Already gave some hints in that PBEM thread in which you are the pirates. Haven't readed it yet?
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But for Gaian benefits, go for planet techs which increase the mineral output Gaians receive from seafungus. Next to tiles with kelp/tidal harnesses some tiles with seafungus to increase mineral output of the seabase
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But for Gaian benefits, go for planet techs which increase the mineral output Gaians receive from seafungus. Next to tiles with kelp/tidal harnesses some tiles with seafungus to increase mineral output of the seabase
Originally posted by HongHu
Don't pretend you know woman so much. Who told you I am a woman?
I was not the one posting a certain picture somewhere with /me attached.
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You talked about popping pods. There is no pods in that pbem. The pops is not that crucial in longroad too, I believe. I need to know how one develop her sea bases being so lack of minerals, and what she should do to make sure the safty of the sea bases.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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Ahh you read my mind. Plenet techs huh? Hmmm... Will that do for pirates?
As for male, I didn't assume you are a man at all. I just assumed you are a warhead.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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Mmm, I'll stop editing my post last minute now...
Okay, you're in the north of the LongRoad map, close to the northpole. If you have sufficient formers, transfer them to there (or a small isle for that matter) let those construct mines-boreholes on it, and found your seabases close around. I'm using the same tactic in the Naval Clash PBEM. For the rest, trawl seaminerals, construct mining platforms on them and found a seabase close by so they stay within your territorial waters.
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Originally posted by HongHu
Ahh you read my mind. Plenet techs huh? Hmmm... Will that do for pirates?
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Why would one want sea bases, if it's not because they have run out of land? Sea bases generate fast growth for sure, but they are useless if they don't produce anything?
And for pirates, what can they do if they don't have formers in the start and are in the middle of the sea?Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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Originally posted by HongHu
Ahh you read my mind.
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Awww another empathic. An empathic with a warhead. Very dangerous kind indeed.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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Originally posted by HongHu
Why would one want sea bases, if it's not because they have run out of land? Sea bases generate fast growth for sure, but they are useless if they don't produce anything?
Originally posted by HongHu
And for pirates, what can they do if they don't have formers in the start and are in the middle of the sea?
But for a more peacefull way, just drift around till you find a spot with 2 bonus tiles in the base radius. It is too bad that no pods are in that Pirate PBEM of yours, since those can give several prime kelp sites as well.
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You can't really loot a land base if you only have foils. Then if you make some rovers they don't have much advantages over others.
If you are fortunete to find some bonus tiles that are far away from each other, it is even harder to defense your bases.
I think it is very hard to play.
And obstructor I think you need to be careful with your dancing bananas. When your army of dancing bananas reaches a hundred I'm sure it'll become quite attractive to the mod's banning rods.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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Without pods, it is hard to play. But about that looting, think wider!
It's not about taking other factions bases, that is indeed impossible. Instead, you could try to bribe some energy from them so that you will stop bombarding their infrastructure and formers.
It works only with players off course, and has certain drawbacks on the long run...
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