The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Yes, and considering many bases do not have them, personal ones seem a little way off But we can dream
Smile For though he was master of the world, he was not quite sure what to do next
But he would think of something "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
Terminal Dogma
(changes - the local terraformation works are proceeding faster then expected)
Recreation Commons Supply Crawler Supply Crawler
Supply crawlers
Supply crawler 1 produced in Terminal Dogma
Convoy minerals S of Terminal Dogma, (18,68)
Supply crawler 2 produced in Terminal Dogma
Convoy nutrients SE of Terminal Dogma, (19,67)
Worker allocations
Terminal Dogma
Move W-SW worker (farm & solar collector) to E (forest)
Pandemonium
Move NE worker (flat & rainy tile) to NE-E (farm & solar collector)
When size 9 is reached, change one flat&rainy worker to a librarian, provided food is sufficient, and no doctor is needed instead.
Formers
Sheathed Sword former 1 N-NE of Sheathed Sword (13,59), no orders
-move S, then E, to (15,61), E-NE of Sheathed Sword
-build road
-move one tile SW
-build farm
-build solar collector
Sheathed Sword former 2 N-NE of Sheathed Sword (13,59), no orders
-move S, then SE to (14,62), E of Sheathed Sword
-build farm
-build solar collector
Sheathed Sword former W of Sheathed Sword (10,62), constructing sensor array
-finish sensor array
-move one tile SE
-build road
-move two tiles E
-build sensor array
Terminal Dogma former S of Terminal Dogma (18,68), constructing mine
-finish mine
-move one tile NE
-build farm
-build condenser
Terminal Dogma former E of Sheathed Sword (20,66), no orders
-move one tile SE
-plant forest
-build sensor array
-move one tile W, then one tile SW
-construct mine
-move one tile NE
-build farm
-build condenser
Concordia former S-E-E of Terminal Dogma (22,68), no orders
-build road
-move one tile NW
-plant forest
-build sensor array
-move one tile W, then one tile SW
-construct mine
-move one tile NE
-build farm
-build condenser
Pandemonium former SE of Pandemonium (13,69), no orders
-construct solar collector
-move one tile N
-build farm
-build condenser
Terminal Dogma former SE of Pandemonium (13,69), no orders
-construct solar collector
-move one tile N
-build farm
-build condenser
Pandemonium former SW of Pandemonium (13,69), no orders
-move one tile N
-build road
-move one tile E
-build farm
-build condenser
Concordia former NE-NE of Concordia (13,73), building road
-finish road
-move two tiles E, after the road at (15,73) is completed
-remove fungus
Concordia former NE-NE of Concordia (13,73), moving to (15,73)
-move to (15,73)
-build road
-move one tile E
-remove fungus
Well I'm still waiting for my slow brother to explain how to use my free webspace and put pictures on it. Until then I can't do much to promote Jedinica.
Anyway, I have abstained in the last economics poll as 1) I'm fed up with all that discussion about the economics choice and 2) no economics choice does represent my RP idea of a meritocratic socialist (European meaning) economy, though RP arguments for each of the choice containing a socialist economy could be given.
Gametechnically seen, arguments for each economy could be given as well:
Free Market would give each citizen +1 energy, which benefits us even more than the other regions seeing our high population. On the other side, due to our rapid population growth, a lot of our drone management is done by police forces which would become uneffective under a drone exploiting FM economy.
Planned would allow us to continue our pop booming, which is for a large part what made Jedinica Vrijstaat great. On the other side, its high centralism inefficiency makes that Jedinica outer bases suffer much from political corruption and a booming black market.
Green would solve the problem of efficiency largely, but would ruin our growth completely. About the opposite of planned.
I'll let my vote and Jedinica's official stance depend on the opinion of the Jedinican citizens. Therefore, could you please post your preferred SE choice? It is not the intention of starting another FM/Planned/Green debate however!!!
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