HGmm - I'd rather get Ind Auto from Morgan for Gene Splicing (it's on our Doc Int/MCC beeline)
plus - I get a harrumph message from yang when tryong to get Morgan's commlink (right wing loonies, and all that)
but ..................
That IoD that we evaded will likely drop its mindworm cargo off in the fungus at 63:39, so we can hunt it/them down with our elite Chiron Knights, giving us some additional ec's (Remember that CK now has 3 movement points!!)
And those elite rovers are an expensive way to garrison bases - why don't we churn out 2 or 3 basic scouts at Santiago Citadel (2 turns if we change the probe team there) for garrison duty, then focus on some defensive probes
(I presume that when OA produces its probe team in 3 turns that we move it downriver to GH - it'll make it in 1 turn - in time to board the trannie - completed in 4 turns - and sending it Great Collective's way. No need to rush either of these units, IMO)
Do we want to detour Warwag thru Sector Cratersouth and rehome it there? That way Craterwest won't suffer a minerals penalty when the colony pod is built
plus - I get a harrumph message from yang when tryong to get Morgan's commlink (right wing loonies, and all that)
but ..................
That IoD that we evaded will likely drop its mindworm cargo off in the fungus at 63:39, so we can hunt it/them down with our elite Chiron Knights, giving us some additional ec's (Remember that CK now has 3 movement points!!)
And those elite rovers are an expensive way to garrison bases - why don't we churn out 2 or 3 basic scouts at Santiago Citadel (2 turns if we change the probe team there) for garrison duty, then focus on some defensive probes
(I presume that when OA produces its probe team in 3 turns that we move it downriver to GH - it'll make it in 1 turn - in time to board the trannie - completed in 4 turns - and sending it Great Collective's way. No need to rush either of these units, IMO)
Do we want to detour Warwag thru Sector Cratersouth and rehome it there? That way Craterwest won't suffer a minerals penalty when the colony pod is built


) made me think that the Angels weren't even aware human commlinks could be bought from the Hive.
Do you think it could be possible only we are aware of this possibility? 
I have some hope though it wasn't attacked. When the Chiron Knights popped a worm out of a pod long ago, near Río Rojo, I already got to see the battle where the worm attacked after I pressed "End turn". Probably because we're the last human in the turnplay order. This time I didn't see anything though. So I'm hoping the IoD moved elsewhere.
It uncovered the remaining unexplored terrain, and it ended its turn next to a unity pod. 
Any ideas how to further proceed with this unit? Try to get it withdrawn to our nearest base? Move it straight through Hive territory in the hope Yang doesn't get pissed off too much?
See you later!
Comment