Announcement

Collapse
No announcement yet.

Military Affairs Function

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by GeoModder
    I asked to bring 2 impact marines and 1 plasma garrison to Atlantis on Mammoth, the impact rover stays in Pamplona and boards the Impaler transport. Thus nothing stays behind in Pamplona now.
    Yes, but there's still that marine on the Impaler transport. That could go to Atlantis, stay in Pamplona or stay on the Impaler transport I guess.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

    Comment


    • #17
      Originally posted by Maniac
      Yes, but there's still that marine on the Impaler transport. That could go to Atlantis, stay in Pamplona or stay on the Impaler transport I guess.
      I want it to assist in the assault on Yard.... Long island. After that, as earlier was agreed on IIRC, those forces can continue to PUT territory in case of a Drone attack.

      Besides, they're still 2 PEACE rovers out there, both probably on Yard... Long island. The marine is just an insurance.
      He who knows others is wise.
      He who knows himself is enlightened.
      -- Lao Tsu

      SMAC(X) Marsscenario

      Comment


      • #18
        The midturn save revealed the following units from other factions

        Hive Cutter en SkyHawk (6/1/12): 35,41
        Hive Laser Skimship: 35,45
        PEACE colony pod: 34,44
        PEACE schooner en transport foil: 34,46
        PEACE Laser foil (2/2/4): 40,40
        Angel Seaformer: 35,49

        I suggest the following battle orders:

        - Probe Foil performs a mind control on that colony pod on 34.44, and moves south (36.48) and then west to infiltrate Coder's Pit.
        - Let the Calico cruiser scout to 39.41, and then return to 44.40 to attack that Laser foil on 40.40 (long range fire)
        - After rehoming the Impact Cruiser in Pamplona, move that cruiser to 36.54, long range fire to the schooner on 36.50
        - Let our cruiser near Calico start on a course to the west.

        The reason I keep our units so far away from their target is that other PEACE vessels may be in the area, not to mention those Hiverian units that might get ideas with our cruisers in the neighbourhood.
        I want that cp mindcontrolled so that PEACE cannot found a base there, which probably would be protected by those Hive units by MY 2159. And further more to deny Hive a forward base near Angel and CPU territory.

        An alternative is that our Probe Foil instead of infiltrating the Angels goes to that Laser Foil on 40.40, mindcontrols it and that both our vessels there attack the PEACE ships on 34.46, but that brings two ships in the middle the Hive units. At very tempting target for them...

        Btw, Maniac. Pls don't bring the Impaler transport in Pamplona for boarding the impact rover, bring the impact rover on 48.58 and let it board the transport there. Just so that not a movement point of that transport is wasted
        He who knows others is wise.
        He who knows himself is enlightened.
        -- Lao Tsu

        SMAC(X) Marsscenario

        Comment


        • #19
          Ok. Btw, what should be done with the mind controlled CP? Just press space and end its turn?
          Contraria sunt Complementa. -- Niels Bohr
          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

          Comment


          • #20
            O yes, that cp, I suggest moving it to the center of that isle for the time being. Officially the other factions don't know then where it is (they can't see it, so we could have destroyed it), and if we see damage on it or it is destroyed next turn, it is another indication that other faction(s) do a lot of scout runs with the same units in parallel turns.
            He who knows others is wise.
            He who knows himself is enlightened.
            -- Lao Tsu

            SMAC(X) Marsscenario

            Comment


            • #21
              Ah yes, brilliant idea!
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

              Comment


              • #22
                Tentative Military Affairs Function orders for PUT.

                Unity foil to 88.28
                Missile needlejet in Garden's Point towards Calico (even if an agreement is reached, we can still try to transfer it to CC so that the missile weapon must not be prototyped.
                And when the Plasma Garrisons reach their destination, I suggest rehoming them.
                The production rate of Kelvin Grove and Carseldine must not be delayed.
                He who knows others is wise.
                He who knows himself is enlightened.
                -- Lao Tsu

                SMAC(X) Marsscenario

                Comment


                • #23
                  Sounds good to me.
                  Btw, can I suggest the following?
                  Scout patrol (88.34) to Longreach.
                  Longreach garrison to Sunshine Coast
                  Daintree garrison to Gold Coast
                  Gold Coast garrison to Sunshine Coast
                  That way Sunshine Coast has 3 garrisons this turn. I'd suggest it as a temporary measure only for this turn. It's just that I'd hate to see Sunshine fall to eg the Drones right before we could finish that Aerospace Complex there.

                  Edit: Another little idea: How about using the transport to drop off a crawler and 1 or 2 formers on that rocky mineral square on (87.25)? The crawler could spot incoming fleets, and when the square's terraformed it would bring in 7 mins.
                  Contraria sunt Complementa. -- Niels Bohr
                  Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                  Comment


                  • #24
                    Originally posted by Maniac
                    Edit: Another little idea: How about using the transport to drop off a crawler and 1 or 2 formers on that rocky mineral square on (87.25)? The crawler could spot incoming fleets, and when the square's terraformed it would bring in 7 mins.
                    My thoughts exactly!!! Only to bad that a mine and a sensor array can't be put on top of eachother

                    Was still busy with an edit for the PUB orders. It fits more in that thread.

