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Originally posted by GeoModder
I opened the save, looked on the town several times, and always there were almost drones
Is it perhaps the b-drone display bug? I also see a drone in the main base screen, but in Logic Loops psych screen and the F4 screen everything seems fine.
Is it perhaps the b-drone display bug? I also see a drone in the main base screen, but in Logic Loops psych screen and the F4 screen everything seems fine.
mmm, now nothing about that bug, but personally I won't like to take the chance. Off course, If you guys experience is that a drone in base screen but not in F4 or on the map isn't a drone, then fine by me;
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
I belive Logic Loop will be fully controled with 2 Tecnicians as it has been for some time now. Check and see if the bases name is turning red in the F4 window.
With regards to Casablanca, it is size 2 right now correct? If so and its not suffering from a Super Drone then a Rec Commons would alow both of thouse to become workers. 1 Police unit would not as you would still need to have 1 doctor (and thus the Police are redundant because the Doc fully controls the base). When the base grows to size 3 we will need both the Garrison and the Rec Commons to eliminate all drones. A Garrison without a Commons would put 2 workers in the field the same as a Rec Commons without a Garrison. As you can see Police dont realy do any good unless a Rec Commons is present FIRST.
Maniac points out that Boy Scout won the poll he had put up but this is misleading, WIA supported Rec Commons but didnt vote which would have made it a tie. And as we did build a Boy Scout in MBV as Maniac wished I belive its only fair to go with Rec Commons here. It would be nice though to get some additional opinions.
Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche
In my current EAF orders it's moving together with all other units on the CCS Impaler towards Little Accident. MY 2155 CCS Impaler should be able to land all its cargo on the monolith east of Little Accident, fully repairing the now damaged Impact Marines. In MY 2156 they'll be able to attack and hopefully capture Little Accident.
Originally posted by Maniac
In my current EAF orders it's moving together with all other units on the CCS Impaler towards Little Accident. MY 2155 CCS Impaler should be able to land all its cargo on the monolith east of Little Accident, fully repairing the now damaged Impact Marines. In MY 2156 they'll be able to attack and hopefully capture Little Accident.
Should these orders be changed?
Doesn't really need so, but i'm concerned with that barque that finishes in (henry) morgan's boat next turn. I propose making the plasma steel garrison primary defender in Lair
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
Yes. And as a consequence of destroying that crawler, IIRC Pamplona suffered a two-mineral production reduction, meaning the Barque didn't finish in their MY 2154 turn.
Originally posted by Maniac
Yes. And as a consequence of destroying that crawler, IIRC Pamplona suffered a two-mineral production reduction, meaning the Barque didn't finish in their MY 2154 turn.
The same trick can be done with those two crawlers just east of Lair. Let the impact rover attack those (or one of them) bring the whole bunch to Henry Morgan etc... and take the city. The only difference then is that a crawler is destroyed near Lair instead of Herny Morgan, those can be further taken care of next turn.
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
Triplex - Convert both Doctors to Tecnicians (should have been done last turn with the Rec Commons about to reach completion). New Production could be Crawler, Transport or Plasma Garrison, I will start a poll to this effect.
Logic Loop - Make one Tecnian a Doctor
Lair - Change Production to Rec Commons (I am assuming the Plasma Garrison will be staying their, is this correct or still under debate?)
Thermal - Produce Rec Commons, work the Nut bonus to prevent the population from being reduced
Binary Bastion - move worker from farm to forest
Bolean Bay - move worker from farm to forest
Aurora - put new worker on southern forest, Hurry crawler 8 Credits
Pi Square - work both Nut Bonuses and the rivered forest North East of the base, Move the new crawler south and crawl mins from the rivered Forest, put the last worker on the un-rivered forest to the south. Use 1 Doctor
Zetaris - New Production the PEG!!! Cash all 3 MK9 Crawlers and the new crawler in Zetaris. Move a worker from the forest onto the now unworked Mine. If the project isnt down to 1 turn then full hurry it.
MegaByte ville - No change
Portal - No change
Matrix - No change
Casablanca - Change Production to Rec commons
And/Or Gate - No Change
All Crawlers not already doing something should start roads in their present locations.
Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche
Originally posted by Impaler[WrG]
All Crawlers not already doing something should start roads in their present locations.
Do you mean formers?
SMAC/X FAQ | Chiron Archives The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
Another suggestion. How about, after that crawler is moved, moving a worker from a 2-2-2 monolith to the 1-2-4 forest?
Triplex
Why not make a worker out one of the doctors? We could work the mineral mine, the rainy mineral tile SW of it, and the monolith. This would create high mineral production and zero nutrient surplus, which we don't need anyway until we can control more drones in Triplex.
Also another suggestion: scrap the energy bank there!
Anyway, personally I would prefer building probe teams there, as Triplex has a command center (higher morale), and the new probes (together with the 2 currently there) can be picked up by CCS Impaler or Mammoth after the war and be sent north or west to probe the Angels, Hive or Drones.
Logic Loop - Make one Tecnian a Doctor
Why?
Lair - Change Production to Rec Commons (I am assuming the Plasma Garrison will be staying their, is this correct or still under debate?)
It would stay there in my current EAF order proposal. As no one has told yet they dislike it, I guess it will be executed that way.
Thermal - Produce Rec Commons, work the Nut bonus to prevent the population from being reduced
The nut bonus is already being worked.
Here I would prefer to build a trance scout first. Look at the presend file: MBV has three doctors. A garrison can counter one drone there, allowing us to work the sea mineral. Therefore I'd like to suggest to hurry the trance scout production.
Binary Bastion - move worker from farm to forest
Good idea.
Btw, what would you think about crawling two nutrients to that base and making both citizens doctors? After we go FM, and crawl some minerals to there, we could use that base to support all our air units that would elsewhere create pacifism drones.
Zetaris - New Production the PEG!!! Cash all 3 MK9 Crawlers and the new crawler in Zetaris. Move a worker from the forest onto the now unworked Mine. If the project isnt down to 1 turn then full hurry it.
Agree with Apolyton Prime working the Energy Bonus and Triplex working Monolith and both Mineral Bonues, we realy need any more population in thouse bases untill we have better Drone Control.
Logic Loop needs a Doctor because its going to Riot next turn (our turn player didn't check for Riot before ending the Turn, taking Lair must have triggered 2 Drones, we will have to be carefull from now on)
Also I asume we will be scraping Navel Yards so we cant srap the Energy Bank just yet, as soon as war is over it can be scraped.
Production in Triplex I am thinking could be a new CCS Impaler or a Crawler or a Plasma Garrison. Producing a new transport will alow us to move units around without diverting our current Attack Transpots from any potential targets (like the Angels, Hive).
Pi Square is another tricky question, I am currently leaning towards Crawler or Former to help pick up mineral output.
Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche
Logic Loop needs a Doctor because its going to Riot next turn (our turn player didn't check for Riot before ending the Turn, taking Lair must have triggered 2 Drones, we will have to be carefull from now on)
Don't worry, I did check. IIRC the b-drones were in Pi Square and Aurora. As for Logic Loop, aren't you making the same mistake as GeoModder? That drone in the main base screen is a diplay error. According to the F4 screen and the psych screen, the drone control is still sufficient.
Also I asume we will be scraping Navel Yards so we cant srap the Energy Bank just yet, as soon as war is over it can be scraped.
I don't understand. The naval yard in Triplex is scrapped already. Why can't the enregy bank be scrapped now?
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