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  • #91
    Well, we can assume it's a positive response then I'd say. Did they pre-accept? We probably should've specified that.
    Veni Vidi Castravi Illegitimos

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    • #92
      Originally posted by Archaic
      Well, we can assume it's a positive response then I'd say. Did they pre-accept? We probably should've specified that.
      Yes, the deal is pre-accepted. If we accept the deal straight away we get Doctrine:Flexibility and research Gene Splicing at the same turn. The choices for the next technology are as follow:

      Doctrine: Initiative
      Ecological Engineering
      Progenitor Psych
      Applied Physics.

      However, if we don't accept their offer straight away, we will be 3 research points short of Gene Splicing and get it next turn. Thus if we are to accept their deal we should accept it straight away and offer Ethical Calculus for them afterwards.

      What is the next technology we should research? I'd be inclined to go for Ecological Engineering.

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      • #93
        Agreed. Of the available choices, Ecological Engineering gives us the most. Once we can fully exploit those boreholes, we can close the power gap between us and the Hive.
        Adam T. Gieseler

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        • #94
          Agreed and agreed. Who's playing the turn this time then?
          Veni Vidi Castravi Illegitimos

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          • #95
            Originally posted by Archaic
            Agreed and agreed. Who's playing the turn this time then?
            You should probably play it, unless GT has indicated to you that he wants to play the turn. The other teams will be shocked if we manage to get a turn done under 48 hours, though.

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            • #96
              Playing the turn now. No surprises that the Pirates have all the commlinks, have a Pact with the Borgs, and a Treaty with the Hive. What tech was I supposed to give to the Pirates?
              Veni Vidi Castravi Illegitimos

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              • #97
                Amazing, we're now on the top of the tech heap, and we're mkaing 28 credits a turn. I overrushed the CC at Uni Base, giving us 10 minerals there to begin with next turn, and allowing us to pump out a crawler in 1 turn.
                Veni Vidi Castravi Illegitimos

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                • #98
                  Last edited by Googlie; October 14, 2003, 13:19.

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                  • #99
                    Technology wise....and not much else sadly. At least it gives us some bartering chips I suppose.
                    Veni Vidi Castravi Illegitimos

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                    • Originally posted by Archaic
                      Playing the turn now. No surprises that the Pirates have all the commlinks, have a Pact with the Borgs, and a Treaty with the Hive. What tech was I supposed to give to the Pirates?
                      We were supposed to give them Ethical Calculus, unless the deals have changed. Anyway, I noted some things about the pirates, now that we have infiltration on them:

                      They have two techs we don't have: Doctrine: Initiative and Progenitor Psych. They are also researching Adaptive Economics, which will be completed in 12 turns. They are getting 30 research points per turn, as opposed to our 73,2.

                      The Pirates are running Frontier/Simple/Wealth and getting 21 ECs/turn, while we are getting 28 ECs/turn. The reason their income is this good even under simple, is most likely their higher commerce income, seeing how they are pacted with the Cyborgs and treatied with the Hive.

                      The Pirates appear to be stockpiling crawlers. They have currently two of them and five more are in production. My guess is that they are going to build The Maritime Control Center. They have also three foil probes ready.


                      I think we should ask the pirates what their relationship with the Cyborgs is. The Cyborgs are likely the faction that supplied the Hive with techs, and if we're planning a war against the Hive, we need to know where the Cyborgs stand.

                      I think the Pirates will soon ask us to trade Gene Splicing to them, now that they can see we have it. What should we ask for it or should we trade it at all? Of the two new techs the pirates have, Progenitor Psych isn't very useful by itself, and Doctrine: Initiative isn't needed just yet, IMO. The MCC would be nice of course, but I think the Pirates will build it. What we do want from the Pirates are the comm links and their map, but is this enough for a very valuable tech like Gene Splicing?

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                      • Has the Pact been signed? Is that how we know this about the Pirates? If so, we have their maps.

                        Commlinks are thus less important, as we can simply visit the bases on the maps ourselves. But trading for them could save us some time. How about trading Gene Splicing for one or two of the commlinks plus Progenitor Psych -- which leads to the Planetary Energy Grid and 3-Res armor? Since the Pirates seem to be operating on the assumption that second-level techs are more valuable than first-level techs, they may agree to it.

                        What do you all think?
                        Adam T. Gieseler

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                        • Originally posted by AdamTG02
                          Has the Pact been signed? Is that how we know this about the Pirates? If so, we have their maps.
                          Yes, yes and no. The pact has been signed but we don't have their maps. Being new to PBEM, I'm not sure if this is what normally happens when a pact is signed.

                          Originally posted by AdamTG02
                          Commlinks are thus less important, as we can simply visit the bases on the maps ourselves. But trading for them could save us some time. How about trading Gene Splicing for one or two of the commlinks plus Progenitor Psych -- which leads to the Planetary Energy Grid and 3-Res armor? Since the Pirates seem to be operating on the assumption that second-level techs are more valuable than first-level techs, they may agree to it.

                          What do you all think?
                          I'd say Gene Splicing is worth more than that. It's a level three tech that has probably been researched only by us at the moment. It leads to very useful technologies, i.e. Synthetic Fossil Fuels, Bio-Engineering and Ecological Engineering. If we were to trade Gene Splicing away, we'd have to be sure that the Pirates don't trade it away to the Cyborgs, whom they are pacted with. We are currently leading in technology, and we don't want the others to catch up with us. Of course, the real benefit for the pirates from getting Gene Splicing would be the nutrient restriction lifting, which would allow them to fully utilise the kelp farms.

                          Progenitor Psych by itself isn't very useful to us. It does lead into Adaptive Economics, which allows the building of The Planetary Energy Guild, a very useful SP. However, the Pirates are already researching this tech, and they are likely to build the SP if they beat us to it. The question is, should we use our time to research a tech the Pirates are already researching, or should we trade for that tech later?

                          This leads me to the diplomatic issues at hand. I'm personally a bit unsure what the Pirates' intentions are. They offered this pact to us and they claimed they might even be interested in a co-operative victory. However, they are also in pact with the Cyborgs, whose diplomatic leanings are not known to us. Are the Cyborgs friends of the Hive or would they join in an attack against them? As we have discussed, we believe that the Hive has received tech trades that have helped them to build the SPs so quickly. The most likely faction to have done this is the Cyborgs, which makes them friends with the Hive, and our possible enemy in case of a war. We need to discuss the role of the Cyborgs with the Pirates.

                          Of course, another diplomatic matter is whether we want to refuse trading techs with the Pirates. We assumedly want them to be our friends, which means we should be co-operative, at least to some extent.

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                          • Last edited by Googlie; October 14, 2003, 13:19.

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                            • Originally posted by Googlie


                              Unlike single-player games (where maps are automatically traded with the AI upon pacting), maps are a tradeable item in PBEMs between human factions

                              Thus you don't automatically get the pactmate's maps unless they specifically give them in trade

                              G.
                              That's what I figured, but thanks for confirming it.

                              Now, I think we should suggest a trade of maps with the Pirates.

                              Comment


                              • It's possible that the Pirates, knowing that we don't really pose a threat to them, Pacted with us only for the Commerce income, and the potential to exploit our superior research. Hell, it's probably more than likely that's their only reasons. And I'd say they already had infiltration on us, and so knew we were coming close to Gene Splicing.
                                Veni Vidi Castravi Illegitimos

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