Announcement

Collapse
No announcement yet.

Internal Affairs Function's Office

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by GeoModder
    I opened the save, looked on the town several times, and always there were almost drones
    Is it perhaps the b-drone display bug? I also see a drone in the main base screen, but in Logic Loops psych screen and the F4 screen everything seems fine.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

    Comment


    • Originally posted by Maniac


      Is it perhaps the b-drone display bug? I also see a drone in the main base screen, but in Logic Loops psych screen and the F4 screen everything seems fine.
      mmm, now nothing about that bug, but personally I won't like to take the chance. Off course, If you guys experience is that a drone in base screen but not in F4 or on the map isn't a drone, then fine by me;
      He who knows others is wise.
      He who knows himself is enlightened.
      -- Lao Tsu

      SMAC(X) Marsscenario

      Comment


      • I belive Logic Loop will be fully controled with 2 Tecnicians as it has been for some time now. Check and see if the bases name is turning red in the F4 window.

        With regards to Casablanca, it is size 2 right now correct? If so and its not suffering from a Super Drone then a Rec Commons would alow both of thouse to become workers. 1 Police unit would not as you would still need to have 1 doctor (and thus the Police are redundant because the Doc fully controls the base). When the base grows to size 3 we will need both the Garrison and the Rec Commons to eliminate all drones. A Garrison without a Commons would put 2 workers in the field the same as a Rec Commons without a Garrison. As you can see Police dont realy do any good unless a Rec Commons is present FIRST.

        Maniac points out that Boy Scout won the poll he had put up but this is misleading, WIA supported Rec Commons but didnt vote which would have made it a tie. And as we did build a Boy Scout in MBV as Maniac wished I belive its only fair to go with Rec Commons here. It would be nice though to get some additional opinions.
        Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

        Comment


        • Originally posted by Impaler[WrG]
          A Garrison without a Commons would put 2 workers in the field the same as a Rec Commons without a Garrison.
          Isn't that an argument PRO building a four times cheaper scout first??
          Contraria sunt Complementa. -- Niels Bohr
          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

          Comment


          • Originally posted by Maniac


            Isn't that an argument PRO building a four times cheaper scout first??
            There is still that impact marine repairing. It will be there for a while then. Or is it moved your pre-play?
            He who knows others is wise.
            He who knows himself is enlightened.
            -- Lao Tsu

            SMAC(X) Marsscenario

            Comment


            • In my current EAF orders it's moving together with all other units on the CCS Impaler towards Little Accident. MY 2155 CCS Impaler should be able to land all its cargo on the monolith east of Little Accident, fully repairing the now damaged Impact Marines. In MY 2156 they'll be able to attack and hopefully capture Little Accident.

              Should these orders be changed?
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

              Comment


              • Originally posted by Maniac
                In my current EAF orders it's moving together with all other units on the CCS Impaler towards Little Accident. MY 2155 CCS Impaler should be able to land all its cargo on the monolith east of Little Accident, fully repairing the now damaged Impact Marines. In MY 2156 they'll be able to attack and hopefully capture Little Accident.

                Should these orders be changed?
                Doesn't really need so, but i'm concerned with that barque that finishes in (henry) morgan's boat next turn. I propose making the plasma steel garrison primary defender in Lair
                He who knows others is wise.
                He who knows himself is enlightened.
                -- Lao Tsu

                SMAC(X) Marsscenario

                Comment


                • Btw, what happened with that PEACE crawler north of Casablanca? Did you destroy it with a unit in Casablanca and then let it board the transport?
                  He who knows others is wise.
                  He who knows himself is enlightened.
                  -- Lao Tsu

                  SMAC(X) Marsscenario

                  Comment


                  • Yes. And as a consequence of destroying that crawler, IIRC Pamplona suffered a two-mineral production reduction, meaning the Barque didn't finish in their MY 2154 turn.
                    Contraria sunt Complementa. -- Niels Bohr
                    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                    Comment


                    • Originally posted by Maniac
                      Yes. And as a consequence of destroying that crawler, IIRC Pamplona suffered a two-mineral production reduction, meaning the Barque didn't finish in their MY 2154 turn.


                      The same trick can be done with those two crawlers just east of Lair. Let the impact rover attack those (or one of them) bring the whole bunch to Henry Morgan etc... and take the city. The only difference then is that a crawler is destroyed near Lair instead of Herny Morgan, those can be further taken care of next turn.
                      He who knows others is wise.
                      He who knows himself is enlightened.
                      -- Lao Tsu

                      SMAC(X) Marsscenario

                      Comment


                      • Internal Affairs Plan 2155

                        Aployton Prime- Hurry crawler, estimate 16 Credits

                        Triplex - Convert both Doctors to Tecnicians (should have been done last turn with the Rec Commons about to reach completion). New Production could be Crawler, Transport or Plasma Garrison, I will start a poll to this effect.

