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  • Military Affairs Function

    This thread is for suggestions, ideas and the likes for military production and military unit movements, not to mention strategic master plans for overwhelming our enemies. May the CPU forces reign supreme on the battlefield!!!
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

  • #2
    Tentative orders for PUT military units MY 2158:

    Transport foil to 90,32
    Plasma Garrison in Gold Coast to Cape York
    Plasma Garrison in Kelvin Grove to Gold Coast
    Missile Interceptor in And/Or Gate back to Caboolture, and in general to the north coast of PUT (patrol duty)

    Edit for extra tentative orders

    Finished formers on 75, 31: 2 to the tile south and start building a sensor array. The 3th goes to 76,28 and builds a road next turn. I suggest the stuck 4th one goes to 76,28 as wel when a road is constructed there next turn.

    Former on 81,39 and the one in Gardens Point to tile 79,31 and start building a sensor array.
    Last edited by GeoModder; March 1, 2004, 10:06.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

    Comment


    • #3
      With this thinly veiled unilateral Hive warning, how are our defenses in the case of a Hive attack? Do we have stronger or near equal military to them, and should we be rearranging things just in case?
      Consul.

      Back to the ROOTS of addiction. My first missed poll!

      Comment


      • #4
        Hive is likly going to send navel, air and amphibius forces to the remaining Peace bases in the event of a war. The Drones would likly strike at University territory. We should build up forces in both of these areas and patrol the water ways that seperate them from the enemy mainland.

        Also Formers and Crawlers fall under Internal affairs and should be left to the apropriate threads.

        Also I feel we should have some missle Infantry in Uni territory to counter attack any fallen bases.
        Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

        Comment


        • #5
          Originally posted by Impaler[WrG]
          Also Formers and Crawlers fall under Internal affairs and should be left to the apropriate threads.
          The former proposals were also (and first) discussed in IAF thread, I merely posted them here for a complete overview. But I'll remember your remark.
          He who knows others is wise.
          He who knows himself is enlightened.
          -- Lao Tsu

          SMAC(X) Marsscenario

          Comment


          • #6
            Maniac, I see you brought that transport to shore. Is your plan to unload that scout? Or are you merely keeping that transport away from the Drones?

            Also, any objections about moving the Plasma Garrisons around in the north as proposed in the tentative orders?
            He who knows others is wise.
            He who knows himself is enlightened.
            -- Lao Tsu

            SMAC(X) Marsscenario

            Comment


            • #7
              Originally posted by GeoModder
              Plasma Garrison in Gold Coast to Cape York
              Plasma Garrison in Kelvin Grove to Gold Coast
              I agree of course to move all garrisons north. But Gold Coast is four squares away from Kelvin Grove, so the Grove unit can't reach Gold yet and Gold Coast would thus be without a garrison. So how about doing it in two steps: this year to Daintree and next year to Gold Coast?

              Missile Interceptor in And/Or Gate back to Caboolture, and in general to the north coast of PUT (patrol duty)
              In that case we won't be able anymore to transfer the missile interceptor to CyCon after we get MMI and thus can fix the bug that currently prevents us from transferring units. Is it ok then that in MY 2160 we upgrade a PUT unit to a drop 6-1-1 and send it to CyCon territory, so we no longer have to prototype missile weapons, saving us 20 minerals?

              Maniac, I see you brought that transport to shore. Is your plan to unload that scout? Or are you merely keeping that transport away from the Drones?
              I was planning to ask you what to do with it. If we bring it to shore, we will of course only lose one unit if the Drones decide to attack the transport in their turn, so I would be in favour. We can always load it back on the transport later, as long as the scout patrol sticks near the shore.

              Impaler:

              We should scrap that Ogree because its reatched tecnological obsolesense, we have the tecnology to create units of equal fire power which will be REPARABLE after they recive battle damage unlike the Ogree which is a very poor combat unit now.
              As you say we can only create units of equal not higher firepower, so the unit is not yet techologically obsolete. You're right other units can repair, but this unit hasn't even received a scratch, so I suggest we first use it for combat and wait until it is highle damaged before we consider disbanding it.
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

              Comment


              • #8
                Originally posted by Maniac
                I agree of course to move all garrisons north. But Gold Coast is four squares away from Kelvin Grove,
                Yes, I saw that only with the midturn. You're right, do it in 2 steps then, pls.

