There hasn't been any posts in this forum in three days. This is a summary of the polls and discussion so far for ACDGIV.
a) SPDG
b) SMACX
c) SMAniaC mod with AI boosted and assisted by CMN
d) faction played: Believer
f) opponents: Gaians, Hive, Morgan, Pirates, Spartans, University
Game setup:
Church Structure
The Lord’s Conclave has three organizational levels:
1. The Clergy
2. The Episcopate
3. The Curia
1. The Clergy consists of all the people participating in the ACDG.
Any clergyman may, via posting a poll, propose clerical law concerning the faction as a whole, including establishing and changing the tax rate of on the bases. The Clergy may not use polls to usurp the rights of the Episcopate. A proposal becomes clerical law if:
a) The YEA votes are bigger than the NAY votes
b) The number of YEA votes reaches a certain quorum. The quorum is 50% of the votes in the last election for the Pontifex Maximus (cfr infra).
c) The poll has been open for 2 days
2. The Episcopate consists of the Bishops. Bishops are base governors, and have the right to control of everything in their base screens, placement of workers and creation of specialists, facility and unit construction, build queues, and the movement and activities of all units supported by their bases.
3. The Curia is the administrative apparatus of the Conclave.
The head of the Curia and of the faction as a whole is the Pontifex Maximus (in short: Pontifex). S/he is the turnplayer, or may appoint someone to play the turn instead. The Curia is divided into several Dicasteries, each with a specific function.
4. Religious Orders may be formed at any time by any member of the Clergy.
a) An Order is a group of ideologically close individuals, who are striving to achieve their political and other goals through the Order's unified power.
b) Orders can control property, through bases controlled by members of the Order. An Order gets control of a base by getting one of their members elected as Bishop of that base.
c) Joining an Order is voluntary.
d) A base can shift among Orders if the Bishop of that base changes Order or a new Bishop is elected.
e) Each Order shall maintain its own membership lists. It has the power to refuse admission to its roster and to expel members.
f) An Order may choose to keep their ideology secret.
g) For glory and advantage, an Order may request a secret quest from the CMN.
5. A Dicastery controls a specific game function of the faction (e.g. military units, research, social engineering, HQ governance). The creation, dissolution and function of Dicasteries are governed by clerical law. The head of a Dicastery is allowed to give orders to the turnplayer on his or her specific field.
The hierarchy of authority is as follows:
For factional matters:
1. Factional laws accepted by the Clergy
2. The competent Dicastery head
3. The Pontifex Maximus
4. The turnplayer
For Episcopal matters:
1. The bishop
2. The competent Dicastery head
3. The Pontifex Maximus
4. The turnplayer
Factional law accepted by the clergy and orders by the bishops have the highest authority. If no relevant law has been passed, no orders have been given, or the law or orders need to be worked out in further detail, the competent Dicastery head may give orders. If no orders from the Dicastery have been given, the Pontifex (or his/her appointee) may use his or her best judgement during turnplaying.
Elections
Every 15 M.Y. two official polls are held in which all the members of the Clergy may vote. They are open for 2 days.
The first poll is the election of the Pontifex Maximus at the end of each month. Every clergyman may announce their candidacy for the Pontificate. A candidate must gain 50%+1 (as always, rounded down) of the votes to be elected. If no one gains that number of votes in the first round, a second round is held between the two candidates with the most votes.
In the second poll the Clergy must announce or confirm their support of a Religious Order. Each Order is alloted a number of votes which is the sum of the votes received in this poll plus the number of bases governed by their members ("points").
An Order may bid its points toward control of a Dicastery. Two or more Orders my combine their points. If there is only one bid, the winner loses a point and designates the head of that Dicastery. If there are more than one bid, the winner loses one more point than the second place bid and designates the Dicastery. The losing bidder(s) retains all points and may bid on another Dicastery.
Episcopal Structure
Each person can choose to live in a specific base in the faction. People who do not specify a base are assumed to live in our headquarters base. The Curia live at the headquarters base.
Each base and its surroundings forms a diocese. Only people living in a certain base are allowed to elect the Bishop for the corresponding diocese. The only exception is the Holy See, our headquarters, which is always governed by a member of the Curia.
The citizens of several bases can unite their dioceses into one bigger Ecclesiastical province (in short: province), and rule it as if it were one diocese, with one bishop election, and factional law applying to the province as a whole. The citizens of a base can at a later date always decide to leave the province.
There can at most only be as many bases in a province as there are people living in that province.
