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Game Discussion, Turn 2101 - 2120

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  • Originally posted by Maniac






    Sounds good.



    Sounds good too. Martyrs' Blood River, Black River or in Spanish Río Negro sound all great too.



    Perhaps not to put on the map as a landmark, as that would create too many landmarks on a small area (with Buster Crater already existing), but a name to refer to the river might be handy.



    Btw, re Crater bases, personally I'd prefer something like below to get the best possible base site tiles, but I understand many people would be uncomfortable with such close base spacing.

    regarding those 2 base proposals. We can go ahead and use the one on the right. This would correspond to our yellow base proposal in the other thread. As the first ciy in the crater will have the same placement. Normally I wouldn't like such close spacing. But we have to take the fastest advantage possible from that crater because of our industry. Though it will take time to build that many colony pods, I'm not sure how much faster it will be. But the other cities will still be producing while we get the other colony pods into position. So we should still gain a production turn advantage I would think.
    Last edited by Dis; July 14, 2004, 12:27.

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    • Originally posted by Maniac
      Btw, I'll directly ask some questions for next turn, since the turnplay rate is really fast.

      a) Should R-112 CRV pop the unity pod on that rocky tile south of its location, or not? If yes, should SC2 production be temporarily changed to something else in case of a materials pod?

      b) R-112 CRV and Chiron Knights can both be sent back to garrison Sparta Command for when it grows to size 2. Which one to send back?
      I say pop the pod. Though we will lose all of our movement, and we could get a mindworm. But from the map, it doesn't look like the mindworms will have a shot at our empty base. So we are taking a small chance here of losing our rover to a mindworm (but he can withdraw right?).

      And I was thinking R-112 could pop both of those rocky pods and then return for garrison duty. though we will be hurting if it gets hit by a mindworm. we'll have to bring chiron knights back up. So in the next turn move R-112 before Chiron Knights

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      • I'd say leave the pods be for the time being, and move R-112 southeast then east (above the pod on Mt Olympus' summit, then make its way south to SC1 for garrison duty, skirting the east of Mt Oly. (The last thing we need is to pop a pod and for the rover to be transported to another part of our landmass, - and we can't do anything with a tech or facs yet anyway (altho credits would be good, or a commlink)

        I'd keep going south with Chiron Knights, to explore these 2 mountains you can detect (four tiles south for one and then four tiles west for the other)

        I'd bring Rolling Thunder back southeast along the crater shore, to see if there is a landbridge towards Yangland from this viewpoint (it looks like shoreline to me)

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        • I feel that having SC3 able to harvest the nutrient bonus is essential, (more bases on the crater faster!) so how about this compromise: the next CP from Santiago Citidel goes 3 moves, and plants at the "Crater West" location. It would have the exact same benefits as the base in the center idea, but:

          Pro: it would allow other bases more access to crater squares.

          con: it would take 3 moves to get there instead of two.
          Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

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          • As for R-112 CRV exploration, I would move it SE, then E (unless that square is fungus). I'm fine with R-112 CRV pops that rocky pod 2 tiles SE. It suppose it could, if others want that, or if it can't move E because of fungus.

            I'm beginning to think that the landbridge to Yang might be south of Sparta Command instead of West. After we colonize the crater, we can start expanding in that direction too.
            Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

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            • I think that we should explore the south of Sparta Command with Chiron Knights and the costal area south of Buster's Crater with Rolling Thunder .
              R-112 should return to base.
              My Words Are Backed With Bad Attitude And VETERAN KNIGHTS!

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              • Originally posted by Snoddasmannen
                Temporarily switch production in SC2 to a wonder (I believe we can build the WP right?), we might get lucky
                Many people have said in the past you can't get a materials pod when there is a secret project under construction in the nearest base. So I guess Googlie's experience he told in another thread IIRC must be because he had only one base.

                Originally posted by Dissident
                I say pop the pod. Though we will lose all of our movement, and we could get a mindworm. But from the map, it doesn't look like the mindworms will have a shot at our empty base. So we are taking a small chance here of losing our rover to a mindworm (but he can withdraw right?).
                I think so yes. But an extra advantage is that before MY 2115 worms attack at 1/3 of normal strength. So even if were attacked, we'd probably win the fight instead of having to withdraw.