                    For the rest of your proposal, I'll have to check. The extra garrisons don't seem to be a problem, but if that scout is the one that just landed, I have future plans with that one.

                    Edit:

                    Ok, I checked your garrison replace proposal, and I'm ok for it. Do you expect something sneaky from Buster, btw?
                    Last edited by GeoModder; March 8, 2004, 21:43.
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

                    Comment


                    • #25
                      Originally posted by GeoModder
                      Ok, I checked your garrison replace proposal, and I'm ok for it.
                      Ok thanks.

                      Do you expect something sneaky from Buster, btw?
                      Not really, but buster's plans are pretty much unknown for us, so you never know. Also just in case he does have attack plans, by moving around our garrisons around all the time he can't make a fixed plan.
                      Contraria sunt Complementa. -- Niels Bohr
                      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                      Comment


                      • #26
                        Top Secret --- Top Secret --- Top Secret --- Unauthorized cyborgs please report to bio-enhancement center.

                        Military Affairs Function plan for the destruction of PEACE:

                        As requested by the top member(s) of CPU, a battleplan regarding the destruction of PEACE has been prepared for MY 2159-2160.

                        - The 'Impaler' task force moves forward to location 53.47, keeping it's cargo onboard.
                        - The colony pod on 33.43 moves west to 31.43, so that the coastal waters can be checked for the presence of a PEACE schooner, if not in view, then:
                        - Cruiser on 44.40 moves west to 36.40, and in case no schooner is found, wait there for specific orders for his return.
                        - Cruiser on 42.48 moves west to 29.45 (seafungus, but I'm not sure if a naval unit enters such a tile with no problem), and checks thus the last tiles the schooner can be. In case seafungus is a known risk for refusing access to the unit, it will be brought to 28.46.
                        - Cruiser on 36.54 moves to 30.46, and starts an artillery barrage of the tile where the schooner is (can be 29.45 as well).

                        That way the destruction of the schooner is ensured as long as it doesn't share it's tile with a Hive unit. In case a Hive unit is sharing it, the council will need to decide whether if war with Hive is wished to ensure the destruction of PEACE in 2160 with the assimilation of Crossbone Way that year.

                        Top Secret --- Top Secret --- Top Secret --- Unauthorized cyborgs please report to bio-enhancement center.
                        He who knows others is wise.
                        He who knows himself is enlightened.
                        -- Lao Tsu

                        SMAC(X) Marsscenario

                        Comment


                        • #27
                          The Cruiser on (42/48) is Homed to MBV and is already causing incredibly Destructive Pasifism Drones their. If your going to keep this unit outside our territory then you simply must rehome it to Atlantis first. Admitedly this will limit how far west it can go as it will take 2 movment points to get to Atlantis but I think its well worth it as we will be able to get MBV out of its horible situation and back to a high level of productivity.

                          Also I recomend that we use the Probe Foil in Atlantis to Steal Energy Credits from the Angels, they will have nearly 650 Credits so we will take a substantial number with a sucessfull steal. Also consider that we will capture a significant number of Credits with each base capture if we were to start concouring the Angels witch could be done relativly easily if we upgrade some of our troops to Missle weapons. If we abandon plans to eliminate PEACE (which gains us nothing) and turn our attention to the Angels we can reap significant gains.
                          Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                          Comment


                          • #28
                            As from 2159.4212, the sovereign states of Hive and CPU are at war. I hereby declare the PEACE faction game...

                            I suggest a massive production of military material, this to start in PUT.
                            He who knows others is wise.
                            He who knows himself is enlightened.
                            -- Lao Tsu

                            SMAC(X) Marsscenario

                            Comment


                            • #29
                              Originally posted by GeoModder
                              As from 2159.4212, the sovereign states of Hive and CPU are at war. I hereby declare the PEACE faction game...
                              We haven`t still agreed about that. Perhaps we can still avert it. If you could only log in now for chat...
                              SMAC/X FAQ | Chiron Archives
                              The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

                              Comment


                              • #30
                                Originally posted by GeoModder
                                I hereby declare the PEACE faction game...
                                I agree. Crossbone Way should of course be toast. But attack that last schooner if it means we lose 2 impact cruisers, just when a Hive fleet could be sailing to our bases? Is that worth it? Also if Hivean strategists have any common sense, they will indeed have placed ships or even needlejets on the same square as the schooner. Also they could have blocked that one-tile passage between the killed-CP island and Angel continent.
                                All that added together means we have about zero chance to kill that PEACE schooner, even if we attack with 2 impact cruisers.
                                Contraria sunt Complementa. -- Niels Bohr
                                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                                Comment

                                Working...
                                X