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  • Check my comments. If we put air defenses in the threatened bases, their disposed off because their in a base. We lost three interceptor capable units in DBTS, remember.

    Right now I tried to set up a trap near Zetaris. Also, once the AC's are ready, it's much harder for the drones to make such attacks since our units have 100% air protection then.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

    Comment


    • First order: obliterate Pi Square. It stalls them a bit and that way they have to drop units and let them move before reaching a base.

      Since those two probes are in Believer territory anyway, I propose to let them mindcontrol two units, the rest should be disposed off by our Xchoppers and perhaps the just mindcontrolled unit(s).

      The Task Force I propose to move north to another fungus tile. That way they're out of sight, and have two choices as a target if in one of those bases the defenders get under 4.

      More details later.
      He who knows others is wise.
      He who knows himself is enlightened.
      -- Lao Tsu

      SMAC(X) Marsscenario

      Comment


      • Military Affairs orders MY 2167

        Believer front:
        • YangBomber on 90.80 returns to New Jerusalem and attacks the Believer on 93.77 (just south of base)
        • Probe team of 87.79 mindcontrols the impact rover on 89.77
        • Impact rover on 89.77 moves to 91.77 and attacks that stack of Believers there for a first time. Second time depends on the odds
        • Chopper in New Jerusalem moves to 93.77 and starts gassing the stack on 92.78 (3-4 gas attacks, depending on the result of the impact rover), then gasses one Believer on 93.79
        • Second probe team on 87.79 to 92.78 for mindcontrolling the last Believer on 93.79
        • The least damaged Xchopper in Lord's Mercy gasses the Believer on 91.81 and continues to 93.81 for an attack on Blessed saviour
        • The just converted Impact Infantry on 93.79 takes Blessed Saviour
        • The Borg Infantry in New Jerusalem attacks the Believer on 93.71 (should be strong enough at 2/3 attack)
        • If all went well enough an attack on Holy Fire can be done as well. But I'll better wait on the midturn for that one.


        Trantor: Pi Square
        • My suggestion is to hurry the AC on Pi Square but leave it undefended for now. Also hurry the probe foil in Thermal Tassagrad. If the Hive takes the bait they droptake Pi Square after which we can probe it back from them (like DBTS). Two shots at that: the probe team in Apolyton Prime and the just finished Probe foil in Thermal Tassagrad.
          We can use a GeoDropper and an Apache in Thermal Tassagrad and a DrogueDropper in Apolyton for a counter attack. Also, we have two interceptors in the area who can support such a counterattack. We have a free tech out of it at least. Even if all drop units in Arnelos are used, we should be able to military take them if probing isn't feasable. I like to take the risk!
        • Interceptor in Zetaris moves to 74.56 and goes back to Zetaris (checking for dropped units)
        • Interceptor on 84.62 moves one tile north, 4 tiles west and then in Zetaris


        Sea territoria:
        • Task force on 34.38 moves north to 33.27 (seafungus tile, thus out of sight)
        • Transport on 52.46 moves to 53.37


        So, that's it for now.
        I off course request as many military hurries and production as other members are willing to give me.

        Comments are welcome, especially about Pi Square (whether taking the capture risk or obliterate it right away).
        I suppose I'm turnplayer again, so I'll play tomorrow afternoon (my time).
        He who knows others is wise.
        He who knows himself is enlightened.
        -- Lao Tsu

        SMAC(X) Marsscenario

        Comment


        • I would skip hurrying the Pi Airospace Complex, were just giving the Hive AirCover if they take the base, and I dont see any plans this turn to move our own defenders IN so theirs no advantage is their?

          Also why dont we move any of the units in AP north to be within striking distance of the base, the Ogree and missle troops their could help in a counter attack or capture but must move now inorder to do so.


          I see now that the Probe Cruisers extra movment could come in handy here and hurrying it could be usefull, it will take 138 credits (though I still think it was a poor choice)
          Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

          Comment


          • Hive receives a free AC anyway due to the CBA in whatever base they take. But you have a point, I keep forgetting that. I meant to hurry it for making the bait more desirable, but it is no must for me. No hurry thus.

            As for moving already some units out of AP, there is a Hive 12 range chopper inthere. I need to check if it can be kept save near Pi Square, but I don't think so. Anyway, 2 drop units, 1 chopper, 2 interceptors and 2 probes are in range. If that isn't enough to take on 2 plasma garrisons, a laser rover and perhaps a chopper, then I don't know it anymore. O yes, I endorse hurrying the Xmissile rover in AP as well! Extra backup next turn.

