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Game Discussion, Turn 2101 - 2120

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  • Okay, done.

    Battle Report MY 2107

    • Yes! Yes! Yes! Captain Googlie moved the Rolling Thunder rover troop on the crater river to explore. It led to a river source where a Unity pod was detected. The rover had only 1/3 MP left and I'm irrationally scared about getting a fungal bloom or earthquake destroying the Buster Crater. So I was in doubt whether I should wait until next turn, or post a midturn to ask everyone's opinion. But after some hesitation I decided to pop the pod and get over it. We got a nutrient bonus and a materials pod completing a command center in Santiago Citadel!
    • In other news, R-112 CRV moved around a bit more on the rainy plains, and found the source of Gunrunners' Creek.
    • As the Yellow Proposal seems to have a unanimous agreement meaning there wouldn't be a base founded in the southern Unity pod's vicinity in the near future, I ordered Captain Andemagnus to drive a bit southwest to that Unity pod.

    Sparta MY 2107 presend save
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

    Comment


    • Originally posted by Maniac
      We got a nutrient bonus and a materials pod completing a command center in Santiago Citadel!

      Comment


      • Originally posted by Maniac


        That's rather annoying to say the least. Have you mentioned this to MarkG or DanQ in the Apolyton/Community forum?



        Do you want to be the commanding captain of this brigade?
        actually I figured out what I was doing wrong . It has to do with my new browser.

        Comment


        • Originally posted by Maniac



          So, are there volunteers for any of those departments? Especially rover exploration would be useful. There are many general suggestions made, but I don't know sure where exactly to move them, while the turn is already back. Should I just move in the general directions mentioned (eg Zeiter's post above) without waiting for specific coordinates?
          I wasn't able to get any imput yesterday. Apolyton was busy, and I didn't get a chance to post. we could have one person control exploration of a rover. Of course, if that person does not post before the turn comes up, then we have a problem. Then we'd have to resort to what others say.

          Comment


          • Originally posted by Maniac
            Okay, done.

            Battle Report MY 2107

            • Yes! Yes! Yes! Captain Googlie moved the Rolling Thunder rover troop on the crater river to explore. It led to a river source where a Unity pod was detected. The rover had only 1/3 MP left and I'm irrationally scared about getting a fungal bloom or earthquake destroying the Buster Crater. So I was in doubt whether I should wait until next turn, or post a midturn to ask everyone's opinion. But after some hesitation I decided to pop the pod and get over it. We got a nutrient bonus and a materials pod completing a command center in Santiago Citadel!
            • In other news, R-112 CRV moved around a bit more on the rainy plains, and found the source of Gunrunners' Creek.
            • As the Yellow Proposal seems to have a unanimous agreement meaning there wouldn't be a base founded in the southern Unity pod's vicinity in the near future, I ordered Captain Andemagnus to drive a bit southwest to that Unity pod.

            Sparta MY 2107 presend save
            cool!

            Are earthquakes in landmarks that common? I think I may have had a landmark destroyed once. And indeed, it would be horrible losing that landmark. We need those minerals.- and the rivers

            Comment


            • Thinking ahead ..... if the Chiron Knights are going to pop the pod just west of it, should we change production at SC1 to a Command Center as well? Or maybe to a former?

              (or maybe even to the WP - I have seen an SP completed due to a podpop, albeit that was in a one-city game and I was building it in my only base)

              Rolling Thunder should now head sw into 49:17, and then to 47:17 to see where that coastline goes west of Buster Crater

              Originally posted by Maniac
              R-112 CRV ....... found the source of Gunrunners' Creek
              That sure is a heck of a long river (and kinda makes the name "Gunrunners' Creek" seem somewhat inappropriate)

              Are we planning to send R-112 CRV to pop the pod in the fungus at 54:8? (It'd be able to do that turn after next) And if so, do we put a former in production at SC2 before doing so (or another rover) It seems like it will be 20 or so turns before we get it into a base radius to pop

              G.

              Comment


              • A pod pop completing a SP!!!

                and I vote to rename gunrunners creek to gunrunners river

                Comment


                • Perhaps we should plant a base right in the middle of buster crater. That base would still get there in 2 turns thanks to the river, and it would have the nutrient bonus to work, and it would get +1 energy and min in the base square. We'd also have those 3 pods all in the base radius. If we decide on this, then I would wait for popping that pod on the river until we get a base next door. In the future, we could plant more bases in a sort of ring around the crater, maybe 1 on each side, each placed 3 squares away from the center of the crater city, and each capable of working 3 crater squares.
                  Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

                  Comment


                  • Oh, and as far as rover exploration, next turn I would have rolling thunder explore west or southwesterly, R-112 CRV move south, then move up gunrunner's creek to its source, then maybe to another square with its 1/3 movement point left. I guess we could let Chiron Knights pop that pod to its west, as we won't have a base planted near there for a while.

                    Alright, a nutrient bonus is exactly what we need! Right now we have all of these juicy base sites, and the nutrient bonus grow our crater city to size 2 and have it ready for CP production in no time! I'd even say that, at this point, a nutrient bonus is just as good, if not slightly better than a monolith.

                    And what's not to love about cranking out early veteran units with our nifty Command Center? Of course, if we get in a pinch and need some rush credits, it's like having a little ATM. Even if we don't pop a pod for EC's, we can still rush a CP if we really need to by just selling off the CC. Although the gains we get from it diminish as the years pass, as each year we'll be paying 1 EC in maintenance. Thus, 10 years from now, if we sell the CC, it will only really be worth 20 EC's instead of 30. That's unless we find a way to make it useful, of course, but it's likely that we'll mostly be producing CP's and formers in the near future (as well as the occasional veteran rover, perhaps.)