                Originally posted by Dissident
                And I was thinking R-112 could pop both of those rocky pods and then return for garrison duty.
                Originally posted by Googlie
                I'd say leave the pods be for the time being, and move R-112 southeast then east (above the pod on Mt Olympus' summit, then make its way south to SC1 for garrison duty, skirting the east of Mt Oly.
                Originally posted by Zeiter
                As for R-112 CRV exploration, I would move it SE, then E (unless that square is fungus).
                I'm not sure so I could be mistaken and be a turn off but I think for drone control we'd need a rover in SC1 the turn before it grows to size 2. This means we only have three turns left right now. So if we want to use that rover as garrison, the only way to get in there time is to follow the fastest route possible. This means we couldn't drive around Mount Olympus or pop both pods before returning unfortunately.

                Originally posted by Zeiter
                I feel that having SC3 able to harvest the nutrient bonus is essential, (more bases on the crater faster!) so how about this compromise: the next CP from Santiago Citidel goes 3 moves, and plants at the "Crater West" location.
                Sounds good to me!


                Thanks for all the rover exploration suggestions.
                Last edited by Maniac; July 14, 2004, 19:52.
                Contraria sunt Complementa. -- Niels Bohr
                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                • Ah, Sparta Command will grow to size 2 in only three turns? I didn't know that. Very well then, I guess R-112 CRV should head back to Sparta Command ASAP.
                  Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

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                  • Battle Report MY 2111

                    • R-112 CRV moved into Sparta Command. That base will grow next turn. And with some hurrying the CP should be finished the turn after that: MY 2113.
                    • Rolling Thunder finished mapping the Crater shoreline. So we need new orders for that unit.
                    • Chiron Knights succesfully moved to the side of the fungal bloom. For some reason I moved the unit east instead of SE (on the river) though. Immediately after doing the move, I wondered "Why the hell did I do that?" Sorry for the mistake.

                    Sparta MY 2111 presend
                    Contraria sunt Complementa. -- Niels Bohr
                    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                    • Don't sweat it. This actually could be good, because now we can map the eastern coastline more thoroughly by starting more up to the north and east and working our way down. And also, let's just be thankful that we managed to get out of the fungus.

                      I guess we could use rolling thunder to map out that tiny little portion north of the crater that we didn't get to before. Or we could send it to Santiago Citidel for some garrison duty. How close is SC2 from growing to size 2?
                      Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

                      Comment


                      • Originally posted by Maniac
                        Rolling Thunder finished mapping the Crater shoreline. So we need new orders for that unit.
                        I'd like to see 58:24 uncovered, to see if it's just a peninsula or the beginning of a landbridge to Yangland, before exploring those 2 western crater coastal tiles

                        So I suggest Rolling Thunder enters the fungus at 54:22, then proceed east to 58:22, thus accomplishing 2 tasks:
                        • uncovering that tile to see what it leads to, and
                        • giving some protection to SC1's colony pod as it sets up base at 57:21


                        After that (ie, after the base is founded), it could team up with Chiron Knights to explore south of the fungus below SC1 and the Rio Rojo (ie, where we expect Yang to come from as he explores north) - that gives us strength in numbers with 2 rovers working in tandem

                        (btw, 59:11 looks like a prime site for a base as well, on a rainy river tile - with elevation - and with a monolith to work)
                        Last edited by Googlie; July 17, 2004, 23:10.

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                        • I think we should next: explore rest of the vicinity of the 'crater, and then use 2 rovers to explore the south. maybe we could send (now) R-112 to help Chiron Knights , and Rolling Thunder could take its place in few turns. we should also build 2 new rovers for guard and exploring, there are black tiles reletively near Sparta Command . and I also think that the topmost square of River Eurotas is better place for base.
                          My Words Are Backed With Bad Attitude And VETERAN KNIGHTS!

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                          • Originally posted by Zeiter
                            How close is SC2 from growing to size 2?
                            Three turns IIRC. That's why I'd suggest to send R-112 CRV to SC2 immediately next turn, after hurrying the CP in SC1. We probably won't have enough credits to hurry the CP in SC2 immediately as well, so we'll need a unit for garrison duty while the base is size 2.
                            Contraria sunt Complementa. -- Niels Bohr
                            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                            • Sounds good.

                              Now, how far would The Hive be from our furthest explored region south? Any chance we could see that again with the updated maps? Maybe just zoom out a bunch so you can fit it all in?
                              Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

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                              • Actually, nevermind, putting Yang on the map isn't necessary. I can get see from one of the earlier maps that The Hive is 10 tiles W and 7 tiles S from Chiron Knights at the current moment. It's likely that Yang has expanded at least a base in our direction, so conceivably Yang's closest base could be no more than 10 tiles SW of Chiron Knights. If Yang sent a scout our direction early on, it could reach us within the next 5 years. Or, Yang could be busy exploring in another direction. But you guys are right, we should be prepared, ideally with two rovers exploring southward.
                                Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

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