Originally posted by Zeiter
I say we slow our research to a snail's pace and concentrate on econ production for a while. Then we can possibly rush a transport in the east coast base, and get probe teams over there very soon. Even with allocations at 60-10-30, we'll get NLmath before we get a chance to probe it. Of course, Zak has a lot of other techs too, so our probe teams will be very busy these upcoming decades, I predict.
I say we slow our research to a snail's pace and concentrate on econ production for a while. Then we can possibly rush a transport in the east coast base, and get probe teams over there very soon. Even with allocations at 60-10-30, we'll get NLmath before we get a chance to probe it. Of course, Zak has a lot of other techs too, so our probe teams will be very busy these upcoming decades, I predict.

What about using the next CP from SC3 to found on the craterbase north location? Then the next CP can go up to the Rio Grande Delta position.
For a next crater base though, since we've got so many other possible base locations we'd like to colonize and since it would thus take ages before we could build four in the crater, how about we change the plan and only build three there? Instead of building one on the northern tile in the near or far future (depending on a poll?), how about building one on the NE tile? That way we could also get an extra energy (if it doesn't get lost to inefficiency at least - should test that).
That's very odd. Perhaps they're trying to use a little psych ops to try to make us curious about what is going on so that we'll end up buying the commlink.
He said he'll tell his team but can't give any promises. So based on that response it seems they are indeed doing something they can control which causes the window to appear.My guess is they're testing what techs we have by pressing on "Offer all tech" in the diplomacy window. I check that by clicking on "Share tech" which gives the list, but without any tech offer appearing in the diplomacy window. Perhaps I could tell this other method to GeoModder? Or should I keep silent, so we know when they're checking us out?

BTW, just to clarify, Ogres get +1 police power, do they not? That means, theoretically, we could police 4 units in a single city.

As for Chiron Knights and Fiona, I would suggest getting them back to the homeland as quickly as possible.
(Either's fine with me - just checking if you're aware of the pod as you can't open the turn to see)
I propose we quickly check that out before repairing. If it's a human faction, delaying our repairs would be well worth it.
Therefore here's another screenshot with a possible road layout. Looking good or suggestions for changes?

) again to play the turn more quickly.
Our army of elites is swelling.
By attacking a worm we can get some credits, but as IIRC a rover that has attacked in its turn can no longer retreat when then attacked by another unit, that's no option either. Theoretically Shinsengumi could drive out of SC1 and attack the southern mind worm, thus opening a retreat route, but Shinsengimu would have to attack at 1/3 strength, meaning the battle odds would I think be only 1.37 against 1.75.
Comment