The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
and I'm thinking of inserting an energy satt after the current item (ie switching the current thing after we get adv. spaceflight and rushing) in all JV bases except Concordia
As previous governor for JV I can't resist to make a suggestion. Valhalla is currently at size 11. Perhaps it would be better to construct a hab cmoplex first before anything else.
1) I'll leave the honour to someone else.
2) The sooner you poll it, the better.
3) Let's poll that too.
2) We can now build the Theory of Everything (ToE). I would very much like to build it in Concordia, so we'll have it in the same base as the Supercollider. Any objections or other suggestions? Or shall I just get down to polling it?
What's the problem with building it in the same base? The more centralization, the better, because we'll get more out of each unit of energy.
Originally posted by GeneralTacticus
What's the problem with building it in the same base? The more centralization, the better, because we'll get more out of each unit of energy.
My thoughts exactly. I just wanted to give people a chance to object in case I missed some reason we shouldn't build it there.
Btw, what do all of you think of declaring a semi-moratorium on land former construction? We have a total (land and sea) of 103 formers right now, and it's getting to the point where it's trying our excellent commisioner's sanity. If new bases need to build formers, so be it (although I'd say formers can just be reassigned from established regions), but otherwise I think we have enough.
I'd suggest putting the production into infrastructure, crawlers and satts, and maybe military units if they're needed (although, looking at the save, I'd say we're doing quite well, particularly on defense).
Yes, please, stop with the formers!!! As our construction of the magtube network showed, we have more than enough to do as we like, and building more is just a waste.
K, here's the list of first turn rushes I had in mind, this time sorted by region. Please, governors, let me know if any of these is not what you want, because if I'm not told otherwise I'm probably going to order these rushes.
Centralis
New Apolyton: will complete current thing in 1 turn.
Tacticus Academy: currently on stockpile energy
TBIBTU: rush Aerospace complex (saving 1 turn) for 70ecs
Antioch: currently on stockpile energy
Circular Quay: currently on stockpile energy
Egregion: current thing below 10 mins, not planning on building anything here anyway
Twin Sea
New Suez: rush hybrid forest (saving 2 turns) for 172-192ecs
Mysidia: rush hybrid forest (saving 2 turns) for 112-132ecs
Crystalis: rush tree farm (saving 6ish turns) for 158-178ecs
Transcendance Academy: current thing under 10 mins
UN Research Complex: rush energy bank (saving 4ish turns) for 110-130ecs
Heaven's gate: will finish current thing in 1 turn
Akiria
Aurora: current thing under 10 mins
New Tassagrad: rush empath fusion speeder (saving 1 turn) for 44ish ecs (dunno exact)
Twin Peaks: rush Centauri Preserve (saving 1 turn) for 18-38ecs
Cyclops: rush empath chaos rotor (saving 1 turn) for 16ish ecs
Espirito del Aqua: rush research hospital (saving 10ish turns) for 180-200ecs
Jedinica Vrijstaat
Concordia: rush Secret Crawler up to 10 mins over
Pandemonium: rush chopper (saving 1 turn) for 70ish ecs
Sheathed Sword: rush empath chaos rover (saving 2 turns) for 200ish ecs
Terminal Dogma: rush chopper (saving 1 turn) for 70ish ecs
Valhalla: will finish current thing in 1 turn
Solaris
Ankh-Morpork: rush Tree Farm (saving 4 turns) for 112-132ecs
Shangri-La: current thing under 10 mins
Metropolis: rush tree farm (saving 6 turns) for 184-204ecs
UN Aquaxenobanana: rush aquaformers (saving 20 turns) for 172ish ecs
UN Slippery ground: thing already rushed
Capricorn: rush network node (saving 7 turns) for 104-124 ecs
Aurillion
UN Pizza Delivery: rush empath chaos rotor (saving 1 turn) for 25+ecs
Deus Ex Machina: rush sky hydroponics lab (saving 1 turn) for 108-128ecs
Zanarkand Gate: rush Centauri Preserve (saving 1 turn) for 36-56ecs
Xanadu: will finish current thing in 1 turn
UNMI: current thing under 10 turns
No Region Yet
UN Peace Anchorage: rush aquaformers (saving 11 turns) for 136ish ecs
On another note, it seems time for a new region consisting of all our sea bases, is this agreed? If so I'll start a poll on what it should be named, and if necessary a poll on exactly which bases should be included.
Noises have been made about making a new region out of captured Hive bases... this is a good idea, imho, but I don't think now (when we only have 1 such base) is the time to form such a region.
Well, since I would like to be a Governor, but am a little worried at all the former orders I might need to give, you could create a loosely linked "region" of bases that don't fit in anywhere else, and all of these could be my responsibility. We could say that these bases are effectively under the control of the former (as I will be by then) DPO because of the need to have someone there who can control the population if they riot.
Btw, I've got an idea for a start on our energy park (the image should be attached at the bottom).
Legend:
White outline: the space between the borders of the Solaris bases and our territory line.
Blue lines: proposed mag tubes
Green lines: proposed normal roads
Yellow outline: Solar collectors
Magenta-pinkish outline: Echelon Mirrors
Note that the outermost "lines" of solar arrays are just sorta there to exploit otherwise unused echelon bonuses. Note also that the squares at "ends" of the two mag tube" prongs can be normal roads without problem. (edit: I didn't mean to have that southernmost square in the easternmost echelon line be part of the echelon line, since it wouldn't be near any of the collectors, and I'm leaving the nearby rocky square for the current mining operation underway)
This can be extended when our territory is extended by new bases (for those of you that don't know, echelon mirrors only help when inside your territory).
The elevations can be... modified ... but I was planning on waiting until the park was underway before getting to land raising... it is an important improvement to be made later, though, possibly along with some aquifer drilling (for river energy bonuses).
Besides, TKG will be DIA next term, and he knows all about terrain raising/lowering
Hmm, I've been thinking... the "one must poll SPs" thing is somewhat inconvienient, as it delays the construction of an SP that we get the ability to build in the middle of a turnchat... so perhaps we should start making those SP polls in anticipation of getting the proper tech?
The Cloning Vats and The Nano Factory are just around the corner...
I think polls in advance are a great idea. However let us not use mid-turnchat availability as an excuse to build before polling. The poll must come first, although I see no objection to it being in advance.
Smile For though he was master of the world, he was not quite sure what to do next
But he would think of something "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
I'm glad you all agree on pre-polling SPs to save time... so, anyone got their eyes on the Vats or the NF (or another one)? I'm pretty sure the Pholus Mutagen is earmarked for Akiria (specifically Aurora), though it needs to be officially polled.
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