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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Googlie
Their Strength (those 2 Ogres don't look good):
As long as we keep the initiative, they should be easy to kill with our elite impact units.
Or who knows, if University Base falls first, the mind control cost will be reduced IIRC and we could probe them away to our side.
Originally posted by Googlie
(do we wait until he completes the Virtual World?)
Btw, GeoModder told me yesterday we can expect the Angels to build their secret project soon (IIRC). Since the Morganites have started on the PTS ( ), the Angels would only have the VW as decent SP left. That would mean the UoP would have to switch to the Merchant Exchange. Less worthwhile than the VW, but at least we wouldn't have to wait 13 turns to invade.
The Me is really kind of useless, unless it is located in your main labs/researech/energy base. The AI never knows how to set up one of those.
If we invade Zakharov before he completes it, he'll switch to some kind of unit or drone comtrol facility.
This is what it means to be a Spartan. It's not the killing or the suffering that matters. It's the purity of focus, without fear of death or pain.
But what I am concerned with, is that with the talk of invading the UoP, I get the impression that some people think it can be achieved overnight. This is not the case at all. It will take a conentrated effort, and will span over several turns. this is not including "gear up" nor "redeployment to launch sites".
This is what it means to be a Spartan. It's not the killing or the suffering that matters. It's the purity of focus, without fear of death or pain.
Now that we know a little more about everybody else, and it looks like we're shifting to Gaia from Morgan as a possible ally; can the rest of you tell me who is pulling the strings in each human faction camp?
(I would have included Mead. But from what I saw in the outside recruitment thread, and from his posts in the embassy, this guy doesn't look like he's a leader type.)
Gaia:
- binTravkin
- Chaos Theory
- Cosmic
- Illuminatus
- laurentius
- livid imp
- Ouro_827
- MrWhereItsAt ( <- from what I saw in the recruitment thread, I'm glad he didn't join us.)
Moderators are; Kody, Drogue, and Method. Snowflake does the surveilance in the forums.
I'm going by how their post count seems to be increasing and from what I've ben reading in the strategy forum lately.
I'd be surprised with the Angels if FlameFlash, Hercules and Makahlua weren't all active. They were 3 of the handful of key players in the PEACE team in ACDGII (Maka was the turnplayer, and Herc was the faction leader)
I'm surmising that we're not seeing much of them in our Embassy 'cos of that old grudge against Maniac, a carryover from his Cycon days. In fact, I'll bet these 3 form the "anti Sparta wing" of the Angels faction
Morgan will be interesting to follow. Before I left I set up their Stockholders' game parameters and spreadsheets (that's what drew me to Morgan in the first place)
Their key players will be those that have "invested" shrewdly, and thus gained power in the decision making process.
Vander is obviously a key member, as he has founded his own base now (Vander Eudaimonics). They might have changed the parameters after I left, but I'd set it up that the first five bases were corporate porperty, then after that players bid on the right to establish a base and its surrounding territory.
Or they could bid for a function (terraporming, crawling, transporting, etc, and thus they would own that franchise, and the others would pay a fee to rent, eg, a crawler to work amine at one of their bases, or the Central Government would rent transports to ferry ptrobe teams, etc. A proportion of everyone's income went to Corporate, for rush building, SP's etc.
Every ten turns a shareholders vote was to be taken, with the CEO being elected by shareholders. The CEO, together with the Strategic Panning Committee (the five largest shareholders) developed strategy, and then the CEO issued some performance criteria for the players managing bases or functions. Superior perfoirmance generated stock options, that vested when a combination of energy and minerals production, and energy reserves exceeded a certain level
It was actually really neat (now not everyone wanted to play the minigame, but at least a dozen were in it)
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