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ok the ketcup song and a britney song Pande are you feeling okBunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
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ATTENTION ALL CCCP MEMBERS!!
Comrade Pandemoniak is going to be taking a short break, hopefully nowhere near Mexico*. He has stepped down as foreman and has asked that an election be held for his replacement. please post here if interested in the position. I'll run, as well.
Our current agenda exists thanks almost entirely to non-member Maniac, who has pointed out a disparity of development in outlying bases. Furthermore, we are on the ropes as far as an eventual decision to go with Free Market econ goes. Let's die with our boots on.
*Trotsky humor, not anti-Mexican
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Originally posted by Maniac
Do you still accept new members??
Btw, what exactly do you mean with those last few sentences?
Originally posted by Maniac(in Merchant Exchange)
We have also noticed our industrial development is focused almost exclusively on New Apolyton. Several members of the CCCP have told me this causes growing unrest with our drone population. They believe the "elite in New Apolyton is creating extra comfort for themselves while ignoring the outer bases". So to prevent factionwide unrest I'd like to propose a more homogeneous development of our faction. To be more concrete, I'd suggest topping the mineral production of our bases at about 12 to 16 minerals.
I didn't do a hard analysis on this, but it seems like the current consensus among active "veterans" and especially newly-joining members is that once we have reached sufficient size we should switch to a Free Market economy. "On the ropes" is from boxing, meaning we are getting weak. A long term goal for the CCCP (as you know) has been to develop a workaround which makes a non-FM decision feasable for our faction once it is mature. We have mostly made scattered suggestions and argued economic philosophy and politics, though.
Third of last few sentences explanation:
"Die with our boots on": "Die fighting", "Never give up" etc. I guess here I just mean we should be trying to make our case for non-FM approaches until the mouse is pried from our cold, dying fingers.
I'll work on using more straight-forward language and clearer ideas.
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Ah, this non-Anglosaxon thanks you for the explanation.
As for a few viable alternatives for FM, I can think of some.
First would a combination of Wealth + Golden Age. This gives the same energy benefit as Free Market. Plus a Golden Age is easy to reach with our Peacekeeper talents. I believe Golden Ages require size 3 or 5 to begin, but most citizens want to stay in Planned anyway until our bases have grown to a decent size thanks to the Planned growth bonus, so that's no problem. An ideological problem could be the use of Wealth, but this can be justified by the fact that all people need a minimum of material comfort to reach happiness - hence the focus on creating Wealth and material benefits for ALL citizens.
Another more mid-game alternative is heavy use of specialists - Engineers, Empaths, Thinkers. They can create more economy, research and psych than most worked tiles can produce raw energy. This approach needs a lot of crawlers, but I hope I can construct some condensers for food gathering in my current T&C term, so this shouldn't be a problem. Minerals are found and can be crawled everywhere in the form of forests, soon mines and perhaps also boreholes (should organize a poll about that some time soon...). An added advantage of this method is most of our people will no longer need to do manual labour as it will all be done by machines. Humans can focus on matters of the mind.
These two methods make heavy use of educated citizens (talents and specialists), thus realizing the ideal of equal chances in education for everyone.
So if CCCP wants to prevent FM, two things can be done:
1) Give crawlers an important place in our economy. On Old Earth such mechanization would cause redundancies of human workers, but here on Alpha Centauri with our limited population there is always need for extra work forces.
2) Prepare for Golden Age. Not sure what we would need to do for that. Build Rec Commons and Network Nodes??
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I agree with the idea of non FM playing, I've never used FM as i find that even without i get enough ecological problems, and exploration or assult (more likely defensive assult) becomes impossible, and i keep very little in the way of an army. I generally find that with Planned for growth and then Green late in the game (both with Knowledge and Democracy usually) give me plenty of Ec and enough labs to keep ahead of everyone else.
Besides, I could never bring myself to wreck the havok that free market brings to such a peaceful planet (and yes, i usually play as the Gains)Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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To counter Maniacs ideas, I don't think you need excessive specialists or wealth, I think with decent efficiency and a knowledge bonus we have all we need! (Although Golden Ages are always good)Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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An ideological problem could be the use of Wealth, but this can be justified by the fact that all people need a minimum of material comfort to reach happiness - hence the focus on creating Wealth and material benefits for ALL citizens.
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