Announcement

Collapse
No announcement yet.

Akiria - Term VI

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Originally posted by Kirov
    OK, if you won't mind, I have some proposals for New Tassagrad:
    Of course I don't mind, you're NT's major for heaven's sake

    - resign from building Sea crawler. Once crop failure ends, base will be no longer in need of nuts, and trawling is too hasty at this stage. This base requires improvements for herself at the moment, let her produce for the whole faction after she finishes improving 'herself'.
    You have a point. Very well, trawlers and military units removed from queue.

    - start building res Hospital and rushbuild it in case of drone rot. It will be beneficial for the base and the whole faction at the same time.
    RH is already next in the queue. Drone riots won't be a problem under FM though, with 4-5 talents and no drones. It's more likely that we'll see a Golden Age in New Tassagrad in a turn or two

    - add Hab Complex to queue. Only after crop failure, surplus of nuts will be large and fast growth is expected.
    It's after the RH

    - either build new former or get the only former this base have back. There is much to improve within base radius.
    I have some formers swinging up past NT to do some work. Will consider assigning a former there on a more permanent basis. Pretty much it's just the rocky river square and those two uncultivated rainy squares... the sea squares are another matter, but that's why we're two turns away from that sea former

    - disband scout patrol stationing in the band. It only eats support and there is already a trance garrison there.
    Hmm, I'll take a look at the save when I get back to my home computer.

    - consider building some SP there. For the glory of New Tassagrad!
    Was already considering the XD... the Xenoempathy Dome is now in the queue after the HC

    In summary, the old queue:
    New Tassagrad
    Current Project: Fusion Sea Formers
    Queue (changed):
    Research Hospital
    (miltary unit, choice is up to DPO, DEI and whoever else)
    Hab Complex
    Fusion Lab
    Trawler (sea crawler)
    Trawler
    (military unit, choice as above)

    And the new queue:
    New Tassagrad
    Current Project: Fusion Sea Formers
    Queue (changed):
    Research Hospital
    Hab Complex
    Xenoempathy Dome
    Fusion Lab
    Energy Bank

    Good?

    Comment


    • #32
      Originally posted by Cedayon
      Of course I don't mind, you're NT's major for heaven's sake
      Well, I don't exactly know what my majorship means. Anyway, you're the gov'nor.

      And the new queue:
      New Tassagrad
      Current Project: Fusion Sea Formers
      Queue (changed):
      Research Hospital
      Hab Complex
      Xenoempathy Dome
      Fusion Lab
      Energy Bank

      Good?
      You got my point clearly. I'm happy to know that under FM social interactions will be proceeding smoothly - it gives a credit to FM. I know that's rather impossible to build XD, but I would be proud to invent, let's say, Longevity Vaccine.

      One more thing - I see little sense in making long queues, esp when they are so often changed. I suggest just leaving empty spaces after SP. I would fancy a Hybrid Forest after that.

      Oh, and thanks for the terraforming plans for NT. That's exactly what I wanted.

      Man I love power. Maybe will run for Commissioner next term.

      Comment


      • #33
        Originally posted by Kirov
        Well, I don't exactly know what my majorship means. Anyway, you're the gov'nor.
        Nothing officially, iirc, but it means your opinion is welcomed on any of this stuff, particularly the stuff referring to NT.

        You got my point clearly. I'm happy to know that under FM social interactions will be proceeding smoothly - it gives a credit to FM.
        It's the 20% Psych, rather than the FM, but FM generates enough wealth that 20% Pysch has that effect and there's still enough left to exceed the other economy choices in energy and labs generation.

        I know that's rather impossible to build XD, but I would be proud to invent, let's say, Longevity Vaccine.
        Oh, the XD is possible, and it will be done... should be close to finished by the end of this term, possibly done if I can coax some rushing cash out of TKG

        One more thing - I see little sense in making long queues, esp when they are so often changed. I suggest just leaving empty spaces after SP. I would fancy a Hybrid Forest after that.
        I make long queues just in case things finish really fast somehow, to show what direction I'm going in long-term, and to have something for others to build off of if some unforseeable catastrophe prevents me from posting new orders for later.