                    I have to say, this is one of the most efficient, and most successful starts I've ever witnessed. No opportunity has been wasted, we haven't had any bad breaks yet (in fact, we've been quite lucky), and everything seems to be humming along exactly as planned.
                    Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

                    Comment


                    • Originally posted by Zeiter
                      In the future, we could plant more bases in a sort of ring around the crater, maybe 1 on each side, each placed 3 squares away from the center of the crater city, and each capable of working 3 crater squares.
                      Something like this?
                      Attached Files

                      Comment


                      • Battle Report MY 2108


                        We've still got no Generalissimo responsible for organizing and channeling all military and exploration suggestions, so I went ahead with the different suggestions made:
                        • Rolling Thunder troop moved SW-W as suggested. Another coast was detected.
                        • Chiron Knights popped the Unity pod. We got some solar collectors on a few places that can't use them. Oh well, it can't always be stellar pod popping results.
                        • R-112 CRV fully explored Gunrunners' Creek.
                        • Command Center completed in Santiago Citadel. Production switched back to a colony pod.

                        Sparta MY 2108 presend

                        Originally posted by Dissident
                        Are earthquakes in landmarks that common?
                        Not really. That's why I call it an irrational fear. But it happened in the previous ACDG, so that was one time too much for me personally.

                        Originally posted by Googlie
                        Thinking ahead ..... if the Chiron Knights are going to pop the pod just west of it, should we change production at SC1 to a Command Center as well? Or maybe to a former?
                        Now SC1 production has already passed beyond the 10-mineral limit though. So would we lose minerals from now on when changing production? (Or do we get them back when we switch back to the original item in the same turn? I'm not sure.)

                        That sure is a heck of a long river (and kinda makes the name "Gunrunners' Creek" seem somewhat inappropriate)
                        Perhaps we could switch the river names of Río Grande and Gunrunners' Creek?
                        Contraria sunt Complementa. -- Niels Bohr
                        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                        Comment


                        • Originally posted by Maniac
                          We've still got no Generalissimo responsible for organizing and channeling all military and exploration suggestions, so I went ahead with the different suggestions made
                          Perhaps we just let the three players commanding the rovers tell you what to do with them and not make comments re the others (but let you exercise a "battlefield discretion" should a mid-move choice present itself - eg river forks, meet a mindworm, etc etc)

                          Now SC1 production has already passed beyond the 10-mineral limit though. So would we lose minerals from now on when changing production? (Or do we get them back when we switch back to the original item in the same turn? I'm not sure.)
                          We get them back if we revert the same turn. Biut I'm thinking ..... we can't keep postponing the completion of our next CP else we'll become hopelessly far behind. So let's continue with its production and horde the ec's necessary to rush it when our pop goes to 2 at SC1. And if we pop an ec boost, or another rover, so much the better

                          Perhaps we could switch the river names of Río Grande and Gunrunners' Creek?
                          I'd go along with changing the big one to Rio Grande, but save Gunrunner for a smaller one elsewhere - the river running thru SC2 is still pretty large (maybe revert to Martyrs' Blood, or Black River or summat). And do we need a name for the small river running into the lakes in Buster Crater?

                          G.

                          Comment


                          • Originally posted by Googlie
                            Perhaps we just let the three players commanding the rovers tell you what to do with them and not make comments re the others (but let you exercise a "battlefield discretion" should a mid-move choice present itself - eg river forks, meet a mindworm, etc etc)


                            We get them back if we revert the same turn. Biut I'm thinking ..... we can't keep postponing the completion of our next CP else we'll become hopelessly far behind. So let's continue with its production and horde the ec's necessary to rush it when our pop goes to 2 at SC1. And if we pop an ec boost, or another rover, so much the better
                            Sounds good.

                            I'd go along with changing the big one to Rio Grande, but save Gunrunner for a smaller one elsewhere - the river running thru SC2 is still pretty large (maybe revert to Martyrs' Blood, or Black River or summat).
                            Sounds good too. Martyrs' Blood River, Black River or in Spanish Río Negro sound all great too.

                            And do we need a name for the small river running into the lakes in Buster Crater?
                            Perhaps not to put on the map as a landmark, as that would create too many landmarks on a small area (with Buster Crater already existing), but a name to refer to the river might be handy.



                            Btw, re Crater bases, personally I'd prefer something like below to get the best possible base site tiles, but I understand many people would be uncomfortable with such close base spacing.

                            Contraria sunt Complementa. -- Niels Bohr
                            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                            Comment


                            • Btw, I'll directly ask some questions for next turn, since the turnplay rate is really fast.

                              a) Should R-112 CRV pop the unity pod on that rocky tile south of its location, or not? If yes, should SC2 production be temporarily changed to something else in case of a materials pod?

                              b) R-112 CRV and Chiron Knights can both be sent back to garrison Sparta Command for when it grows to size 2. Which one to send back?
                              Contraria sunt Complementa. -- Niels Bohr
                              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                              Comment


                              • Well played so far! We've been pretty lucky with the pods, let's keep that up shall we?

                                My humle suggestions for the future:

                                a) Pop the pod. We won't be building any bases there for a while I guess, so there's no use waiting for it to come within base range (which as I understand gives us better odds).

                                Temporarily switch production in SC2 to a wonder (I believe we can build the WP right?), we might get lucky

                                b) I suggest we deploy R-112 to garrison Sparta, letting the Chiron Knights further explore the south.

                                Comment

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