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Game Discussion, Turn 2121 - 2140

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  • That's an excellent idea with the loans.

    Hehehe, I like your thinking with that propaganda. The best part is that it's technically true.

    On a completely different tangent: How are we going to get IA? The Morganites have had it for a while now, and the Data Angels now have it too. Maybe the Gaians are researching it as we speak, and they'll trade it for NLmath. If not, what are we going to do? Probing the Morganites or Data Angels doesn't look to be a smart or viable option. The Hive still doesn't have it. Uni might have it, but there's no guarantee there. We could steal Ind base from Yang and mount our own research effort towards IA. But none of these options will get us IA very soon. Unless Yang suddenly acquires it, it could be 2145 before we get IA. Our industry will be seriously lagging at that point. Waging a successful campaign against Uni would greatly make up for this though, I suppose.
    Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

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    • We've got two possible IA suppliers, 3 to 4 techs we can give, and if the Yang-loan trick works, more than 150 credits. Surely we must be able to convince the Angels or Morganites somehow. Perhaps we could also sign some sort of deal with the Gaians that we'll do the negotiations for IA together and buy it from the same faction. That could give us two a stronger trading position towards the supplier?

      Btw, would you be interested to write some propaganda on how we supposedly gave Yang all commlinks on purpose, or write diplomatic messages if we meet everyone soon? I'm not really talented at that.
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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      • Btw, would you be interested to write some propaganda on how we supposedly gave Yang all commlinks on purpose, or write diplomatic messages if we meet everyone soon? I'm not really talented at that.
        I'll bump the Foreign Office thread once I get back from school. I'm already past the hump, it'll be easier for me to get active again in a few days.
        Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

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        • Great to hear you're interested! GeneralTacticus told me he's lost interest in the ACDG, so I already began to fear.
          Contraria sunt Complementa. -- Niels Bohr
          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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          • Originally posted by Maniac
            Great to hear you're interested! GeneralTacticus told me he's lost interest in the ACDG, so I already began to fear.
            Maybe it is for the better - I will have control over the Foreign Office all by myself and if GT doesn't fancy playing, then, well, what can you do?
            Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

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            • Originally posted by Kassiopeia
              I will have control over the Foreign Office all by myself
              Spoken like a true Spartan!



              Btw, I've got a little question for next year:

              What should the two formers now on the central crater tile do next year?

              Should I let one of them pop that unity pod north of FB and then proceed to build a road?
              Or should I let them do something else first, eg move them both north and build a road there, and let the scout patrol finished in FB in two years pop the unity pod?
              Attached Files
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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              • We've got two possible IA suppliers, 3 to 4 techs we can give, and if the Yang-loan trick works, more than 150 credits. Surely we must be able to convince the Angels or Morganites somehow.
                Okay, cool. If at all possible, I'd prefer to do business with the Data Angels, but either one will work.

                Btw, would you be interested to write some propaganda on how we supposedly gave Yang all commlinks on purpose, or write diplomatic messages if we meet everyone soon? I'm not really talented at that.
                Okay, I'll see what I can come up with. Perhaps with this last article we can finally publish that Phalanx issue we were working on.

                What should the two formers now on the central crater tile do next year?
                I don't think there should be any risk in popping that pod with a former, so send one up there to get started on a road, and send the other one to connect the western road network with the eastern road network, like we planned earlier, perhaps.

                BTW, maybe with all of the new diplomacy stuff activity levels will increase again.
                Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

                Comment


                • Originally posted by Zeiter
                  Okay, cool. If at all possible, I'd prefer to do business with the Data Angels, but either one will work.
                  Yeah I agree. No need to further strengthen the strong (ie Morgan).

                  I don't think there should be any risk in popping that pod with a former, so send one up there to get started on a road, and send the other one to connect the western road network with the eastern road network, like we planned earlier, perhaps.
                  Sounds great.
                  Contraria sunt Complementa. -- Niels Bohr
                  Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                  • MY 2137 Midturn Battle Report

                    • Gythium Harbour builds SCC Hunter. Production now temporarily set to something random: a scout patrol. Still time enough to wait and see if we need one of those for drone control, or can produce something else.
                    • SCC Hunter leaves Gythium Harbour and sets sail due west.
                    • Road built on rocky mineral fields.
                    • CP + escort further proceed to the east coast.
                    • Transport foil moves to GH to pick up the SC4 CP which will be completed next year and can start moving to GH then.
                    • Tomcat-1 pops the pod north of Fort Buster and locates abundant mineral resources.
                    • Probe team moves two tiles east. I guess we could move it to the future eastern coastal base, waiting to be sent eastwards.
                    • Tomcat-5 moves to the tile east of SC4 to expand our road network.
                    • Third Infantry Brigade moved back to Sector Craterwest. SC4 completes a CP next year, shrinks back to size 1 and thus no longer needs a garrison. SC3 on the other hand grows to size 2 next year and will thus require a garrison.
                    • R-112 continues exploring Hive territory.
                    • I gave Yang back our remaining debt of 71 credits. Then I asked for a new loan and I got 162 credits, with a repayment schedule of 3 per year for the next century. We now have 201 credits, a profit of 91c. Oh yeah, we're now the wealthiest faction of Planet.
                    • From our infiltration data we know Yang is in a state of truce with Zakharov. And Yang does not have the commlink of Lal. Perhaps we'll have to hope his laser foils encounter Peacekeeper bases soon. In other news, none of the human factions have gained the comm frequencies of Lal or Zak this year.
                    • Yang has researched Progenitor Psych and has become the tech leader this year. Since he has 13 techs, this means Zak and Lal, the previous tech leaders, also have 13 techs. Yang is now researching Optical Computers and will have it MY 2147.
                    • Gaia has switched to Wealth SE Values, meaning they have obtained Industrial Automation. This leaves us as the only human faction which doesn't have the tech. On the bright side, this gives us three potential suppliers once the Planetary Council is called.
                    • SC2 probe team production has now accumulated 15 of the necessary 30 minerals. SC2 mineral production is 5. This means 28 credits would suffice to hurry 10 minerals and get the probe team next year. Disadvantages: a) it costs money, and b) we can't use that probe team yet as we don't have a transport in the eastern seas yet. Advantage: we can start production of an impact rover in Santiago Citadel two years earlier.
                    Attached Files
                    Contraria sunt Complementa. -- Niels Bohr
                    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                    • Hmm, my latest post doesn't seem to have registered. So I'll use this post to bump the thread and ask a question as well.