                Originally posted by Maniac
                In that case we won't be able anymore to transfer the missile interceptor to CyCon after we get MMI and thus can fix the bug that currently prevents us from transferring units.
                Ah, I thought it couldn't be transfered at all, not even in another turn. BAM, transfer it to CyCon if that is possible!!!

                Originally posted by Maniac
                I was planning to ask you what to do with it.
                Well, unload the scout then (it can be used to escort new CP's) and let the foil probe a bit in the dark area in the north above the borehole cluster.
                He who knows others is wise.
                He who knows himself is enlightened.
                -- Lao Tsu

                SMAC(X) Marsscenario

                Comment


                • #9
                  Originally posted by GeoModder
                  Ah, I thought it couldn't be transfered at all, not even in another turn. BAM, transfer it to CyCon if that is possible!!!
                  The problem is probably that the game for some reason thinks that CyCon and PUT haven't met yet. That's why the game gives the message the missile interceptor should be moved to friendly faction territory before it can be transferred - it doesn't realize PUT has met CyCon and that it is friendly territory. The way Googlie found around it is dropping a PUT drop unit into the core of our empire - Logic Loop in his test - and then transfer the PUT drop unit to CyCon control. Only then was he also able to transfer missile interceptor.
                  So if we want to avoid having to prorotype missile weapons, the two best possibilities seem to me either:
                  a) leave the interceptor in CyCon territory until MY 2160, when PUT researches MMI and we can create a 1-1-1 drop unit. Drawback is of course not being able to send the interceptor north the next three years.
                  b) after researching MMI, upgrade a PUT unit to drop 6-1-1 and do the same as above. Advantage is we can already send the interceptor north now as the drop unit can give CyCon a missile weapon prototype. Drawback is that a 6-1-1 unit is more expensive to upgrade than a 1-1-1.

                  Edit:
                  a message originally posted in the IAF thread:
                  I like to send that unit to the front line because it has a higher morale (opportunity comes when a transport collects the probes). And upgraded it is of more use there. Triplex can always build a new defender since it has a CC.
                  Then why not wait with upgrading until the unit has arrived at the front line? In the meanwhile we can use those credits to hurry a rec commons a turn earlier or so.
                  Last edited by Maniac; March 1, 2004, 20:42.
                  Contraria sunt Complementa. -- Niels Bohr
                  Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                  Comment


                  • #10
                    Originally posted by Maniac
                    a) leave the interceptor in CyCon territory until MY 2160, when PUT researches MMI and we can create a 1-1-1 drop unit. Drawback is of course not being able to send the interceptor north the next three years.
                    b) after researching MMI, upgrade a PUT unit to drop 6-1-1 and do the same as above. Advantage is we can already send the interceptor north now as the drop unit can give CyCon a missile weapon prototype. Drawback is that a 6-1-1 unit is more expensive to upgrade than a 1-1-1.
                    Another possibility is to send the interceptor back, and build a second aircraft in Garden's Keep and bring that one down. Should arrive just in time to benefit from a dropped 1-1-1 unit.

                    Originally posted by Maniac
                    Then why not wait with upgrading until the unit has arrived at the front line? In the meanwhile we can use those credits to hurry a rec commons a turn earlier or so.
                    Off course, it was mostly posted like that to let you know my intentions with that unit.

                    Edit:

                    Suggestion for that Plasma Garrison in Kelvin's Grove. Send it to Daintree.
                    Last edited by GeoModder; March 1, 2004, 21:28.
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

                    Comment


                    • #11
                      Originally posted by GeoModder
                      Another possibility is to send the interceptor back, and build a second aircraft in Garden's Keep and bring that one down. Should arrive just in time to benefit from a dropped 1-1-1 unit.
                      Now you mention Gardens Point, I just realized that, since we're going to send the missile needlejet unit to Calico Island IIRC to attack the PEACE base thereafter, we can use that unit to transfer and give CyCon missile weaponry. So neither of three previous option mentioned would be necessary then.
                      Does that mean we should send the missile interceptor back to Caboolture?
                      Contraria sunt Complementa. -- Niels Bohr
                      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                      Comment


                      • #12
                        Mmm, I think like things are developping now, that it has uses in the west of CPU. I suggest moving it to Apolyton Prime and from there on to the west (Thermal Tassagrad or Pampalona).

