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- Riots in EM. The only thing that comes to my mind is that both HS and KC had population growth. This slightly changed something in drone level and our hq base rioted. I would be for this reason for increasing psych level to 20% and having more room for manipulation between thinkers and technicians. also some safety distance could be held, like 1 more talent in EM and some other more important bases in order to avoid such riots. I'm sorry I could not foresee this one.
- new building items:
FH - supply crawler
GL - Beaver BR-6 (BR has radar, B-6 is obsolete, but we have 2 units)
GX - Geomatrix - we got command center there. Let us do some infantry there. Network node is quelling drones, and still police can take like 2 or 1 more citizen. So Drop-AAA, 1^-<3>-1
Gplex - supply crawler, as suggested
KC - colony pod as suggested
MP - Switch to seaformer, as suggested
RPS - Snake copter, 4e-1-10. is this proposed here? - Hurrying:
SH - 2 EC
DC - 2 EC - Workers:
EM - one more thinker should do fine, but consider rising psych to 20 %. Anyway this turn should be no population growth.
HS - the worker from 1-1-1 can be placed on rocky with solar. 0-1-2. This prevents pop boom next turn, since HS would have only +1 nutrient.
KC - worker from 2-1-0 can be made a specialist. We may then have 2 technicians and 2 thinkers. (Consider 20% psych though) - Crawlers. Some relocation towards SH. Also I tried to calculate how many will we have for HSA. I marked like 11 crawlers, and we need 9 or 10, depending on minerals present in the base. It is still good to have one spare just for the case. HG would get nutrients next turn.
- Formers. The 2 that just finished the borehole near the RPs may go to near Kc location for a new one, or maybe to the one already being made near SH. That would give us 4 formers working on 1 borehole and faster completion.
Boreholes near Gplex, I thought of actually 2 of them there, but before one could be made, the forest might be placed there, coz borehole would take a lot of time, so worker might work in the forest. I think it is worth it.
I would start rising land south of GL. The sooner the better. - What to do with probe foil east from Gaian territory? Move north?
- Air patrols:
HG - one towards hive and one NW waters
MP - unity chopper towards PK land and back - Sioux from GL relocate to HG, through RPS
- What do you think of an action of freeing Lal from Spartan prison? Something Geo you did in Naval Clash? We might schedule it in the future. Spartan Colonels would get perplexed again...
- Anything more?
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