
- Land fourth, proceed to Industries, take out second former then enter base, cash in NN and then obliterate base
- Disband rovers # 3 and 4 (1 and 2 are stacked in the farmers field)
Comment
Comment