            Do you plan to post IAF orders, or can I go ahead?
            He who knows others is wise.
            He who knows himself is enlightened.
            -- Lao Tsu

            SMAC(X) Marsscenario

            Comment


            • I already posted IA orders
              Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

              Comment


              • Originally posted by GeoModder
                Hive receives a free AC anyway due to the CBA in whatever base they take.
                If the Hive drop into the base, as you say, it then gets a free AC (and Perim Defense & Command Center). If you probe it back it retains these facilities

                But isn't it moot? they don't (yet) have a base within 8 tiles of your base.

                Extracted from script.txt
                #DROPBASE
                #xs 440
                #wave 8
                #caption Operations Director
                To make an air drop or orbital insertion, a unit must begin its turn in a friendly base or airbase.
                Last edited by Googlie; May 9, 2004, 21:55.

                Comment


                • Originally posted by Impaler[WrG]
                  I already posted IA orders
                  Sorry, I missed those.

                  Originally posted by Googlie
                  If the Hive drop into the base, as you say, it then gets a free AC (and Perim Defense & Command Center). If you probe it back it retains these facilities

                  But isn't it moot? they don't (yet) have a base within 8 tiles of your base.
                  Mmm, we mindcontrolled DBTS back and I seem to remember that those Hive facilities were gone after the probing.

                  Check the map, Hive founded a base on the former spot of Caboolture (The Ruins), units can be dropped just outside Pi Square and the base can thus be easily taken.
                  He who knows others is wise.
                  He who knows himself is enlightened.
                  -- Lao Tsu

                  SMAC(X) Marsscenario

                  Comment


                  • I say let them take Pi. We can probe a tech from them & buy it back. Even if we don't get the free facilities, it seems to be a net gain.
                    ---
                    Shiny

                    Comment


                    • Busy with it. Midsave is played, I'll sent it to Impaler.
                      He who knows others is wise.
                      He who knows himself is enlightened.
                      -- Lao Tsu

                      SMAC(X) Marsscenario

                      Comment


                      • Originally posted by Googlie
                        If the Hive drop into the base, as you say, it then gets a free AC (and Perim Defense & Command Center). If you probe it back it retains these facilities
                        AFAIK free base facilities as part of a faction's characteristics sometimes remain after conquest. Free base facilities as a consequence of a secret project disappear.
                        Contraria sunt Complementa. -- Niels Bohr
                        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                        Comment


                        • Originally posted by Maniac
                          Free base facilities as a consequence of a secret project disappear.
                          Ah, right - my mistake

                          Comment


                          • Ok, we have no capital no more. Apolyton Prime and Pi Square must have been obliterated. Logic Loop is this turn ready to construct a HQ, cost for finishing it directly next turn is about 40 ec's.
                            Also, Impaler's proposal to gas the eastern Angel bases is more feasible then I first thought. The two closest to ARF and MR can be destroyed/emptied to 1 pop with the use of one Xchopper and 1 tactical. We probably lose those 2 units next turn because at least 3 Hive fighters are near.
                            He who knows others is wise.
                            He who knows himself is enlightened.
                            -- Lao Tsu

                            SMAC(X) Marsscenario

                            Comment


                            • Originally posted by GeoModder
                              The following moves are the first to be done for CC turn.[list][*]Transport on 64.54 moves to 74.52.[*]Probe 1: leaves transport on tile 74.54. Then turnplayer looks at the defenses of DBTSverse Portal. If enemy probe inthere, attack it, if not, check how much a mind control costs, but DO NOT yet initiate a mindcontrol. Instead, infiltrate Hive.[*]Probe 2: if probe 1 defeated by a Hive probe, kill the Hive probe. If DBTS already probe-free, steal tech.[*]Probe 3: use it to mindcontrol DBTS. Whatever the outcomes of previous probe movements, the last one MUST be used to mindcontrol DBTS (at least, if we have enough energy).
                              So you did use a transport with 3 probes. Kody was accusing me not reading the instruction of destroying roads. I faithfully excuted the plan, but the foresight of seeing the other possibility of couse was not what I could have come up with, being a newbie like I am.
                              Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                              Grapefruit Garden

                              Comment


                              • Ah, one of my few moments of glory...

                                Actually, it was on it's way to Caboolture for probing the Drones, IIRC, or did we decide to sent it to Cairns to kick some Hiverian ass?

                                It worked since a probe which lands on a rocky tile still loses only 1 movement, so the second movement could be used to do some nasty things to uncarefull turnplayers...
                                He who knows others is wise.
                                He who knows himself is enlightened.
                                -- Lao Tsu

                                SMAC(X) Marsscenario

                                Comment

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