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The Infotrader/Infiltrator Network - Diplomacy plug-in (III)
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This is a sticky topic.
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A seabase gives the Spartans a one turn opportunity to take it out. Their cruiser patrols won't be hesitant to do so when they spot a pb in it... but a seabase in the Spartan sea can be handy as decoy, giving us a clear(er) approach path to the target.
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a PB at sparta command should take out the HSA with blast radius. the only chance for winning starts as soon as that base is demo'ed(depending on what shape gaia is still in). a seabase could get a missle there.Last edited by Kataphraktoi; December 15, 2005, 17:57.
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hmm morgans=gaia allies
old saves=morgan has infil on gaia
=sparta has (getting older) infil on gaia
which means the S know how undefended gaia are,and are comin to get us( they were before,but now will be coming in recklessly fast to take advantage
i dont think that plan i was working on with bT is going to work (the gist of that plan involved a PB at sparta command and a assault on PK area,banking on a few things...)Last edited by Kataphraktoi; December 14, 2005, 19:36.
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Yep, seems like the former Morgans will get some crash-training on military techniques... already 2 applied for the "gym".
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dont worry,im taking it seriously. im working over a plan in my head
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not to mention their soon-to-hit-the-field shard tech,im sure
it will take them atleast a few turns to actually get somewhere from there,mind you,not to mention cleaning up on any standing morgan units.
besides,bT and i are teh pros its all under control
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Thing is, "in a few turns" the Spartan existing war machine is already on its way to another target.
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i have talked to bT and we are on for total cooperation.
a few turns when he gets fusion is when he churns out units,and i agree with that. he also likes the idea of attacking PK area
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There is still the problem of sunspots ( which has aided the Spartans no end).
Our new bases might help.
So we need them to transfer fusion units and other units for replication.
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