to GT's suggestion. If it were me, since we may need ECs for Secret Project and crawler construction, I'd offer the techs to begin with... however, from a stretegic point of view where we want to limit our rivals' power, GT likely is in the right. The ECs won't help the Pirates quite as much as an additional technology would.
As for the Hive... If they're playing an initial builder phase, which is fairly likely, I think they likely have Automation by now. Even if they're playing a balanced Build/Conquer game, they very well may have it. So I'd assume that they have a fair chance at getting both those SPs.
Of the two, the HGP seems to me to be one of our priorities... I'd rather have that than the Merchant Exchange, although it's admittedly debatable. But our immediate priority is admittedly the Virtual World.
It's possible that the Hive hasn't stockpiled crawlers in preparation for these Secret Projects. If so, we still have a shot at the HGP. However, we'll know soon enough.
As for the Hive... If they're playing an initial builder phase, which is fairly likely, I think they likely have Automation by now. Even if they're playing a balanced Build/Conquer game, they very well may have it. So I'd assume that they have a fair chance at getting both those SPs.
Of the two, the HGP seems to me to be one of our priorities... I'd rather have that than the Merchant Exchange, although it's admittedly debatable. But our immediate priority is admittedly the Virtual World.
It's possible that the Hive hasn't stockpiled crawlers in preparation for these Secret Projects. If so, we still have a shot at the HGP. However, we'll know soon enough.
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