Originally posted by Zeiter
I say we slow our research to a snail's pace and concentrate on econ production for a while. Then we can possibly rush a transport in the east coast base, and get probe teams over there very soon. Even with allocations at 60-10-30, we'll get NLmath before we get a chance to probe it. Of course, Zak has a lot of other techs too, so our probe teams will be very busy these upcoming decades, I predict.
I say we slow our research to a snail's pace and concentrate on econ production for a while. Then we can possibly rush a transport in the east coast base, and get probe teams over there very soon. Even with allocations at 60-10-30, we'll get NLmath before we get a chance to probe it. Of course, Zak has a lot of other techs too, so our probe teams will be very busy these upcoming decades, I predict.
What about using the next CP from SC3 to found on the craterbase north location? Then the next CP can go up to the Rio Grande Delta position.
For a next crater base though, since we've got so many other possible base locations we'd like to colonize and since it would thus take ages before we could build four in the crater, how about we change the plan and only build three there? Instead of building one on the northern tile in the near or far future (depending on a poll?), how about building one on the NE tile? That way we could also get an extra energy (if it doesn't get lost to inefficiency at least - should test that).
That's very odd. Perhaps they're trying to use a little psych ops to try to make us curious about what is going on so that we'll end up buying the commlink.
My guess is they're testing what techs we have by pressing on "Offer all tech" in the diplomacy window. I check that by clicking on "Share tech" which gives the list, but without any tech offer appearing in the diplomacy window. Perhaps I could tell this other method to GeoModder? Or should I keep silent, so we know when they're checking us out?
BTW, just to clarify, Ogres get +1 police power, do they not? That means, theoretically, we could police 4 units in a single city.
As for Chiron Knights and Fiona, I would suggest getting them back to the homeland as quickly as possible.
(Either's fine with me - just checking if you're aware of the pod as you can't open the turn to see)
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