2120 turn suggestions:
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Sparta Command: Pop grows to 3 in 2122, colony pod comes off the production line in 2125 (unless rushed)
Santiago Citadel: Scout Rover gets commissioned next turn (2120). Population grows to 2 in 2125. I suggest we change production to a Colony Pod (11 turns)
Gythium Harbour: grows to size 2 in 7 years (2126). Currently producing an Invincible class foil (10 turns)
Sector Craterwest grows to size 2 in 7 years (2126). Currently producing a Colony Pod (11 turns)
2125/6 are crucial years as in 3 bases we grow to size 2 pop. 2 of them will be producing Colony Pods, so we need to start accummulating ec's to rush them. SCC Invincible will help, as we seem to get ec's more often from ocean podpops than from land (and the amount usually seems higher too)
We also need to have units in the vicinity to quell incipient drone riots
R-112 CRV and Chiron Knights should continue to explore and podpop as they head south. (Question: should R-112 CRV pop that pod to its southwest next turn?)
After SCC Invincible pops that pod in the ocean fungus, I suggest she heads south to map out the western coast of the largish peninsula that the 2 rovers are exploring.
When SC2's new rover is commissioned next turn (name needed) it should zip right up the Eurotas to Mount Olympus summit then head east from there to join up with the coastline and see what's hidden there.
Rolling Thunder should head east to SC2 (it might make it in 1 turn via the river), then move up to the Rio Grande for a free ride up to Mount Taygetus
Which of the 4 rovers should plan to return to the core bases by 2125/6 for temporary garrison duty? (Or should Santiago Citadel, with its Command center, continue to produce military units?)
background
Sparta Command: Pop grows to 3 in 2122, colony pod comes off the production line in 2125 (unless rushed)
Santiago Citadel: Scout Rover gets commissioned next turn (2120). Population grows to 2 in 2125. I suggest we change production to a Colony Pod (11 turns)
Gythium Harbour: grows to size 2 in 7 years (2126). Currently producing an Invincible class foil (10 turns)
Sector Craterwest grows to size 2 in 7 years (2126). Currently producing a Colony Pod (11 turns)
2125/6 are crucial years as in 3 bases we grow to size 2 pop. 2 of them will be producing Colony Pods, so we need to start accummulating ec's to rush them. SCC Invincible will help, as we seem to get ec's more often from ocean podpops than from land (and the amount usually seems higher too)
We also need to have units in the vicinity to quell incipient drone riots
R-112 CRV and Chiron Knights should continue to explore and podpop as they head south. (Question: should R-112 CRV pop that pod to its southwest next turn?)
After SCC Invincible pops that pod in the ocean fungus, I suggest she heads south to map out the western coast of the largish peninsula that the 2 rovers are exploring.
When SC2's new rover is commissioned next turn (name needed) it should zip right up the Eurotas to Mount Olympus summit then head east from there to join up with the coastline and see what's hidden there.
Rolling Thunder should head east to SC2 (it might make it in 1 turn via the river), then move up to the Rio Grande for a free ride up to Mount Taygetus
Which of the 4 rovers should plan to return to the core bases by 2125/6 for temporary garrison duty? (Or should Santiago Citadel, with its Command center, continue to produce military units?)
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