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  • #46
    As for Military tentative orders:

    Attack with the needlejet Carseldine (it will be destroyed after that attack, though).
    A possibility then is to take Carseldine with the Battle Ogre (but that leaves Gardens Point with no real defender).

    I suggest bringing the interceptor back to Caboolture by renouncing the Pact with CC. It should have all it's movements left, and can fly then to Gardens Point for double air defense (AC + Interceptor).

    As for martial tentative orders for civilian units:

    Bring the former and crawler around Gardens Point inbase (as a movement waister for attacking Hive/Drone units). Idem dito for the former and crawler around Cairns.
    Crawler on 80.40 depends on what will happen with Carseldine. Either it moves in town when it is taken, or it moves towards Cairns.
    Sea former near Gardens Point stops it's terraforming, and moves to 68.44 (will take 2 turns, and pops that pod there).
    The crawler in Caboolture should be spent for the new production there.

    As for martial production tentative orders:

    Gardens Point: SAM missile chopper, hurry production.
    Cairns: Plasma Garrison.
    Caboolture: SAM missile chopper. Upgrade the defender of Caboolture to a drop unit.
    Daintree: change production to flying brigade, and hurry it (perhaps 3 ec's, but will force the attackers to take it).

    Any comments?
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

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    • #47
      Originally posted by Maniac
      A little reminder: to make sure CyCon gets missile weapons prototyped and the two needlejets can be transferred, don't forget to upgrade the trance scout in Caboolture to a drop squad and drop it into a CyCon base.
      We had the same again. I think my tentative orders mention a thing like that.

      /me gestures upwards.

      But can you answer my question about this maybe cheat?
      He who knows others is wise.
      He who knows himself is enlightened.
      -- Lao Tsu

      SMAC(X) Marsscenario

      Comment


      • #48
        We should probly obliterate all the Uni bases we can, especialy Caboculture, we need to deny them a base from which they can attack Portal or drop troops into Cycon territory.
        Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

        Comment


        • #49
          Hrmph, obliterating bases...

          But strategically, I have to agree.
          It depends, the Drone attack choppers must be very low on fuel (hp) now, thus takes time to repair. Also, the fact that Daintree has no defender, but isn't conquered either indicates that the attackers have stretched their resources quite a bit.

          That is why I suggest taking Kelvin Grove back, it forces the attackers again to take that base, and leaves Caboolture 2 turns from being invaded by drop troops.

          O yes, forgot to post this before:

          scrap and recycle both research hospitals (120 ec), and another base facility in the remaining bases which didn't had one (haven't checked yet which bring the most money in)
          SE settings change to as much econ as possible without having unchecked drones. lab outpot on zero.
          He who knows others is wise.
          He who knows himself is enlightened.
          -- Lao Tsu

          SMAC(X) Marsscenario

          Comment


          • #50
            About the PUT orders still to be done:

            IMO it's only a small risk not to obliterate Caboolture this turn, since the cllosest Hive base with garrison is now is 9 tiles away. Thus they can't airdrop a unit in Caboolture, even when they decide to make a suicide run with an appache.

            Since PUT will be destroyed anyway within 2 turns, I want to cash the most expensive facilities, this turn the research hospitals then.

            And as last, I like to hurry all productions in Gardens Point (23 ec), Daintree (4 ec) and Caboolture (96+ ec, if it is not obliterated) so to win CyCon an extra turn by some skirmishes with the 'enemy'.

            Comments please, especially about the obliteration issue.
            He who knows others is wise.
            He who knows himself is enlightened.
            -- Lao Tsu

            SMAC(X) Marsscenario

            Comment


            • #51
              If they detroy the Unit in Cabooculture then they can prevent us from obliterating the base. Also I dont see how we can retake Kelvin, we only have 1 offensive military unit the Battle Ogree. I sugjest we make some kind of defender in Gardens Point and move in all the Formers. That will force them to expect a lot of time attacking the base. We could also try to send the Battle Ogree towards on of the Drone bases and see if we can kill a copter but thats not very likly. Hurry Plasma Garrisons ware ever we can. Generate Maximum Credits and send it all to Cycon (were going to need it)
              Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

              Comment


              • #52
                Originally posted by GeoModder
                About the PUT orders still to be done:

                IMO it's only a small risk not to obliterate Caboolture this turn, since the cllosest Hive base with garrison is now is 9 tiles away. Thus they can't airdrop a unit in Caboolture, even when they decide to make a suicide run with an appache.
                Couldn't they drop a unit outside the base and then move it in?

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                • #53
                  yes that Hive Drop Rover might be within range to do that.
                  Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                  Comment


                  • #54
                    Check the midsave, Kelvin Grove is obliterated, so Caboolture is safe from dropped units. Another problem though, When they have Cairns, the DBTSVerse is just within drop range, and we can't obliterate that base any more. I think Cairns, Daintree and perhaps Gardens Point will fall next turn.

                    Thus I have to agree with Impaler on producing a garrison there instead of chopper. Again, it depends on what sort of units they brought in. Their choppers must repair now, if I take the Drone chopper NW of Gold Coast as an example. Remember, those choppers had to fly two turns before they could strike. Hive choppers must have come from the eastern side of Drone territory, and also already in their second run, since those attacked further inland. I think the number of units outside PUT bases must have surprised them. It's reasonable to assume that we're safe from heavy air assaults next turn. This gives us time, I think.

                    If we got that time, I propose to obliterate Cairns next turn for sure, and Caboolture the turn after.

                    O yes, the CyCon turn will be available this evening, since I'm at work now, I can't play.
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

                    Comment


                    • #55
                      We should imeditatly switch and Rush Build an AiroPlex in Portal, that will prevent them from droping in uninvited and give us a strong air Defence base in out north that we can fly Interceptors out of.
                      Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                      Comment


                      • #56
                        Ah yes, build orders for CyCon turn...

                        I haven't heard objections to the remaining plans for PUT production, except the garrison unit in Gardens Point. Thus Gardens Point will build a Plasma Garrison and all production will be hurried if necessary.

                        I'll start a poll whether to attack Hive or Drones with my 'surprise' assault plan.
                        He who knows others is wise.
                        He who knows himself is enlightened.
                        -- Lao Tsu

                        SMAC(X) Marsscenario

                        Comment


                        • #57
                          Damned, the dropping of the PUT drop scout in DBTSverse Portal didn't work out as it should.

                          Missile weapon still needs to be prototyped...
                          He who knows others is wise.
                          He who knows himself is enlightened.
                          -- Lao Tsu

                          SMAC(X) Marsscenario

                          Comment


                          • #58
                            DAMN BUGS!!!
                            Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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                            • #59
                              Ok did some Checking and I see some nice units we could build.

                              Now that we have Copters we can build Impact Copters for only 2 Rows of Mins, at 4 attack their not state of the art but vs the mostly unarmored atackers were up against their probly a good investment.

                              Likewise Spitfires seem better then having to Prototype Missles at this point.

                              Our Impact Cruisers can be upgraded to SAM at a cost of 50 Credits, they could then shoot down any aircraft that stops over water (perhaps not very likly). They can be upgraded to SAM and Plasma armor for 80 Credits. Sugjest we create a new class of Ships called Hybernia (cool name huuu?) when we come out with our next upgrade.
                              Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                              Comment


                              • #60
                                Upgrade in two steps then? I think it's best to let a base start with a cheap missile unit. Perhaps Logic Loop, it is in riots now. I missile chopper would take 4 turns after riots are done.
                                He who knows others is wise.
                                He who knows himself is enlightened.
                                -- Lao Tsu

                                SMAC(X) Marsscenario

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