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Game Discussion, Turn 2101 - 2120

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  • *what are we going to do with that former? roads? forest? I prefer forest over farm.
    *what does the forest in a crater square produce? for normal forest its 1-2-1.
    *name that Fungal Pass
    *repair Chiron Knights
    *WOW! an OGRE!
    *so we still building gun foil in Gythium? do we need a another one? couldn't we use a transport.

    hopefully there's everything.


    Googlie: why is a even number important?


    EDIT: yes, this post have been Edited.
    My Words Are Backed With Bad Attitude And VETERAN KNIGHTS!

    Comment


    • Originally posted by Googlie
      Next turn I suggest we move Chiron Knights upriver thru that fungus patch - it might be able with 2/3rds of that 1 mp left to hang a left into 60:32, then have R-112 CRV pop that pod and hope for a monolith (it's not in fungus). If a baddie, it will still have 1 mp left to deal with it, and if the worst happens (whatever that might be - a sporelauncher just out of range maybe) then it can move to stack-cover Chiron Knights
      According to my preliminary test results (50 tries), there would only be about 10% chance to get a monolith on a non-fungus square (and as the Prima Guide says, 50% chance of a resource, and 25% chance of a double-goodie). This means 90% chance of not getting a monolith. Therefore I'm wondering, what would you think of moving the rover up the river as you suggested before, into our territory at (62.30). That way the rover will repair twice as fast. On (60.32) it would still be outside our territory.

      R-112 CRV is within strike range, so if the Knights would encounter yet another worm, their comrades of CRV could deal with them.

      But, as before, I'd change production at Harbour to a NN just in case we get a completion goodie - I think a Network Node would be more valuable in the long haul than another foil (similarly with popping the seapod with the foil next turn - get NN's in the nearest base just in case)
      After Rolling Thunder has popped the pod southeast of "Placeholder Base" - and assuming no deleterious results from the SCC Invincible's seapod pop requiring RT to hang around - I'd move it due east 2 tiles to that branch of the Eurotas River then barrel upriver to Mount Olympus to get exploring north and east
      Roger.

      Originally posted by Googlie
      Hmm - I make it 25 ec's - if the worker is left on the 3-1-1- nut, or 23 ec's if that worker is moved to a 1-2-1 crater tile.

      I don't get an even number under any circumstances (31 - [2 x mins] to rush the last row of a unit)
      For a facility it's always 2 credits per mineral, but for units it's more irregular. If you'd want to know more about it, there should be some kind of table somewhere out there on Apolyton explaining it. But I just did 31 /12 *9 = 23.25, rounded up to 24. Much easier without having to know any complex formulas.

      Originally posted by Andemagne
      *what are we going to do with that former? roads? forest? I prefer forest over farm.
      It has been suggested to plant a forest on that nutrient resource. That way the tile would produce 3-2-2 instead of 3-1-1.

      *what does the forest in a crater square produce? for normal forest its 1-2-1.
      On a river crater tile it would be 1-3-2 without resource limitations. But we don't yet have Ecological Engineering, meaning we'd be capped at 1-2-2 and wouldn't get any advantage from the Crater. That's why my personal preference would be to farm the crater, resulting in 2-2-1 tiles. Pretty much the best we can get at the moment. Later if wanted we could always change the terraformation when we've got more advanced technology.
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

      Comment


      • Opened turn.
        Temporarily switched Placeholder and Gythium Harbour to network node.
        Rolling Thunder popped crater pod. We got a nutrient resource and a worm.
        SCC Invincible got a sonar pod.
        Haven't done anything else yet.
        I probably won't be able to play tomorrow, so it's best someone else plays the rest of the turn.

        Which reminds me. I read in the Multiplaying forum Googlie will be away for six weeks without laptop. And in August or September I'll also be less available when I get a student job. So are there people willing to play the turn then?

        Contraria sunt Complementa. -- Niels Bohr
        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

        Comment


        • Alright! Another nutrient bonus! Can we attack the worm? That's what I would suggest, if possible.

          Sonar pod is good.

          I figured out that it doesn't pay to move Chiron Knights back to home territory before repairing. If we do that, it is going to take 3 turns: 1 for moving, 2 for repairing. If we just leave it where it is, it will still only take 3 turns to repair, and it will be in a better position for future scouting. So I say just leave it where it is and repair it to 20% damage.

          I'd say we need Crater West base to eventually produce a CP. We need to populate those crater tiles.

          As for the former in Crater West, I think a forest on the nut tile, and then farms in the crater would be good.

          I actually think another gun foil at Gythium Harbor would be a good idea. Another unit to pop pods and contact others with. So far we've made most of our EC's by killing N-Is and popping pods.

          Woohoo! A Battle Ogre! Taking out Yang might be feasible after all!
          Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

          Comment


          • Also, It's likely that my activity will dramatically drop off when school starts in September. I'll still try to post and get caugtht up every weekend, but it might be tough for me to find the time to get on here much during the week.