If a base or the province containing the base has been founded for at least 15 M.Y., and it has at least three citizens, those citizens can vote with a 50%+1 majority to forbid migration of certain people to their base or province.
a) SPDG
b) SMACX
c) SMAniaC mod with AI boosted and assisted by CMN
d) faction played: Believer
f) opponents: Gaians, Hive, Morgan, Pirates, Spartans, University
Game setup:
Code:
______________________________________ Preference.. | Settings Map size | Standard Ocean | Average Erosion | Average Life | Average Clouds | Average Difficulty | Transcend Transcend | Yes Conquest | Yes Diplomatic | Yes Economic | Yes Cooperative | Yes Do or Die | Yes Flexible start | Yes Tech stag | No Spoils of war | No Blind research | No Intense riv | No No survey | Yes No scatter | No No rnd events | No Time Warp | No Iron man | No Rand person | No Rand social | No g) secret missions h) game structure:
The Lord’s Conclave has three organizational levels:
1. The Clergy
2. The Episcopate
3. The Curia
1. The Clergy consists of all the people participating in the ACDG.
Any clergyman may, via posting a poll, propose clerical law concerning the faction as a whole, including establishing and changing the tax rate of on the bases. The Clergy may not use polls to usurp the rights of the Episcopate. A proposal becomes clerical law if:
a) The YEA votes are bigger than the NAY votes
b) The number of YEA votes reaches a certain quorum. The quorum is 50% of the votes in the last election for the Pontifex Maximus (cfr infra).
c) The poll has been open for 2 days
2. The Episcopate consists of the Bishops. Bishops are base governors, and have the right to control of everything in their base screens, placement of workers and creation of specialists, facility and unit construction, build queues, and the movement and activities of all units supported by their bases.
3. The Curia is the administrative apparatus of the Conclave.
The head of the Curia and of the faction as a whole is the Pontifex Maximus (in short: Pontifex). S/he is the turnplayer, or may appoint someone to play the turn instead. The Curia is divided into several Dicasteries, each with a specific function.
4. Religious Orders may be formed at any time by any member of the Clergy.
a) An Order is a group of ideologically close individuals, who are striving to achieve their political and other goals through the Order's unified power.
b) Orders can control property, through bases controlled by members of the Order. An Order gets control of a base by getting one of their members elected as Bishop of that base.
c) Joining an Order is voluntary.
d) A base can shift among Orders if the Bishop of that base changes Order or a new Bishop is elected.
e) Each Order shall maintain its own membership lists. It has the power to refuse admission to its roster and to expel members.
f) An Order may choose to keep their ideology secret.
g) For glory and advantage, an Order may request a secret quest from the CMN.
5. A Dicastery controls a specific game function of the faction (e.g. military units, research, social engineering, HQ governance). The creation, dissolution and function of Dicasteries are governed by clerical law. The head of a Dicastery is allowed to give orders to the turnplayer on his or her specific field.
The hierarchy of authority is as follows:
For factional matters:
1. Factional laws accepted by the Clergy
2. The competent Dicastery head
3. The Pontifex Maximus
4. The turnplayer
For Episcopal matters:
1. The bishop
2. The competent Dicastery head
3. The Pontifex Maximus
4. The turnplayer
Factional law accepted by the clergy and orders by the bishops have the highest authority. If no relevant law has been passed, no orders have been given, or the law or orders need to be worked out in further detail, the competent Dicastery head may give orders. If no orders from the Dicastery have been given, the Pontifex (or his/her appointee) may use his or her best judgement during turnplaying.
Elections
Every 15 M.Y. two official polls are held in which all the members of the Clergy may vote. They are open for 2 days.
The first poll is the election of the Pontifex Maximus at the end of each month. Every clergyman may announce their candidacy for the Pontificate. A candidate must gain 50%+1 (as always, rounded down) of the votes to be elected. If no one gains that number of votes in the first round, a second round is held between the two candidates with the most votes.
In the second poll the Clergy must announce or confirm their support of a Religious Order. Each Order is alloted a number of votes which is the sum of the votes received in this poll plus the number of bases governed by their members ("points").
An Order may bid its points toward control of a Dicastery. Two or more Orders my combine their points. If there is only one bid, the winner loses a point and designates the head of that Dicastery. If there are more than one bid, the winner loses one more point than the second place bid and designates the Dicastery. The losing bidder(s) retains all points and may bid on another Dicastery.
Episcopal Structure
Each person can choose to live in a specific base in the faction. People who do not specify a base are assumed to live in our headquarters base. The Curia live at the headquarters base.
Each base and its surroundings forms a diocese. Only people living in a certain base are allowed to elect the Bishop for the corresponding diocese. The only exception is the Holy See, our headquarters, which is always governed by a member of the Curia.
The citizens of several bases can unite their dioceses into one bigger Ecclesiastical province (in short: province), and rule it as if it were one diocese, with one bishop election, and factional law applying to the province as a whole. The citizens of a base can at a later date always decide to leave the province.
There can at most only be as many bases in a province as there are people living in that province.
If a base or the province containing the base has been founded for at least 15 M.Y., and it has at least three citizens, those citizens can vote with a 50%+1 majority to forbid migration of certain people to their base or province.
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