                      How should we terraform that new minerals square north of Fort Buster?
                      It is rolling & moist and some 1990 meters high. Together with the minerals bonus this gives the following terraformation possibilities:
                      • Forest => 1-4-1. Four terraformation turns.
                      • Mine => 1-5-0. Eight turns.
                      • Farm & Solar Collector => 2-3-2. Ten turns.

                      The same question how to terraform can be asked for that minerals bonus near the future east coast base. Though there the tile is below 1000 metres, meaning a solar collector would only give one energy.
                      Attached Files
                      Contraria sunt Complementa. -- Niels Bohr
                      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                      Comment


                      • SC2 probe team production has now accumulated 15 of the necessary 30 minerals. SC2 mineral production is 5. This means 28 credits would suffice to hurry 10 minerals and get the probe team next year. Disadvantages: a) it costs money, and b) we can't use that probe team yet as we don't have a transport in the eastern seas yet. Advantage: we can start production of an impact rover in Santiago Citadel two years earlier.
                        I don't think the impact rover production is that urgent. We'll need to infiltrate Zak first anyway. How about we save our money and use it to rushbuild the transport at the east coast base as fast as we can.

                        How should we terraform that new minerals square north of Fort Buster?
                        I would suggest a farm + road for now, and maybe a mine also later if need be. The reasons are:
                        1. The road would take 1 turn longer to build if we planted a forest first.
                        2. We need to focus on growth for the short term.
                        3. If we decide to have a farm + mine square later on, it'll already be halfway finished.

                        Yang still doesn't have Lal's commlink? That's strange, you think him and Zak would have traded by now. Is there any way we could trade Yang Lal's commlink?
                        Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

                        Comment


                        • Originally posted by Zeiter
                          I don't think the impact rover production is that urgent. We'll need to infiltrate Zak first anyway. How about we save our money and use it to rushbuild the transport at the east coast base as fast as we can.
                          Ok, sounds good.

                          I would suggest a farm + road
                          Sounds good too.

                          Yang still doesn't have Lal's commlink? That's strange, you think him and Zak would have traded by now. Is there any way we could trade Yang Lal's commlink?
                          They've only met one turn and they are only in a state of truce, so perhaps they don't like each other and refuse to trade?
                          Anyway, AFAIK we can only sell Lal's frequency if Yang himself asks for it, and he didn't do it, so there isn't anything we can do as far as I can tell.

                          Edit: Not hurrying the probe team meant no additional changes were required AFAIK, so turn sent forward.
                          Last edited by Maniac; September 22, 2004, 20:45.
                          Contraria sunt Complementa. -- Niels Bohr
                          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                          • I'm baaaack !!!

                            (Don't forget to get the formers active in building sensors - anything we can do to inflate our military standing is worth its weight when we start negotiations with the other teams)

                            G. (Downloading the most recent trun to have a good long skeggie at what's been happening)

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                            • Originally posted by Zeiter
                              I don't think the impact rover production is that urgent. We'll need to infiltrate Zak first anyway. How about we save our money and use it to rushbuild the transport at the east coast base as fast as we can.
                              If we call up Zak, we can buy Nonlinear Math and Gene Splicing for 100 ec's each - then we can steal his energy credits by probe action after we have exhausted getting his other techs from him

                              (Edit: subsequent comment deleted as I think it violates one of the rules)

                              G.
                              Last edited by Googlie; September 23, 2004, 10:07.

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                              • Originally posted by Googlie
                                If we call up Zak, we can buy Nonlinear Math and Gene Splicing for 100 ec's each - then we can steal his energy credits by probe action after we have exhausted getting his other techs from him
                                We're saving some cash so that we can upgrade our elite Chiron Knights and Warwag to impact rovers in a few turns, and also so that we could hurry transport production in the east coast base. However I agree getting Gene Splicing right now, even if we could get it in say a decade by stealing it, could be worth paying 100 credits now.
                                Contraria sunt Complementa. -- Niels Bohr
                                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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