            On the bright side, things seem to be going great for Sparta!
            Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

            Comment


            • Originally posted by Maniac
              Opened turn.
              Temporarily switched Placeholder and Gythium Harbour to network node.
              Rolling Thunder popped crater pod. We got a nutrient resource and a worm.
              SCC Invincible got a sonar pod.
              Haven't done anything else yet.
              I probably won't be able to play tomorrow, so it's best someone else plays the rest of the turn.

              Which reminds me. I read in the Multiplaying forum Googlie will be away for six weeks without laptop. And in August or September I'll also be less available when I get a student job. So are there people willing to play the turn then?

              http://apolyton.net/upload/view.php?...ta-2119mid.zip
              I can play turns if need be. I'm online every day unless something very bad happens(afternoons/evenings PDT)

              Comment


              • ahh Battle Ogres.

                I haven't had a lot of use with them. They could be useful for cracking a hard hive base. But we'd only get limited use doing things like that before it gets too badly damaged. It's not something we can rely upon for an entire war against the hive.

                But I still feel war is the best use for it. Until it is damaged, then we escort it back to our base.

                For now we can keep it close to base until we have further scouting and we have a target aquired.

                Comment


                • i concur w/forest on the crater nut and farms in the other tiles until we get EcoEng or Paradigm. also, as i said in another forum, navy is good, so keep building the next foil. i'm a strong believer in Triad capability and force projection. further, foil exploration can also locate good sea base locations that may 'steal' rival faction resources and provide a doorstep for the predetermined conquest of Planet

                  Comment


                  • oops forgot, save the Ogre. too valuable until ready to commit

                    Comment


                    • Hehehe, planting sea bases right next to their coastal bases would really tick them off, which could be good or bad.
                      Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

                      Comment


                      • Originally posted by Maniac
                        I probably won't be able to play tomorrow, so it's best someone else plays the rest of the turn.
                        I can do that

                        Comment


                        • 2119 - Presend


                          Moved by Maniac:
                          • Production at Harbour and Placeholder switched to Network Nodes preparatory to podpopping
                          • SCC Invincible popped the seapod and uncovered a sonar buoy (more map revealed)
                          • Rolling Thunder popped the pod adjacent to it and got a nut bonus and a mindworm


                          moved by Googlie:
                          • Placeholder name changed to Sector Craterwest (SC3)
                          • Production at SC3 switched back to a Colony Pod and at Harbour back to a gunfoil
                          • SC3's former moved upriver 1 tile and commenced planting a forest over the nut special
                          • Rolling Thunder successfully killed the mindworm, taking a 10% damage hit but delivering 10 ec's as planetpearls
                          • Chiron Knights remained stationary on Rio Rojo to continue the recovery process
                          • R-112 CRV popped the pod on 59:31 uncorking a mineral special, then continued south to explore more territory
                          • SCC Invincible moved 2 tiles west and hove to by a spit of land with a seapod adjacent ready for popping next turn
                          • The 2 mountain names were moved to better reflect the highest points in their respective masses
                          • this required a minor repositioning of 2 river names
                          • Fungal Pass added, and Crater Lakes added


                          (Note: it's called Fungal Gap on the version below - it has been changed to Fungal Pass on the presend map itself)
                          Attached Files
                          Last edited by Googlie; July 26, 2004, 23:37.

                          Comment


                          • 2119 Presend


                            And here's the presend turn itself for anyone to view

                            (edit: 2118 posted in error)

                            Go here for the 2119 presend turn
                            Last edited by Googlie; July 27, 2004, 21:57.

                            Comment


                            • suggest that Citadel change to CP to pop NW Plains and give more northern sea access. sea energy sqs should be exploited asap w/bases, need a hedge against Morgan Free Market. move a rover to polar to scout 'string' bases...

                              request a job besides leading hardnosed *kickers. quals: vaporize is a good thing, a big bug is still a bug, and i never tried kerbango mixed w/fungus (the buritto was contaminated)

                              Comment


                              • PP:

                                Citadel's where we have our Command Center, and it's designated to be our factory for military units. With the monolith to the north we get Commando units right off the bat (when they exit SC2 via that monolith) That's why we're building the scout rover there

                                After killing that mindworm, Rolling Thunder(that rover just below the new base at Sector Craterwest) will follow the river north towards Mount Olympus then explore our north and eastern coastlines

                                The 2 rovers to the south, when sufficiently healed, are slated to continue south down that landmass, hopeful of meeting Yang exploring north (We know where Yang's HQ is located)

                                That's about as far as we've planned ahead. The Crater will get 3 more bases (the 4 corners of a nine-tile block), and then a base will go up in the delta where Rio Grande flows into the ocean. Another base is planned for just north of Santiago Citadel-Sparta Command to exploit that monolith there and utilize the energy provided by the Rio Grande.

                                But the bases won't necessarily be founded in that order - in fact, I think the next is planned for the Rio Grande just below that litle inlet it skirts (with the seamineral special in its radius)

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