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  • #91
    Cedayon, do you already have a better idea what magtube network you have in mind for Jedinica? I'm curious.

    I'll post my plan for Akiria (as replacing governor) here as well.

    Edit: Here it is:

    Last edited by Maniac; March 13, 2003, 15:52.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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    • #92
      Originally posted by Maniac
      Cedayon, do you already have a better idea what magtube network you have in mind for Jedinica? I'm curious.
      It wouldn't be significantly different, just a bit straighter ... I'll post it today or tomorrow though.

      Thanks for the plans for Akiria's tube net

      Voltaire, Archaic, Lucky: do you wish to submit mag tube plans for your own regions, or should I just draw up some reasonable ones for your approval?

      Note: this isn't likely to chew up an enormous local former commitment, since by it's nature this project allows incredibly efficient use of formers and the former groups tend to keep going for quite some time.

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      • #93
        A messenger arrived in the afternoon carrying an encrypted message from our Holy Emperor. The decoder has just finished it's job. Apparently TKG's creations are playing target practice with Yang's outdated missile troops while he concocts evil plans. The message is as follows:

        my lord DIA,

        as part of my constant struggle to improve the mineral productions in all my bases, i have formulated an evil scheme to do just that, but does not involve unethical facilities. yes, that's right, i plan to raise parts of the freshwater sea and Sea of >long M-word<

        first of all, UNPD and ZG:

        step 1: raise the tile the borehole is on. this raises all adjacent tiles, marked in green. those can be forested.

        step 2: raise the tiles in yellow (now land). this makes all the tiles inside the blue area land. this allows me to put boreholes E of ZG and SE SE of UNPD, all the while increasing mineral output because of the forests i'd be creating.

        then, down south in Xanadu.
        same deal: raise the red tile. this makes the green tiles land

        step 2: raise the yellow tile. you get it. more boreholes and forest

        as you can see, this leaves all 3 bases still with water access should they need to build ships or whathaveyou. also note that no boreholes will be destroyed as a result of raising land.

        all the plan needs is your approval, unless you think something this big needs more discussion or a poll

        -=End Transmission=-
        This is, afaik, my decision, and I intend to grant the request (provided his formers get started on the mag tube network too). I just wanted to give you all a heads-up and ask if anyone has any problems with this. To my knowledge no squares outside Aurillion territory will be affected (UNMI is in Aurillion, right?).

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        • #94
          Just a word of warning: doing this may well have effects well beyond the borders of Aurillion, because it will probably interfere with rainfall patterns, though admittedly we don't really depend on rainfall for food any more...

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          • #95
            Destroying the valuable Freshwater sea?? If this would ever come to a poll; I would certainly vote against it.
            Contraria sunt Complementa. -- Niels Bohr
            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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            • #96
              Now that you mention it,s ome figures on how much production we would lose and how much we'd gain would be nice. We'd be throwing away a not insignificant amount of food and energy if we went ahead, from what I can see.

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              • #97
                4-0-4 against 3-2-3 I guess. It's mostly for esthetic reasons I'd vote against though.
                (and former time we could spend on something else like building an energy park or planting forests elsewhere where we don't need to raise several tiles)
                Contraria sunt Complementa. -- Niels Bohr
                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                • #98
                  10 FWS tiles would be changed to land, 3 boreholes could probably be fit onto the new land, the rest could be forested, so:

                  As is, if all were kelp+harness (not quite the way it is) :
                  10 * 4-0-4 = 40-0-40 = 80 factors of production

                  With TKG's plan:
                  3 * 0-6-7 = 0-18-21 = 39 fops
                  7 * 3-2-3 = 21-14-21 = 56 fops
                  total 21-32-42 = 95 factors of production, notably 32 more minerals, and 19 less nuts (and 2 more energy).

                  estimated former time... well, a lot ... but TKG's formers are essentially his to do with as he pleases, unless there's an emergency or he's drilling a borehole.

                  Worry not about the energy park, Maniac, I'll be sending most of the JV formers north for that very purpose once the JV mag tube network section is finished and we have some units up there to protect the formers from aggression.

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                  • #99
                    FYI: upon further consideration I've decided to delay TKG's land-raising plan until it can be properly discussed/polled... it's pretty drastic. I regret having to impede the plans of an industrious governor, but it probably wouldn't be very cool if a good chunk of the FWS were to just disappear because TKG and I agree that it would be best in the long run

                    Feel free to discuss the matter here, I'll start a poll if/when it seems the time is right.

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                    • Well, that was a very productive turnchat.