        Oh, and thanks for the terraforming plans for NT. That's exactly what I wanted.
        I was going to have a group swing by to mine that rocky square, then make for Aurora to do some stuff there... I could split off one to farm those two rainy squares, but I'm not sure that'll really be necessary with the tree farm and the sea squares. 16's the max pop with the HC (18 if we get the AV), so massive amounts of food aren't really necessary for now.

        Man I love power. Maybe will run for Commissioner next term.
        I think GT's doing an excellent job already, though I'm not sure if he can run for the March term.

        Comment


        • #34
          I think GT's doing an excellent job already, though I'm not sure if he can run for the March term.
          I can (and will) run for the March term, but then I'll have to fijnd soemthing else to do. Maybe just stick to being a Governor for a term, or go back to Peacekeeping Operations (hopefully I'll actually do something then rather than just sit around).

          Comment


          • #35
            (edited out orders, since the turnchat has passed and it's a mighty big post... orders can still be found in the '49 orders thread, though)
            Last edited by Cedayon; February 16, 2003, 13:06.

            Comment


            • #36
              There's the orders I'm thinking of. Input is requested and welcome

              Comment


              • #37
                Updated the first post with data from the new save... things are going well, I think, with Twin Peaks and Cyclops becoming useful bases and with NT likely to finish the Xenoempathy Dome just before the end of my term (earlier if rushed at some point).

                Comment


                • #38
                  Just a few corrections: We discovered both Centauri Empathy and Centauri Meditation some time ago, but CE is mentioned as being under development in Aurora; Espirito Del Aqua has already been built; and Drogue is no longer DEI.

                  Comment


                  • #39
                    People actually read that thing!? Oh, sorry, I had just copied and pasted from Drogue's post that was made rather long ago, didn't pay that level of attention when doing so ... I just now corrected that and the other things (afaik).

                    Thanks

                    Comment


                    • #40
                      You should probably take the XD out of the queue, and replace it with crawlers (Preferably expensive ones with Special Ability upgrades (Trance + something else) and armour). Those can be cashed in for their full value, and they'll cost less to rush. Don't forget that they can take an extra mineral or two in the meanwhile from unworked squares as well.
                      Veni Vidi Castravi Illegitimos

                      Comment


                      • #41
                        Interesting suggestion about the crawlers, and perhaps the best course of action game-wise... however I was planning on re-assigning the current crawlers (which are almost all on nuts because of the recent - but finished - crop failure) to mineral convoys... should bump NT's minerals to 27 or so... with a little help past that it'll be on par with NA, and more than capable of building the XD straight, no?

                        'course, I could have Aurora and Cyclops pump out a few of those nice and shiny rover supply units to help speed things up a little...

                        Comment


                        • #42
                          You'd still be better off creating crawlers and instabuilding the project than sitting on a building project. Hell, now that I think of it, you should really create the least expensive crawlers (Should be at a rate of 1/turn or so) and use credits to upgrade them. That'll cost even less.
                          Veni Vidi Castravi Illegitimos

                          Comment


                          • #43
                            IIRC, we decided at the start of the game that we weren't going to use that trick.

                            Comment


                            • #44
                              Indeed.
                              "Just because you're paranoid doesnt mean there's not someone following me..."
                              "I shall return and I shall be billions"

                              Comment


                              • #45
                                Yeah, the "make cheap crawler, upgrade to souped-up crawler, cash-in crawler" trick isn't allowed... but I've been giving more thought to the legal version of your proposal, Archaic...

                                And I have a plan

                                It calls for the construction of an extremely large Lay-Zer...

                                How does having the XD in '61 or '62 without rushing a single min of it sound to you guys?

                                edit- '60 or even '59 is possible too, but that would be pushing it
                                Last edited by Cedayon; February 17, 2003, 19:03.

                                Comment

                                Working...
                                X