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  • Flubber
    replied
    Originally posted by HongHu
    Alright alright, I think I built that +3 armor ship ok? But I somehow remember I tried to change armor value and it didn't change its cost! So why couldn't I get +3 armor for free even if it doesn't do much? Of course I could have been wrong. It was simply because I didn't understand anything about bombardment at the time (still not sure I understand it now).
    its easy

    Direct attack is weapon versus armour
    Bombard is weapon versus weapon

    Yet another reason why being a seapower is tough-- Only a best-best has much survival chance and even then its not great. Thats why I have generally advocated a navy of cheap best weapon ships. When survivability is low, the only recourse is suerior numbers so you are doing the attacking

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  • HongHu
    replied
    Originally posted by GeoModder
    Mmmm...

    * GeoModder ponders a bit...

    It will be my plaisure, M'lady. Hohoho andabottleofrum... *hic*

    This said, liking seafactions and being able to play them effectively in MP are two different things, but I give it my best.

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  • HongHu
    replied
    Alright alright, I think I built that +3 armor ship ok? But I somehow remember I tried to change armor value and it didn't change its cost! So why couldn't I get +3 armor for free even if it doesn't do much? Of course I could have been wrong. It was simply because I didn't understand anything about bombardment at the time (still not sure I understand it now).

    Leave a comment:


  • Chaunk
    replied
    And its extremely expensive pre-fusion...

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  • GeoModder
    replied
    I would like to point out that at that time CyCon didn't had +6 weapons.

    So for a direct attack this +3 armor would do some good.

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  • Kody
    replied
    I would like to point out that when the ship was made the cycon didn't have choppers and AAA was still a fair way away. +3 armor without AAA isn't very useful against +6 weapons.

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  • GeoModder
    replied
    Armor on ships makes sense if you expect enemy noodles/choppers, especially when AAA is discovered.

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  • Kody
    replied
    Hrmm I told them not to use armor on the ships, nobody listened ofcourse.

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  • GeoModder
    replied
    I know that, Kody. That's why all the vessels I saw were bombarded from two tiles away. Off course if PEACE/Hive also would have had impact guns on their ships at that time...

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  • Kody
    replied
    Besides that plasma cutter, the whole Hive navy had no armor on it's ships, impact cruisers could sink them all with 2 shots on long range fire.
    How many times do I have to say this.

    Bombard doesn't use armor!

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  • GeoModder
    replied
    Mmmm...

    /me ponders a bit...

    It will be my plaisure, M'lady. Hohoho andabottleofrum... *hic*

    This said, liking seafactions and being able to play them effectively in MP are two different things, but I give it my best.

    Leave a comment:


  • HongHu
    replied
    Would you be my coach in the pirate game Geo? : please :

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  • GeoModder
    replied
    One reason the more I like seafactions. Mineral costs are plenty, but the flexibility is potentially way bigger!!

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  • HongHu
    replied


    /me oders her foils bombard away! Yeay!

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  • Chaunk
    replied
    Bear in mind that bombarding peoples infrastructure doesn't change your diplomatic status. You can bomb your pact mate's or treaty partner's territory with no change to vendetta. Which can be interesting when they notice that various boreholes are now missing

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