                      Magtube network's up

                      We're also positively rolling in cash, 6499 energy credits of it to be precise (and that's with me readily granting on-the-spot requests and actively suggesting some). Accordingly I decided to take a look at the save and come up with a preliminary plan to spend some of it:

                      (base-by-base follows, ranges indicate no overrun to 10 min overrun)

                      New Apolyton: will complete current thing in 1 turn.
                      New Suez: rush hybrid forest (saving 2 turns) for 172-192ecs
                      New Tassagrad: rush empath fusion speeder (saving 1 turn) for 44ish ecs (dunno exact)
                      Pandemonium: rush chopper (saving 1 turn) for 70ish ecs
                      Shangri-La: current thing under 10 mins
                      Sheathed Sword: rush empath chaos rover (saving 2 turns) for 200ish ecs
                      Tacticus Academy: currently on stockpile energy
                      Terminal Dogma: rush chopper (saving 1 turn) for 70ish ecs
                      TBIBTU: rush Aerospace complex (saving 1 turn) for 70ecs
                      Transcendance Academy: current thing under 10 mins
                      Twin Peaks: rush Centauri Preserve (saving 1 turn) for 18-38ecs
                      UN Aquaxenobanana: rush aquaformers (saving 20 turns) for 172ish ecs
                      UNMI: current thing under 10 turns
                      UN Peace Anchorage: rush aquaformers (saving 11 turns) for 136ish ecs
                      UN Pizza Delivery: rush empath chaos rotor (saving 1 turn) for 25+ecs
                      UN Research Complex: rush energy bank (saving 4ish turns) for 110-130ecs
                      UN Slippery ground: thing already rushed
                      Valhalla: will finish current thing in 1 turn
                      Xanadu: will finish current thing in 1 turn
                      Zanarkand Gate: rush Centauri Preserve (saving 1 turn) for 36-56ecs
                      Ankh-Morpork: rush Tree Farm (saving 4 turns) for 112-132ecs
                      Antioch: currently on stockpile energy
                      Aurora: current thing under 10 mins
                      Capricorn: rush network node (saving 7 turns) for 104-124 ecs
                      Circular Quay: currently on stockpile energy
                      Concordia: rush sky hydroponics lab (saving 3ish turns) for 152-172ecs
                      Crystalis: rush tree farm (saving 6ish turns) for 158-178ecs
                      Cyclops: rush empath chaos rotor (saving 1 turn) for 16ish ecs
                      Deus Ex Machina: rush sky hydroponics lab (saving 1 turn) for 108-128ecs
                      Egregion: current thing below 10 mins, not planning on building anything here anyway
                      Espirito del Aqua: rush research hospital (saving 10ish turns) for 180-200ecs
                      Heaven's gate: will finish current thing in 1 turn
                      Metropolis: rush tree farm (saving 6 turns) for 184-204ecs
                      Mysidia: rush hybrid forest (saving 2 turns) for 112-132ecs

                      After this we would still have somewhere in the range of 3500-4200ecs (nearer to 4200, likely). Next turn we'll be able to build orbital power transmitters, and I'd be willing to authorize rushing those in every base willing to build one (that would have over 10 mins, which is likely with the above), until reserves drop to around 1500 or so (and even then, just being cautious). Energy satts are a very good investment up until we have 18 of them. I'd like to achieve 18 energy satts by the end of next turnchat, if you all wouldn't mind terribly

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                      • I'd like to achieve 18 energy satts by the end of next turnchat, if you all wouldn't mind terribly
                        *DROOL* Yes, please!

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                        • How fast we get them depends on how many bases will be available... JV's still mostly finishing up military stuff, and Concordia's going to be focusing on the ToE. But I imagine that between Centralis and Aurillion (with help from JV a few turns in, if need be) we'll be able to get those satts up without much trouble, just a sizeable investment of cash.

                          Comment


                          • Centralis has been building basically nothing but sats in NA, TA and Antioch for the last few turns, so there's no reason they can't keep going.

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                            • Cedayon, I've just posted the new nominations thread (a day late ). I was therefore wondering if you were planning to install new regions. Then people can nominate for them timely.

                              May I btw also propose a new 0-1-3*2 super clean "Terraformers" model? (unless you have already designed it, I haven't yet looked at the save)
                              Contraria sunt Complementa. -- Niels Bohr
                              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                              • GT: I'll authorize energy (and nut, although less enthusiastically) satt rushes in those bases quite readily, though Archaic is technically the one I should tell that ... and I'm thinking of inserting an energy satt after the current item (ie switching the current thing after we get adv. spaceflight and rushing) in all JV bases except Concordia, so that'll be 4 more complete in '79... and they could do another one after that if neccesary.

                                So that makes:
                                NA, TA, Antioch, Pandemonium, Terminal Dogma, Sheathed Sword, and Valhalla

                                With 2 more bases willing to devote '78 and '79 to satt production, we could have 18 energy satts by 2280

                                Maniac: right, I should have gotten on the new region thing earlier... and to the new terraformer model, I wasn't aware it was my call.

                                Everyone:

                                1) It's becoming clear that we need a new region for the sea bases in our faction, the following choices come to mind:
                                -make a region out of all non-FWS sea bases
                                -make a region out of all sea bases period
                                -no new region, just keep dividing up the sea bases between other regions

                                I'm leaning towards the second option. What do you all think? Perhaps more importantly, who of you are willing to govern such a region? I'm pretty sure Herc would be (for the upcoming term) were he around.

                                2) We can now build the Theory of Everything (ToE). I would very much like to build it in Concordia, so we'll have it in the same base as the Supercollider. Any objections or other suggestions? Or shall I just get down to polling it?

                                3) Our Holy Emperor would like to raise a bunch of land from the sea, as discussed above... is there going to be any more discussion on the matter, or should I start the polls?

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