Geo,
Re modded PBEM
I recently made some testing of some predefined units, and it turns out that some of them are not that good considering AI. There is no "land transport" strategy for AI, so in one of my singleplayer the AI was building them like stupid, then did not know what to do with them. Map was just stuffed with those units sitting like lazy ducks. Waste of minerals and energy for AI. I will have to make cuts in there...
I have to find some time for it... and let us start.
Re borehole on canyon.
I just reviewed quickly that issue in scenario editor. Result is negative borehole on canyon still gets +6 minerals. No sign of that additional one. We better make it non-canyon and non-ridge tile...
Re modded PBEM
I recently made some testing of some predefined units, and it turns out that some of them are not that good considering AI. There is no "land transport" strategy for AI, so in one of my singleplayer the AI was building them like stupid, then did not know what to do with them. Map was just stuffed with those units sitting like lazy ducks. Waste of minerals and energy for AI. I will have to make cuts in there...
I have to find some time for it... and let us start.
Re borehole on canyon.
I just reviewed quickly that issue in scenario editor. Result is negative borehole on canyon still gets +6 minerals. No sign of that additional one. We better make it non-canyon and non-ridge tile...
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