As for Military tentative orders:
Attack with the needlejet Carseldine (it will be destroyed after that attack, though).
A possibility then is to take Carseldine with the Battle Ogre (but that leaves Gardens Point with no real defender).
I suggest bringing the interceptor back to Caboolture by renouncing the Pact with CC. It should have all it's movements left, and can fly then to Gardens Point for double air defense (AC + Interceptor).
As for martial tentative orders for civilian units:
Bring the former and crawler around Gardens Point inbase (as a movement waister for attacking Hive/Drone units). Idem dito for the former and crawler around Cairns.
Crawler on 80.40 depends on what will happen with Carseldine. Either it moves in town when it is taken, or it moves towards Cairns.
Sea former near Gardens Point stops it's terraforming, and moves to 68.44 (will take 2 turns, and pops that pod there).
The crawler in Caboolture should be spent for the new production there.
As for martial production tentative orders:
Gardens Point: SAM missile chopper, hurry production.
Cairns: Plasma Garrison.
Caboolture: SAM missile chopper. Upgrade the defender of Caboolture to a drop unit.
Daintree: change production to flying brigade, and hurry it (perhaps 3 ec's, but will force the attackers to take it).
Any comments?
Attack with the needlejet Carseldine (it will be destroyed after that attack, though).
A possibility then is to take Carseldine with the Battle Ogre (but that leaves Gardens Point with no real defender).
I suggest bringing the interceptor back to Caboolture by renouncing the Pact with CC. It should have all it's movements left, and can fly then to Gardens Point for double air defense (AC + Interceptor).
As for martial tentative orders for civilian units:
Bring the former and crawler around Gardens Point inbase (as a movement waister for attacking Hive/Drone units). Idem dito for the former and crawler around Cairns.
Crawler on 80.40 depends on what will happen with Carseldine. Either it moves in town when it is taken, or it moves towards Cairns.
Sea former near Gardens Point stops it's terraforming, and moves to 68.44 (will take 2 turns, and pops that pod there).
The crawler in Caboolture should be spent for the new production there.
As for martial production tentative orders:
Gardens Point: SAM missile chopper, hurry production.
Cairns: Plasma Garrison.
Caboolture: SAM missile chopper. Upgrade the defender of Caboolture to a drop unit.
Daintree: change production to flying brigade, and hurry it (perhaps 3 ec's, but will force the attackers to take it).
Any comments?
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