                        Logic Loop - Make one Tecnian a Doctor

                        Lair - Change Production to Rec Commons (I am assuming the Plasma Garrison will be staying their, is this correct or still under debate?)

                        Thermal - Produce Rec Commons, work the Nut bonus to prevent the population from being reduced

                        Binary Bastion - move worker from farm to forest

                        Bolean Bay - move worker from farm to forest

                        Aurora - put new worker on southern forest, Hurry crawler 8 Credits

                        Pi Square - work both Nut Bonuses and the rivered forest North East of the base, Move the new crawler south and crawl mins from the rivered Forest, put the last worker on the un-rivered forest to the south. Use 1 Doctor

                        Zetaris - New Production the PEG!!! Cash all 3 MK9 Crawlers and the new crawler in Zetaris. Move a worker from the forest onto the now unworked Mine. If the project isnt down to 1 turn then full hurry it.

                        MegaByte ville - No change

                        Portal - No change

                        Matrix - No change

                        Casablanca - Change Production to Rec commons

                        And/Or Gate - No Change

                        All Crawlers not already doing something should start roads in their present locations.
                        Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                        Comment


                        • Originally posted by Impaler[WrG]
                          All Crawlers not already doing something should start roads in their present locations.
                          Do you mean formers?
                          SMAC/X FAQ | Chiron Archives
                          The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

                          Comment


                          • Aployton Prime
                            Another suggestion. How about, after that crawler is moved, moving a worker from a 2-2-2 monolith to the 1-2-4 forest?

                            Triplex
                            Why not make a worker out one of the doctors? We could work the mineral mine, the rainy mineral tile SW of it, and the monolith. This would create high mineral production and zero nutrient surplus, which we don't need anyway until we can control more drones in Triplex.

                            Also another suggestion: scrap the energy bank there!

                            Anyway, personally I would prefer building probe teams there, as Triplex has a command center (higher morale), and the new probes (together with the 2 currently there) can be picked up by CCS Impaler or Mammoth after the war and be sent north or west to probe the Angels, Hive or Drones.

                            Logic Loop - Make one Tecnian a Doctor
                            Why?

                            Lair - Change Production to Rec Commons (I am assuming the Plasma Garrison will be staying their, is this correct or still under debate?)
                            It would stay there in my current EAF order proposal. As no one has told yet they dislike it, I guess it will be executed that way.

                            Thermal - Produce Rec Commons, work the Nut bonus to prevent the population from being reduced
                            The nut bonus is already being worked.
                            Here I would prefer to build a trance scout first. Look at the presend file: MBV has three doctors. A garrison can counter one drone there, allowing us to work the sea mineral. Therefore I'd like to suggest to hurry the trance scout production.

                            Binary Bastion - move worker from farm to forest
                            Good idea.
                            Btw, what would you think about crawling two nutrients to that base and making both citizens doctors? After we go FM, and crawl some minerals to there, we could use that base to support all our air units that would elsewhere create pacifism drones.

                            Zetaris - New Production the PEG!!! Cash all 3 MK9 Crawlers and the new crawler in Zetaris. Move a worker from the forest onto the now unworked Mine. If the project isnt down to 1 turn then full hurry it.


                            Casablanca - Change Production to Rec commons
                            Could I please ask a poll?
                            Contraria sunt Complementa. -- Niels Bohr
                            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                            Comment


                            • Agree with Apolyton Prime working the Energy Bonus and Triplex working Monolith and both Mineral Bonues, we realy need any more population in thouse bases untill we have better Drone Control.

                              Logic Loop needs a Doctor because its going to Riot next turn (our turn player didn't check for Riot before ending the Turn, taking Lair must have triggered 2 Drones, we will have to be carefull from now on)

                              Also I asume we will be scraping Navel Yards so we cant srap the Energy Bank just yet, as soon as war is over it can be scraped.

                              Production in Triplex I am thinking could be a new CCS Impaler or a Crawler or a Plasma Garrison. Producing a new transport will alow us to move units around without diverting our current Attack Transpots from any potential targets (like the Angels, Hive).

                              Pi Square is another tricky question, I am currently leaning towards Crawler or Former to help pick up mineral output.
                              Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                              Comment


                              • Logic Loop needs a Doctor because its going to Riot next turn (our turn player didn't check for Riot before ending the Turn, taking Lair must have triggered 2 Drones, we will have to be carefull from now on)
                                Don't worry, I did check. IIRC the b-drones were in Pi Square and Aurora. As for Logic Loop, aren't you making the same mistake as GeoModder? That drone in the main base screen is a diplay error. According to the F4 screen and the psych screen, the drone control is still sufficient.

                                Also I asume we will be scraping Navel Yards so we cant srap the Energy Bank just yet, as soon as war is over it can be scraped.
                                I don't understand. The naval yard in Triplex is scrapped already. Why can't the enregy bank be scrapped now?
                                Contraria sunt Complementa. -- Niels Bohr
                                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                                Comment

                                Working...
                                X