                        And yes, I didn't think of that possibility too (transfer in Calico). But doesn't the same problem stays then? That, as long as no ground unit has touched CyCon soil, that no transfers are possible? I tried to transfer it in my MAF simulations in another CyCon base, and that didn't work either.

                        Btw, something about the Angel diplo simulations. If I spend as much ec's as possible and then contact her, she demands a tech (Ethical Calculus). Further more, it's possible to mind control the PEACE cp and infiltrate the Angels in Coder's Pit. I will do some more simulations now (drones and so). There is a chance we lose the Probe Foil while infiltrating Rose.
                        He who knows others is wise.
                        He who knows himself is enlightened.
                        -- Lao Tsu

                        SMAC(X) Marsscenario

                        Comment


                        • #13
                          MAF tentative orders MY 2158 (Cycon):
                          • CCS Impaler in Liar's Lair: Probe defence and Impact Marine on board, move to 50.58, when passing on 45.63 let the Marine take out the PEACE crawler on 47,63. The rover in Pamplona boards the Impaler Transport when it has reached 50.58.
                          • Impact Interceptor in Logic Loop moves to Thermal Tassagrad (15 turns, so 2 flylegs)
                          • Impact Marine on 38.68 moves (by road pls) to 35.69 and attacks that crawler on 35,67. I know it's 1/3 attack, but it can repair afterwards in ARF.
                          • CCS Mammoth in Pamplona: Has 2 Impact Marines and 1 Plasma Garrison on board, moves to 40.52 in an arc and let's the marines onboard attack and conquer Atlantis. Then Mammoth moves in Atlantis, Plasma Garrison rehomed.
                          • Probe foil on 36.42, let it move south in the general direction of Coder's Pit. Wait for the final moves till we see what's there.
                          • Rehome the cruiser in Pamplona to Pamplona. Let the others start a cautious run west to check for PEACE vessels or scout info gathered by the Probe Foil.
                          • The ship on 57,57 moves to Thermal Tassagrad and should be scrapped at arrival...
                          He who knows others is wise.
                          He who knows himself is enlightened.
                          -- Lao Tsu

                          SMAC(X) Marsscenario

                          Comment


                          • #14
                            Agree with most. Some questions:

                            Originally posted by GeoModder
                            Impact Interceptor in Logic Loop moves to Thermal Tassagrad (15 turns, so 2 flylegs)
                            A minor detail, but I'll propose anyway: How about first to Pi Square and then in two flylegs to Calico? That way Logic Loop needs a doctor to counter the pacifism drone one turn later. All bits help I guess.

                            CCS Mammoth in Pamplona: Has 2 Impact Marines and 1 Plasma Garrison on board
                            Just checking to be sure: So I have to leave the impact marine in Pamplona?

                            Probe foil on 36.42, let it move south in the general
                            Just checking again to be sure : should I first mind control the CP or not?
                            Contraria sunt Complementa. -- Niels Bohr
                            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                            Comment


                            • #15
                              Originally posted by Maniac
                              A minor detail, but I'll propose anyway: How about first to Pi Square and then in two flylegs to Calico? That way Logic Loop needs a doctor to counter the pacifism drone one turn later. All bits help I guess.
                              *shrug* ok

                              Originally posted by Maniac
                              Just checking to be sure: So I have to leave the impact marine in Pamplona?
                              I asked to bring 2 impact marines and 1 plasma garrison to Atlantis on Mammoth, the impact rover stays in Pamplona and boards the Impaler transport. Thus nothing stays behind in Pamplona now.

                              Originally posted by Maniac
                              Just checking again to be sure : should I first mind control the CP or not?
                              off course, or do you wish to spend good money on Roze's demands?
                              He who knows others is wise.
                              He who knows himself is enlightened.
                              -- Lao Tsu

                              SMAC(X) Marsscenario

                              Comment

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