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MY 2160 Planning Thread

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  • #46
    Two out of ten? That's not gonna do it I reckon... What is the critical point of failure? Is it the first two rovers taking out all four defenders?

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    • #47
      Ach - I've made a mistake in the sim - I put a crawler where there isn't one.

      here's a corrected replacement
      Attached Files

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      • #48
        No - I meant 2 successes and eight failures (but several of these were during the chatroom fiascos)

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        • #49
          Woops. Anyway, I just tried it too and I failed.
          The first rover to attack MI lost too many MPs to attack a former.

          Some observation (though I assume they were already known):

          If we attack MM by sea, the base survives. If we attack it over land, it's destroyed after killing its defender.

          We should make sure only to attack the MM plasma defender after having already killed a weaker unit such as the 80% damaged probe or the crawler. Otherwise the rover to attack the plasma defender will already have lost too many hitpoints and thereby lose its remaining movement points.
          Contraria sunt Complementa. -- Niels Bohr
          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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          • #50
            Why don't you gentlemen join me and Modo in the chat room? It does kinda work

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            • #51
              On my second try however I was very succesful and even had movement points over in the end.
              With the first rover I attacked and killed the synthrover, then the synthprobe and then the MM plasma rover. The odds for that last battle were fifty-fifty though, so this scenario needs some luck.

              What's your attack sequence Googlie?
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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              • #52
                Write the sequences down, guys. This looks doable, but only with attention to detail.

                Basic sequence in my opinion:
                1. Use the first attacks of 3 rovers to kill the strongest defenders.
                2. Use the second and third attacks of 2 rovers to kill other defenders.
                3. Use the 2nd or 3rd attack of the 3rd rover to kill the former in Morgan Industries.
                4. Use the 4th rover to finish.
                Seriously. Kung freaking fu.

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                • #53
                  Originally posted by Modo44
                  Basic sequence in my opinion:
                  1. Use the first attacks of 3 rovers to kill the strongest defenders.
                  2. Use the second and third attacks of 2 rovers to kill other defenders.
                  Actually I think it should be the other way around. With their first MP they should kill a weak unit, to avoid losing too many hitpoints and thereby lose a movement point.
                  Contraria sunt Complementa. -- Niels Bohr
                  Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                  • #54
                    My problem was in my alphax.txt - I had somehow carried over from a scenario a 50% penalty for attacking from a lower elevation - and sea to land is just that

                    I'be been successful ever since i corrected it

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                    • #55
                      Sorry, I keep forgetting that, Maniac.

                      Googlie, please - do tell the exact sequence.
                      Seriously. Kung freaking fu.

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                      • #56
                        With me, the sequence can vary, but the common element is that after the 3 defenders and the crawler are killed (by 2 units, which stack on the farm tile), the 3rd rover makes to MI and tales out the synthunit and 1 former while the other follows and takes out the second former, then has just enough to obliterate the base

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                        • #57
                          I think, though, that different attack sequences can leave me with three singles and a rover still on the Mercury (but exhausted)

                          So there must be an optimal one

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                          • #58
                            Either there is one best sequence, or one best ruleset (if this takes too much damage, another attacks - that kind of rules). We need to know to minimize the risk.

                            We have over a day to figure it out, so we should be ok.
                            Seriously. Kung freaking fu.

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                            • #59
                              Of course, to avoid letting Amphi Impact rovers fall into morgan hands afterwards, we can always disband them at the end of the turn

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                              • #60
                                My most dependable sequence is:
                                • destroy synthrover on farm, land, and destroy crawler with first rover
                                • land, destroy 80% damaged synthprobe and then plasma rover in Mussels with second rover
                                • Land with third, proceed to Industries, and take out synthrover and one former
                                • Land fourth, proceed to Industries, take out second former then enter base, cash in NN and then obliterate base
                                • Disband rovers # 3 and 4 (1 and 2 are stacked in the farmers field)

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