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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
If Fungal Heights has a drone as starting citizen, I suggest moving the RPS scout rover with the LIT a bit closer to the base, and then move the rover with it's own movements into FH.
I thougt we would see a popup if new techs were acquired. Appearantly not in MP.
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
Hive has founded a new base on that peninsula next to ours, so that's why the border has shifted.
Do hurry the tree farms please. 100 ec in one case, the other I don't remember. Perhaps we have enough cash left to hurry the Children's Creche in SH as well.
We could switch to FM already this turn, but we just haven't enough energy then to have 10 minerals for the next production in one of the tree farm bases... drone in Fungal Heights disappears then as well, but reappears in Verres' Loft (note, rename it to Gemka's Loft, Drogue has a new gf ).
I suggest or a rec commons, or a former for GoogliePlex.
O yes, no talking with Lal, politely declined. Zak wishes us to ask to go to war with Morgans, and we're wealthy looking scum and sortlike things. And he asks for a loan as well.
It seems he has accepted payment for the destruction of the Morgans, thus probably for the Gaians as well.
Spartans continue their harassment raids on Morgan territory. 't Is starting to look pretty empty regarding terraforming on their eastern part.
We have time to confer with the Gaians regarding EnvEcon (if they give us something back I mean) but wouldn't bother too much about it. It's still 3 turns before they finish their research.
I would just go for it anyway, have some goodwill to them. It benefits us too in the end so...
At current, if we switch to FM, 72 energy income and 9 years research.
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
Originally posted by Hercules
New units have been designed in the workshop. TP garrison and TP defender plus Fungy1Former. Also 6-1-2 rover.
I would like just to point, that we will have to build a prototype of 'missile' (6 in attack) unit. And this is much cheaper to do it with an infantry unit. Thus for a prototype, we may design a 6-1-1 unit and build one.
I will make appropriate things in Design Workshop thread.
Definitely !!! make an infantry missile in RPS maybe - it has Command Center. Kodycryptor does not have it - we will have + 2 morale then. It is worth it. And not missile rover, it is too expensive. Infantry.
I know it is a problem to design it, but after rover is in workshop it is possible to do it for infantry chassis. If you cannot make it, send end turn to me, and will do it. We save a lot of minerals this way.
And infantry is so much preffered over rovers for attacking bases. For future war with hive in combination with LIT units those infantry just rock on that issue
We still have several hours to go. I would have several remarks, so if i could see the end turn, i would either write it or put there myself. It is important I think, we can boost efficiency more this way.
I thought also about taking the rover on hive border one tile NW to our territory. Due to the new base border changed. Not having any units on hive side will keep it more safe.
I hurried the second tree farm for 132 EC. It is worth it I think. Next turn we may go FM and have both in EM and KP technicians. It will give us even more energy. We should get those 232 EC back like in 3 turns. Not to mention the other benefits, which are faster then, like nutrients.
I do not put Env Economics for Gaians yet. Let us discuss that with them this turn and in 2168 put it preaccepted maybe?
I also moved the foil probe on wester shore to the west. If we are lucky we will be able to reach Lal's base in 2169.
Missile infantry in RPS is ready in 2 turns. It costs only 3 rows as prototype. I think this is really beneficial - only one row additionally. Missile speeder somehow cost 5 rows regular. Prototype 8 rows. Quite expensive. I would do more infantry and LITs for the time being.
Ok, this is my end save. I made some changes, I hope you will not evict me from the faction
Verres Loft is no more... now it is Gemka's Loft...
I put the unity rover from RPS in FH - that new base and relocated. Now worker is happy and can work. I used LIT for that.
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I renamed also Fungy1 to Fungy MK1, just have it a bit more ...technical
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